Give Caravans Stealth Detection

Started 8 Feb 2019
by defiasbandit
in Suggestions
This way stealthers can't camp milegates so easily. Make it easier for visibles to get through. You will have a stealth group camping a milegate so u can't get into another frontier.
Fri 8 Feb 2019 8:18 AM by Sepplord
defiasbandit wrote:
Fri 8 Feb 2019 4:04 AM
This way stealthers can't camp milegates so easily. Make it easier for visibles to get through. You will have a stealth group camping a milegate so u can't get into another frontier.

one of your better ideas. As long as the caravan only detect, not uncover and not attack them this sounds like a great idea.

It would be also tied to your realm owning a Keep in the respective frontier, in which case it makes sense that the roads into the inner lands are a little bit safer
Fri 8 Feb 2019 3:20 PM by Dimir
They already can uncover stealthers like any normal mob of their level, though it's probably hard to be caught like that since you'd have to stand right in their path.
Fri 8 Feb 2019 4:00 PM by Isavyr
Sepplord wrote: one of your better ideas. As long as the caravan only detect, not uncover and not attack them this sounds like a great idea.

It would be also tied to your realm owning a Keep in the respective frontier, in which case it makes sense that the roads into the inner lands are a little bit safer

What would be the point of detection without action?

I think that the caravan guards should be aggressive, in addition to stealth detection proposed. The aggressive behavior has two benefits:
1) Roads safer--allows smaller groups to leverage caravan against larger groups
2) Additional reward for taking keeps
Sat 9 Feb 2019 10:00 AM by Sepplord
The benefit would be that people can travel with caravans and see stealther nearby. Not that Caravans clear out stealthers themselves
Sat 9 Feb 2019 4:39 PM by Quik
If they are agro, they should immediately attack the stealthier.

I like this a lot as it would give some sort of protection to soloers/small mans and would help a lot.
Sat 9 Feb 2019 7:49 PM by Isavyr
Sepplord wrote:
Sat 9 Feb 2019 10:00 AM
The benefit would be that people can travel with caravans and see stealther nearby. Not that Caravans clear out stealthers themselves

That's a novel idea. I didn't understand that that's what you meant.

I think that it's ideal if caravans also help fight nearby enemies, as most groups will surgically attack the escorting player only, and avoid the caravan altogether.
Sat 9 Feb 2019 7:54 PM by Quik
Personally I think they should add a few more computer controlled classes to the caravans and let soloers/small mans use them more.

It would be a nice and easy way to help those players maybe get out easier instead of being fair game for the massive amount of assassins already picking people off.

A soloer could simply run with the caravan and if another realm attacks him the caravan could try to help him, or if you wanted to go far enough, have a merchant at the keeps you could pay gold to send out a caravan for you to follow. Not everywhere, just the main roads, but it might be fun to play around with.
Sun 10 Feb 2019 4:43 PM by Sepplord
I dont want every Solo and every smallmen to hire PvE esports in RvR...
It might sound as beat idea in paper to do once in a while but it would become the new norm

Caravans already add enough fight when people are careless (and thats their fault then...no need to make Caravans attack unprovoked)
Sun 10 Feb 2019 5:06 PM by Zansobar
defiasbandit wrote:
Fri 8 Feb 2019 4:04 AM
This way stealthers can't camp milegates so easily. Make it easier for visibles to get through. You will have a stealth group camping a milegate so u can't get into another frontier.

Are you using the Stealth Lore potions available on this server, because you seem to have a lot issues with stealthers? If the milegates are as camped as this, why doesn't a 8man just run through there and clear them out and get some free rps?
Mon 11 Feb 2019 9:01 AM by Meandow
Zansobar wrote:
Sun 10 Feb 2019 5:06 PM
defiasbandit wrote:
Fri 8 Feb 2019 4:04 AM
This way stealthers can't camp milegates so easily. Make it easier for visibles to get through. You will have a stealth group camping a milegate so u can't get into another frontier.

Are you using the Stealth Lore potions available on this server, because you seem to have a lot issues with stealthers? If the milegates are as camped as this, why doesn't a 8man just run through there and clear them out and get some free rps?


Clear out stealthers, did you miss the fact that they are STEALTHED? lmao, some people.

Making Caravans aggressive sounds horrible however giving them a true sight aura or whatever does sound very reasonable, force stealthers to gtfo when they come.
Mon 11 Feb 2019 12:25 PM by Ayoli
Quik wrote:
Sat 9 Feb 2019 4:39 PM
If they are agro, they should immediately attack the stealthier.

I like this a lot as it would give some sort of protection to soloers/small mans and would help a lot.

Realy? And which kind of people should stealthers attack? Full groups?

More NPC Fights in RvR for Stealthers? ... no thank you...
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