There are basically two camps in DAoC, those that are in support of heavily incentivising XPing in frontier zones, because it increases RvR activitiy, and those that totally hate it.
Well I understand both views and when I go into the frontier to XP I simply do so because some camps there are fundamentally better than everything in the homezone, meaning the upside heavily outweights the downside. But I also recognize that leaning heavily on XP in frontiers creates on a grand scale an overall worse gaming experience for everyone involved. Being ganked, losing time, groups breaking up, people ragequitting and whining on the forums does not contribute positively to the server. At the same time 50 fgs that gank have very little fun doing so and certainly dont get a quality gaming experience either, because the fights are mostly one-sided, dull and unrewarding. Plus it slows down the progress of XPing characters and possibly also makes some of them leave before they reach 50 and actually contribute interesting fights and RvR opportunities to the server.
Thats not a big issue a few weeks after the server launch but will ring more true the longer the server exists and the more 50s roam the frontiers.
Why is frontier XP incentivised regardless? Because it generates the illusion of action and a lively server plus there is the argument of a risk and reward environment. Well yeah that is kinda true, but when you look closer its only a magic trick that does not work on a grand scope and actually sacrifices quality gaming for an illusion of action.
Why dont do it in a better way? I asked the same question on Uthgard and people there... well... they didnt listen like pretty much always. So here it goes, Phoenix listen up. :-)
Why not shift the perspective a little? XPing and having a risk/reward element is great and positive for the server. Offering people opportunities to have RvR experiences before level 50 is great too, because even though lots of players enjoy PvE, DAoC is fundamentally an RvR game. Having one sided fights by design is bad though.
If only there were a place in DAoC where you could PvE and at the same time have somewhat equal fights on every character level.
Hmmmmmm...
Oh I got an idea. There are battlegrounds!
Therefore my proposal is to revise all the existing battlegrounds.
1. Stock all BGs with several fast respawning camps with rare mob types both for solo and 8man group play. Make the best group camp red mobs according to the highest level of each BG.
2. Offer an additional 50% flat XP bonus for XPing in BG.
3. Give another 50% flat XP bonus inside the BG if your realm owns it keep
Enjoy groups wiping each other, solos trying to mess with pulls, stealthers intercepting replacements from the PK, regular keep fights and a lot of other shenanigangs you get when people of the same level range clash with each other.
Well I understand both views and when I go into the frontier to XP I simply do so because some camps there are fundamentally better than everything in the homezone, meaning the upside heavily outweights the downside. But I also recognize that leaning heavily on XP in frontiers creates on a grand scale an overall worse gaming experience for everyone involved. Being ganked, losing time, groups breaking up, people ragequitting and whining on the forums does not contribute positively to the server. At the same time 50 fgs that gank have very little fun doing so and certainly dont get a quality gaming experience either, because the fights are mostly one-sided, dull and unrewarding. Plus it slows down the progress of XPing characters and possibly also makes some of them leave before they reach 50 and actually contribute interesting fights and RvR opportunities to the server.
Thats not a big issue a few weeks after the server launch but will ring more true the longer the server exists and the more 50s roam the frontiers.
Why is frontier XP incentivised regardless? Because it generates the illusion of action and a lively server plus there is the argument of a risk and reward environment. Well yeah that is kinda true, but when you look closer its only a magic trick that does not work on a grand scope and actually sacrifices quality gaming for an illusion of action.
Why dont do it in a better way? I asked the same question on Uthgard and people there... well... they didnt listen like pretty much always. So here it goes, Phoenix listen up. :-)
Why not shift the perspective a little? XPing and having a risk/reward element is great and positive for the server. Offering people opportunities to have RvR experiences before level 50 is great too, because even though lots of players enjoy PvE, DAoC is fundamentally an RvR game. Having one sided fights by design is bad though.
If only there were a place in DAoC where you could PvE and at the same time have somewhat equal fights on every character level.
Hmmmmmm...
Oh I got an idea. There are battlegrounds!
Therefore my proposal is to revise all the existing battlegrounds.
1. Stock all BGs with several fast respawning camps with rare mob types both for solo and 8man group play. Make the best group camp red mobs according to the highest level of each BG.
2. Offer an additional 50% flat XP bonus for XPing in BG.
3. Give another 50% flat XP bonus inside the BG if your realm owns it keep
Enjoy groups wiping each other, solos trying to mess with pulls, stealthers intercepting replacements from the PK, regular keep fights and a lot of other shenanigangs you get when people of the same level range clash with each other.