Currently my testing has seen that they have a limit of 7 item turn ins per item per level. This seems quite low to me considering the level ranges have some crazy wild swings in mob levels.
Examples being that drak leechs are oj/red con to a 30 while apple flies are blue/yel with the occasional oj. With the turn in maxxing at 35 it would seem to me like this is a huge gap.
I was only getting slightly more then 1 bubble per 7 turn ins at lvl 30. This seems quite low considering the effect they are supposed to be doing to alleviate the solo grind.
I understand that grouping is the best way to level but some people/classes have a tough time getting groups and this will be more prevalent come launch. Increasing the turn-in would help those people who either wish to solo or are forced to.
Making the items soul-bound in a way would keep people from farming and selling them.
Examples being that drak leechs are oj/red con to a 30 while apple flies are blue/yel with the occasional oj. With the turn in maxxing at 35 it would seem to me like this is a huge gap.
I was only getting slightly more then 1 bubble per 7 turn ins at lvl 30. This seems quite low considering the effect they are supposed to be doing to alleviate the solo grind.
I understand that grouping is the best way to level but some people/classes have a tough time getting groups and this will be more prevalent come launch. Increasing the turn-in would help those people who either wish to solo or are forced to.
Making the items soul-bound in a way would keep people from farming and selling them.