It would appear tank damage got reverted somewhere between the end of beta and launch. Light tanks can easily 2-3 hit casters.
daocgod wrote: ↑Sun 10 Feb 2019 4:51 AMIt would appear tank damage got reverted somewhere between the end of beta and launch. Light tanks can easily 2-3 hit casters.
Renork wrote: ↑Sun 10 Feb 2019 6:44 PMIf hybrids can get det9 for 22 RA points, I don't see why PD can't get reverted back? Casters will continue to be squishy and it helps with the 55% cc reduction across the board.
Sepplord wrote: ↑Mon 11 Feb 2019 7:47 AMWhat is conveniently forgotten, is that there is no Charge here, which is a huge nerf to melee-trains
i guess there are loads of lighttanks that would enjoy their actual anti-CC RAs instead of a cheaper DET
Sepplord wrote: ↑Mon 11 Feb 2019 7:47 AMWhat is conveniently forgotten, is that there is no Charge here, which is a huge nerf to melee-trains
i guess there are loads of lighttanks that would enjoy their actual anti-CC RAs instead of a cheaper DET
Renork wrote: ↑Mon 11 Feb 2019 11:51 AMSepplord wrote: ↑Mon 11 Feb 2019 7:47 AMWhat is conveniently forgotten, is that there is no Charge here, which is a huge nerf to melee-trains
i guess there are loads of lighttanks that would enjoy their actual anti-CC RAs instead of a cheaper DET
There was no live like charge back on 1.65. In fact, charge was tweaked several times on live. Also, the reverse is also true, I would love to have det 9 for only 22 ra points on my vw (live). What other anti-CC Ras do you speak of? Higher levels of purge are accessible here too.
Sepplord wrote: ↑Mon 11 Feb 2019 12:00 PMRenork wrote: ↑Mon 11 Feb 2019 11:51 AMSepplord wrote: ↑Mon 11 Feb 2019 7:47 AMWhat is conveniently forgotten, is that there is no Charge here, which is a huge nerf to melee-trains
i guess there are loads of lighttanks that would enjoy their actual anti-CC RAs instead of a cheaper DET
There was no live like charge back on 1.65. In fact, charge was tweaked several times on live. Also, the reverse is also true, I would love to have det 9 for only 22 ra points on my vw (live). What other anti-CC Ras do you speak of? Higher levels of purge are accessible here too.
We are not using 1.65 RAs though...so why is that even something to mention. The list off stuff that classes did not have in 1.65 is really long, since all RAs are different in NF (afaik. even the stat-passives scale differently) and afaik PD came with the new RA system, just like charge did.
Renork wrote: ↑Mon 11 Feb 2019 3:40 PMSepplord wrote: ↑Mon 11 Feb 2019 12:00 PMRenork wrote: ↑Mon 11 Feb 2019 11:51 AMThere was no live like charge back on 1.65. In fact, charge was tweaked several times on live. Also, the reverse is also true, I would love to have det 9 for only 22 ra points on my vw (live). What other anti-CC Ras do you speak of? Higher levels of purge are accessible here too.
We are not using 1.65 RAs though...so why is that even something to mention. The list off stuff that classes did not have in 1.65 is really long, since all RAs are different in NF (afaik. even the stat-passives scale differently) and afaik PD came with the new RA system, just like charge did.
No such “list” exists, the only realm ability that is missing is the overtuned charge that live currently has. Also, you’re correct in that we are using NF ra’s, so there’s no need for PD to have lower values, especially if determination is being given for a considerably less investment and made accessible to all hybrids. If the argument is that “people don’t run tank groups as it is”, then restoring PD back to its original value is certainly not gonna change the direction of the game (10% is not that significant).
Sepplord wrote: ↑Mon 11 Feb 2019 3:46 PMRenork wrote: ↑Mon 11 Feb 2019 3:40 PMSepplord wrote: ↑Mon 11 Feb 2019 12:00 PMWe are not using 1.65 RAs though...so why is that even something to mention. The list off stuff that classes did not have in 1.65 is really long, since all RAs are different in NF (afaik. even the stat-passives scale differently) and afaik PD came with the new RA system, just like charge did.
No such “list” exists, the only realm ability that is missing is the overtuned charge that live currently has. Also, you’re correct in that we are using NF ra’s, so there’s no need for PD to have lower values, especially if determination is being given for a considerably less investment and made accessible to all hybrids. If the argument is that “people don’t run tank groups as it is”, then restoring PD back to its original value is certainly not gonna change the direction of the game (10% is not that significant).
uhhh, yeah, i don't think this discussion is worth taking any further into the abusrdity you are turning it into...making up stuff won't convince the devs to revert a decision they consciously made before. I'll chime back in when someone makes an actual argument without made up "facts" ^^
Isavyr wrote: ↑Mon 11 Feb 2019 4:21 PMOnly savages 3-shot people, not all light-tanks. That's a problem with savages, not PD.
I play two casters, and please do not make PD stronger. With PD5, Cloth > Leather. Casters don't need more defense.
Isavyr wrote: ↑Mon 11 Feb 2019 4:21 PMOnly savages 3-shot people, not all light-tanks. That's a problem with savages, not PD.
I play two casters, and please do not make PD stronger. With PD5, Cloth > Leather. Casters don't need more defense.
