Something just happend i want to add to this list, 2 Rangers Crit shot a skalde wearing shield, ( Troll skald ) be blocked both Crit shots blocked 50% of the flollow up shots wennt 1h into meele Blocked 70% of my meele attacks and finsihed off 2 Ranger since he mostly blocked everything, be blocked more then twice as twice as much then a Warrior with 50 schield ( not engaging ) . His 1H hits like a 2h for 200+ vs 30% resistence. there is a seriouse Damage " bug " on mids that need to be fixed and a weapon skill adjustment for ranger cant be that we cant hit a skald wearing a shield ...
i know that sherlock, using blads anyways even with lower str compare to dex and piece 50:50 spit between both Blades does around 20% more damage even on lower specs.
96 damage on dummy on pierce vs 120 and 140 with follow up on blades on dummy. on same skill level. Also this issue is not about blades specific its about the weaponskill being to low in general.
Something just happend i want to add to this list, 2 Rangers Crit shot a skalde wearing shield, ( Troll skald ) be blocked both Crit shots blocked 50% of the flollow up shots wennt 1h into meele Blocked 70% of my meele attacks and finsihed off 2 Ranger since he mostly blocked everything, be blocked more then twice as twice as much then a Warrior with 50 schield ( not engaging ) . His 1H hits like a 2h for 200+ vs 30% resistence. there is a seriouse Damage " bug " on mids that need to be fixed and a weapon skill adjustment for ranger cant be that we cant hit a skald wearing a shield ...
If he was a Skald that sounds like a real bug considering he should have a whopping 5% block chance before his stats (which should be roughly countered by your stats) and MoBlocking which he probably doesn't have.
Since we can't exactly trust that site that is usually linked for WS, how does this compare to the other Stealthers? Are they on the same WS table as Rangers or are Rangers on a lower melee WS table than other Stealthers?
Since we can't exactly trust that site that is usually linked for WS, how does this compare to the other Stealthers? Are they on the same WS table as Rangers or are Rangers on a lower melee WS table than other Stealthers?
Well the website is most likely accurate. This server has custom changes to certain classes. Assassin are on the same table as scout and ranger. Hunter are actually on 19WS factor for melee.
The difference in damage will come from style growth rates from Critical Strike, also style damage from Dual Wield tree and Critical Strike continues to grow passed composite 50 unlike normal 1h style trees.
i know that sherlock, using blads anyways even with lower str compare to dex and piece 50:50 spit between both Blades does around 20% more damage even on lower specs.
96 damage on dummy on pierce vs 120 and 140 with follow up on blades on dummy. on same skill level. Also this issue is not about blades specific its about the weaponskill being to low in general.
WS does not contribute to weapon damage on Phoenix. It is not a function of the melee damage formula they use here. And I don't understand why you think it is odd that a strength weapon (blades) would have a lower weapon skill when you have 240 str than a dex weapon would have when you have 320 dex, regardless of the spec points you spent in each line.
Something just happend i want to add to this list, 2 Rangers Crit shot a skalde wearing shield, ( Troll skald ) be blocked both Crit shots blocked 50% of the flollow up shots wennt 1h into meele Blocked 70% of my meele attacks and finsihed off 2 Ranger since he mostly blocked everything, be blocked more then twice as twice as much then a Warrior with 50 schield ( not engaging ) . His 1H hits like a 2h for 200+ vs 30% resistence. there is a seriouse Damage " bug " on mids that need to be fixed and a weapon skill adjustment for ranger cant be that we cant hit a skald wearing a shield ...
If he was a Skald that sounds like a real bug considering he should have a whopping 5% block chance before his stats (which should be roughly countered by your stats) and MoBlocking which he probably doesn't have.
Instant single mezz, DD, root, mending song.. also wearing Skald Epic armor so yeah certain it was a skald unless healers got instant dd's and could be troll wearing skald epic xD
i know that sherlock, using blads anyways even with lower str compare to dex and piece 50:50 spit between both Blades does around 20% more damage even on lower specs.
96 damage on dummy on pierce vs 120 and 140 with follow up on blades on dummy. on same skill level. Also this issue is not about blades specific its about the weaponskill being to low in general.
