Would love it if we could see our Group members while stealthed at any distance. Really annoying if someone wonders off and you have no idea where they are.
Is this a possibility?
Is this a possibility?
Toddola wrote: ↑Wed 13 Feb 2019 9:40 PMWould love it if we could see our Group members while stealthed at any distance. Really annoying if someone wonders off and you have no idea where they are.
Is this a possibility?
Isavyr wrote: ↑Thu 14 Feb 2019 12:14 AMI agree with this because it's a huge QOL, but I think stealther zergs have always been a problem and this should be countered.
Even though there are anti-stealther pots, I think they're only a half-measure. I would love to see something like this: the more stealthers in an area, the worse the stealth gets. For example, -3 composite stealth level to a stealther for every other stealther within 600 units of them. In this scenario, if you had 4 nightshades waiting to PA someone at a gate choke-point, instead of the typical 50 composite stealth, they'd have only composite 41 stealth.
Not that an idea needs a realistic narrative, but this idea does have one: The more stealthers shuffling about an area, the more conspicuous it becomes.
Joc wrote: ↑Thu 14 Feb 2019 2:43 AMHow about the more healers In an area reduces healing. Maybe the more shield tanks in an area reduces slam duration or block %. Maybe the more casters in an area reducing CC duration or casting damage? It better yet, the more visible classes in an area reduces overall effectiveness of their damage and defense.
Joc wrote: ↑Thu 14 Feb 2019 2:43 AMAsk any caster that has ever caught a stealthers out in the open how quickly they fall. Ask any DPS class that pops a stealthers out of stealth without them using openers how easily they die.
Joc wrote: ↑Thu 14 Feb 2019 2:43 AMThat being said I know how bad the stealth zergs can get. I also know that many stealthers wish to play by themselves. From experience, changing the stealth code will add to more stealth groups if you can see other group members. To some that's ok, and to others that's not.
Joc wrote: ↑Thu 14 Feb 2019 2:43 AMHow about the more healers In an area reduces healing. Maybe the more shield tanks in an area reduces slam duration or block %. Maybe the more casters in an area reducing CC duration or casting damage? It better yet, the more visible classes in an area reduces overall effectiveness of their damage and defense.
Isavyr wrote: ↑Thu 14 Feb 2019 12:14 AMI agree with this because it's a huge QOL, but I think stealther zergs have always been a problem and this should be countered.
Even though there are anti-stealther pots, I think they're only a half-measure. I would love to see something like this: the more stealthers in an area, the worse the stealth gets. For example, -3 composite stealth level to a stealther for every other stealther within 600 units of them. In this scenario, if you had 4 nightshades waiting to PA someone at a gate choke-point, instead of the typical 50 composite stealth, they'd have only composite 41 stealth.
Not that an idea needs a realistic narrative, but this idea does have one: The more stealthers shuffling about an area, the more conspicuous it becomes.
chryso wrote: ↑Thu 14 Feb 2019 2:05 PMJoc wrote: ↑Thu 14 Feb 2019 2:43 AMHow about the more healers In an area reduces healing. Maybe the more shield tanks in an area reduces slam duration or block %. Maybe the more casters in an area reducing CC duration or casting damage? It better yet, the more visible classes in an area reduces overall effectiveness of their damage and defense.
And there is the stealther whine.
Wahhhhhh, me and my 7 friends should totally be able to hide behind this blade of grass.
Ayoli wrote: ↑Thu 14 Feb 2019 3:48 PMI don`t think there are currently a lot stealther full groups around. I may be wrong.
But sometimes also stealthers meetup and don't want to play always alone. I play also often with 2 friends as a duo or as a trio. Its ok if you want to blame me for that. I don`t care. Yeah and sometimes we have to escape from a group and it is just circuitous to search your stealthed teammates after that.
I think some people here just don't like stealthers and dont want to grant them a better game experience. This has nothing to do with balancing.
chryso wrote: ↑Thu 14 Feb 2019 2:05 PMJoc wrote: ↑Thu 14 Feb 2019 2:43 AMHow about the more healers In an area reduces healing. Maybe the more shield tanks in an area reduces slam duration or block %. Maybe the more casters in an area reducing CC duration or casting damage? It better yet, the more visible classes in an area reduces overall effectiveness of their damage and defense.
And there is the stealther whine.
Wahhhhhh, me and my 7 friends should totally be able to hide behind this blade of grass.
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