at the moment Keeps are horrible to defend and way to easy to take. can we put more guards and make the keep doors stronger?
Aenea wrote: ↑Sun 17 Feb 2019 6:56 PMI think it is not a problem that there are no defenders but defenders can't get inside the keep to defend it. there is only one-way entrance so no side doors or porting. you just have to use SoS to enter a keep to defend it. But how many groups can actually achieve that before being caught or intercepted? I would love to defend a keep but i know i will be dead before even able to see the keep. Also Beno/DC/Bleed is like the valley of death. they are absolutely out of reach.
Frieza wrote: ↑Mon 18 Feb 2019 2:50 AMyou guys know its on rotation right? therefore you should be able to make it to those 3 pretty easily if you think ahead?
Sepplord wrote: ↑Mon 18 Feb 2019 10:05 AMFrieza wrote: ↑Mon 18 Feb 2019 2:50 AMyou guys know its on rotation right? therefore you should be able to make it to those 3 pretty easily if you think ahead?
that's the point i don't get...
Get to a keep before the task tells you to.
I experienced MID task-raiding the complete hib frontier two times on the weekend. Both time Hibernia had almost as many lvl50s online as midgard, yet there was almost no resistance
Guards are still very strong imo, smallman/fullgrp keeptaking is not really possible which makes anything outside a zergtask not raid keeps at all (exception to the rules might exist, i personally haven't seen it)
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