WS does not contribute to weapon damage on Phoenix. It is not a function of the melee damage formula they use here. And I don't understand why you think it is odd that a strength weapon (blades) would have a lower weapon skill when you have 240 str than a dex weapon would have when you have 320 dex, regardless of the spec points you spent in each line.
Read the follow up post, damage was not bound to weaponskill concern was just a reply, the idea is coming from things like Troll skalds blocking 70% of your meele attacks, Shadow blades to evade 70% of your attacks, zerkers Evade 70% of your arrows because 360° evade etc i played ranger on live after release, and right now as it is the rate other classes evade/block/parry is slightly out of hand. I have once been killed by a Lv 30 norse skald i could not hit that gave me hits in the 300 range. against capped meele resistence.
I don't really understand what you are posting about...your first post (the one I replied to) had total WS for blades and bow and listed your spec and stats...I pointed out that WS is largely influenced by stat...then you went on several other posts about damage or something and now you are talking about block rates. I simply replied to illustrate why you would see the WS numbers you posted in your original post and then added that WS is not used in damage calculations here so that won't have anything to do with posts about damage.
I don't really understand what you are posting about...your first post (the one I replied to) had total WS for blades and bow and listed your spec and stats...I pointed out that WS is largely influenced by stat...then you went on several other posts about damage or something and now you are talking about block rates. I simply replied to illustrate why you would see the WS numbers you posted in your original post and then added that WS is not used in damage calculations here so that won't have anything to do with posts about damage.
The message is, it does not matter if you have 1 in blades or 50 in blades your weapon skills is that low that you wont hit jack shit. and even if you have decent weaponskill as in 1440 with archery, a sklad with a shield (5%) block chance blocks 70% of your shots we had 2 Rangers shot a Sklad that blocked 2 crit shots and 7 regular shots then went into meele where he keeped blocking and killed 2 rangers with 39+11 blades and 44+13 blades with his 0 shield also a Troll so his dex isnt that high for a high bonus on his block chance. Bottom line is that your useless as ranger on the server as the mechanic is right now. A hero with 6 in Largeweapon does 400+ damage, a thane with low weapon skill does 350+ damage even a level 35 barely green skald does 350 damage. while a ranger does barely evade/hit in meele Also according to chat there is a 20-25 % evade chance on zerkers and savages with a ankle of 360° degrees he simple evades everything shot at him. So since a Sklad blocks most attacks with a shield and some classes evade way to much the Weaponskill calculation must have a error since this is not normal. I had never the issue on live that a ranger sucked so hard. So either there is a flaw in the calculation or the current server settings are totaly not in favor of Rangers and makes em unplayable unless you kill leveling people or leech into other fights. Not to mention that penetrating arrow does not work and you cant shot through a bubble since even with pen arrow 2 its a 100% miss chance.
Since these are all quite outrageous numbers I'm sure you have screenshotted them all, including the listed block rate and listed damage modifiers. And I also assume your bubble example was not against a caster since you know that penetrating arrow does not work against selfcasted bt.
Since these are all quite outrageous numbers I'm sure you have screenshotted them all, including the listed block rate and listed damage modifiers. And I also assume your bubble example was not against a caster since you know that penetrating arrow does not work against selfcasted bt.
On live after release Penetrating arrow was designet so shot through a casters " self cast bubble " thats what it purpous was. And no sorry i dont make screenshots while i get beating up by a skald. If a Gm wants to test its rather simple just reproduce it use a temped Skald ( troll ) with shield and use a temped ranger and shot him. easy as that my screenshots would be unnessensary since for real balance reasons Gms would need to do testing anyways to finde the rates, but if 2 Rangers shot a total of 10 arrows and only 3 hit, thats pretty much 70% right there also if you can get only 2 styles and cant even place your after evade style or follow up styles since you get blocked all the time obviously tells you the block range is far beyone 50% ...
- Penetrating Arrow will never go through Bladeturns (both pulsing and single-target) on the character that cast the spell. This means that a Warden who casts a bladeturn on himself will never have his own personal bladeturn penetrated.
