first of all good job for pulling out such a serv, here are my suggestions from a veteran player in daoc.
1. increase mana regen in fight, while I do agree old style is nice and everything, there is nothing fun at beeing oop after killing one group and having to /sit in rvr zone to get mana
2. please make all buffs castable in movement, an sutff like crack should be group targetted instead of single (having to cast 8 times pom is... )
3. taking new ra system while using of is a mistake. tanks have the best benefits from this compared to caster (charge5/det9/purge5) , add to the fact that the of maps are with a lot of hills, tanks have the upper hands. either way should revert to the old ra is system if going the of path.
4. rvr task system is great, the only flaw is there is only one point where everyone is converging, should add more rvr task so everyone is not going to the same ones, should split the massive zergs out
that's it for now ty for reading
1. increase mana regen in fight, while I do agree old style is nice and everything, there is nothing fun at beeing oop after killing one group and having to /sit in rvr zone to get mana
2. please make all buffs castable in movement, an sutff like crack should be group targetted instead of single (having to cast 8 times pom is... )
3. taking new ra system while using of is a mistake. tanks have the best benefits from this compared to caster (charge5/det9/purge5) , add to the fact that the of maps are with a lot of hills, tanks have the upper hands. either way should revert to the old ra is system if going the of path.
4. rvr task system is great, the only flaw is there is only one point where everyone is converging, should add more rvr task so everyone is not going to the same ones, should split the massive zergs out
that's it for now ty for reading