Zansobar wrote: ↑Mon 11 Feb 2019 6:25 PMActually with 20% from PD casters should be approaching chain or plate levels...however they won't have the HP to survive like a melee and if they are being constantly interupted they are pretty useless anyway (except for the instant casts like on the BD).
Renork wrote: ↑Mon 11 Feb 2019 6:32 PMYeah that's not how defenses are calculated in this game, 10% slash/thrust/crush does not bump you up to leather armor, nor do you gain studded by getting an extra 10%. You can't go by resists and discard AF, a caster doesn't gain chain armor with PD9.
Zansobar wrote: ↑Mon 11 Feb 2019 6:25 PMIsavyr wrote: ↑Mon 11 Feb 2019 4:21 PMOnly savages 3-shot people, not all light-tanks. That's a problem with savages, not PD.
I play two casters, and please do not make PD stronger. With PD5, Cloth > Leather. Casters don't need more defense.
Actually with 20% from PD casters should be approaching chain or plate levels...however they won't have the HP to survive like a melee and if they are being constantly interupted they are pretty useless anyway (except for the instant casts like on the BD).
Isavyr wrote: ↑Mon 11 Feb 2019 6:33 PMRenork wrote: ↑Mon 11 Feb 2019 6:32 PMYeah that's not how defenses are calculated in this game, 10% slash/thrust/crush does not bump you up to leather armor, nor do you gain studded by getting an extra 10%. You can't go by resists and discard AF, a caster doesn't gain chain armor with PD9.
Correct. But I did an in-vivo comparison, not a mathematical estimation.
Renork wrote: ↑Mon 11 Feb 2019 6:37 PMMyself and plenty of people actually tested the differences in PD, there were very few people who dumped their points in PD9 even before they scaled down PD9 from 30% to 20%. VERY few people went PD9, but those that are terrible at positioning and don't pre-kite benefited from it the most. It is however a very hefty investment.
Isavyr wrote: ↑Mon 11 Feb 2019 6:40 PMRenork wrote: ↑Mon 11 Feb 2019 6:37 PMMyself and plenty of people actually tested the differences in PD, there were very few people who dumped their points in PD9 even before they scaled down PD9 from 30% to 20%. VERY few people went PD9, but those that are terrible at positioning and don't pre-kite benefited from it the most. It is however a very hefty investment.
I feel like this paragraph is missing its conclusion. What is the your point, sir?
Renork wrote: ↑Mon 11 Feb 2019 6:42 PMMy point is, PD5 does not = leather my dear sir. An assumption is not a proven fact, go test it out for yourself and see if your data supports your hypothesis :^)
Isavyr wrote: ↑Mon 11 Feb 2019 6:53 PMRenork wrote: ↑Mon 11 Feb 2019 6:42 PMMy point is, PD5 does not = leather my dear sir. An assumption is not a proven fact, go test it out for yourself and see if your data supports your hypothesis :^)
This board feels silly at times. In-vivo means in life. I already did the test. There was no assumption. If you don't understand a term, feel free to ask!
Oh my, so now we are resorting to strawmanning? Evidently and based on your post history, reading comprehension is not your forte.
Renork wrote: ↑Mon 11 Feb 2019 9:56 PMI'm not entirely sure why you think it's okay to go berating everyone just because you disagree with their opinions, but your pseudo-dev mentality is quite humorous.
Renork wrote: ↑Mon 11 Feb 2019 6:32 PMIsavyr wrote: ↑Mon 11 Feb 2019 4:21 PMOnly savages 3-shot people, not all light-tanks. That's a problem with savages, not PD.
I play two casters, and please do not make PD stronger. With PD5, Cloth > Leather. Casters don't need more defense.
Yeah that's not how defenses are calculated in this game, 10% slash/thrust/crush does not bump you up to leather armor, nor do you gain studded by getting an extra 10%. You can't go by resists and discard AF, a caster doesn't gain chain armor with PD9.
This is very analogous to how certain people claim valewalkers are the most "survivable" class next to pallies because they get a "plate absorb buff". Uh no, that's not how things work, you can't disregard AF.
Renork wrote: ↑Mon 11 Feb 2019 6:42 PMMy point is, PD5 does not = leather my dear sir. An assumption is not a proven fact, go test it out for yourself and see if your data supports your hypothesis :^)
Isavyr wrote: ↑Tue 12 Feb 2019 7:51 AMRenork wrote: ↑Mon 11 Feb 2019 6:42 PMMy point is, PD5 does not = leather my dear sir. An assumption is not a proven fact, go test it out for yourself and see if your data supports your hypothesis :^)
I used three characters:
Elf Caster -no PD
Elf Nightshade -no PD
Celt Caster - PD5
BM used style for 168 thrust damage on Elf Caster (29% thrust resist, 0% armor resist)
BM used style for 168 thrust damage on Elf Nightshade (29% thrust resist, 0% armor resist (?? - not sure))
BM used style for 163 thrust damage on Celt Caster (26% thrust resist, 0% armor resist)
What it looks like to me is that cloth + absorb buff + AF buff > leather armor, without even involving PD. I am unsure of the Hibernian leather table, and whether it's weak, strong, or neutral to thrust.
At any rate, PD didn't seem to be helping as much as I thought it would, and leather appears to be worse than cloth in the first place. Strange finding--maybe I did something wrong.
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