Rotation of the Bonus Mob XP

Started 14 Feb 2019
by Maji
in Suggestions
Can we get a random bonus rotation of the Mob type XP? That would help rotate some of the monotony of same old XP camps.
Fri 15 Feb 2019 12:58 AM by Takii
That's not how the bonus works though... It's meant to encourage exploration and using normally suboptimal camps, which it has accomplished very successfully in my experience.

The most common mobs in a realm are at 0% bonus because they are still what is killed the most... Making that bonus randomly more than 0 for a day will simply make even more people go to the already most killed mobs... accomplishing the opposite of what you're trying to make happen.
Fri 15 Feb 2019 3:05 AM by Maji
Kinda why asking for a weekly rotation...
Fri 15 Feb 2019 7:56 AM by Sepplord
Maji wrote:
Fri 15 Feb 2019 3:05 AM
Kinda why asking for a weekly rotation...

IT seems you have misunderstood what Takii explained...

The current system gives boni to mobtypes that are not killed much. The fewer mobs of a type are killed, the higher their bonus is. IT rewards going where not many people go and farm mobs.
The fact that humanoids and deamons are constantly at low boni, is because they are farmed a lot despite giving bad XP (compared to the high bonus types).

A weekly rotation would lead to what? The most camped mobs getting a high bonus and being even more farmed...The opposite of what the system is aiming for.


If certain mobtypes are STILL not getting farmed, then the game needs either more mobs of that type, or the bonus needs to increase even more. Not change the bonus away from that mobtype
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