- Bladeturns cast on group/realm mates can be penetrated. So a Hero that has a pulsing bladeturn (or single target) on him from a friendly Warden can have that bladeturn penetrated.
yes that is the logic you salty being. 10/10 =100% 7/10 = 70 % simple math is one skald blocks 7 out of 10 attacks from 2 different players at once, its a TOTAL 70% block chance in that case against 10 attacks. just to Point out if you believe that it is right for a troll skald to block more then a Warrior with 50 shield " trolling " is on you. But i see Midgard biase is great again no ojektive talk on the matter. Just watch players leave then instead of objecivly work on broken mechanics and issues.
in: Patch Notes Patch Notes: Version 1.62 View source Comments Share Knowledgebanner Click to search the Knowledgebase with Google Patch Notes: Version 1.62
ARCHER NOTES
It's time to give Archer classes a bump in ability, as they have been somewhat left behind by the addition of many new abilities and spells in other classes. In this version, we attempt to bring the Archer back in line to be a fun to play class. However, it is not our intention to ever return the Archer to the sniping overpowered force that he was at Camelot's launch. These changes should make the Archer useful and fun, but not make him overpowered.
By "Archer", we are referring to the Hunter, Ranger, and Scout.
General Archer Notes
- We've adjusted the way we calculate fumbles for Archery. Archery attacks have always had fumbles calculated differently than regular melee attacks. We've reworked this part of the Archery fumble calculation to be more in line with the way melee fumbles work, meaning Archers should notice a substantial decrease in their fumble rates, somewhere on the order of 1/4 what they were.
- Camouflage timers will no longer be reset by PvE attacks. Only an attack by the Archer on another player or a pet or turret controlled by another player will reset the timer. Camouflage is designed to let the Archer scout in PvP situations, so PvE interactions should not affect its timer.
- We have seen complaints that Archers miss their targets at a higher rate then melee fighters. Please be aware that we have run extensive tests as well as looked at the formulas and have found the miss rates for Archers and melee are the same. We will continue to look into this as more reports and logs are generated by Archers, but for now there are no miss fixes.
- We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.
Critical Shot Notes
- We've changed the way that aggression is calculated when Archers use Critical Shot against monsters. Now, aggro generated from damage done by a Critical Shot is divided among all group members of the Archer. Please note that the Archer will still get a fraction more damage than any other group member, but it will now be much easier to pull the monster off the Archer once it has been hit by a Critical Shot. This should make Archers one of the better monster "pullers" for any PvE group.
Arrows And Bladeturn
All three Archers now receive a new skill called "Penetrating Arrow", which allow them to penetrate, to some extent, Bladeturn spells. Here's the details:
- Penetrating Arrow will never go through Bladeturns (both pulsing and single-target) on the character that cast the spell. This means that a Warden who casts a bladeturn on himself will never have his own personal bladeturn penetrated.
- Bladeturns cast on group/realm mates can be penetrated. So a Hero that has a pulsing bladeturn (or single target) on him from a friendly Warden can have that bladeturn penetrated.
- Archers receive Penetrating Arrow based on their specialization in their particular Bow skill. They get Penetrating Arrow 1 at 30th spec, Penetrating Arrow 2 at 40th spec, and Penetrating Arrow 3 at 50th spec. Lower levels of PA do less damage by not fully penetrating the bladeturn. The highest level of PA does normal damage.
- Additionally, Longshot and Volley penetrate ALL Bladeturns, regardless of who cast them.
- Please note that in this version we have made sure that self bladeturns will no longer be overwritten by other bladeturns. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Just to come back at you with your own posting. As you can read and see Penetrating arrow even with bubble is suppsed todeliever damage just on a reduced rate of damage depending on its PA value . so the arrow is not meant to be stopped to 100% on a miss just a portion of its damage !!! So yes penetrating arrow did always " Penetrate " bladeturn effect just with lower damage then without a bladeturn up.
Also in here right away is stated that there indeed is a bug at this patch for rangers etc to miss to much in meele and with archery. SO here you got it black on white thanks for posting this so you can go back onto yourself and see that something is broken that was even known back then.