Relic System needs overhaul

Started 7 Feb 2019
by brewtus23
in Suggestions
Lets face it the relic system is not working. With prime times for the server being 3 different times, the relic system is a joke. I took the relic from hib last night and had almost 0 resistance, once the Midgard population logged off the hibs were able to come and just basically walk away with the relic. The midgard population was not online. The Border keeps that we have to put the relics in now are no match for the amount of people that can be put together in a short period of time. The bonus to even have a relic is not significant enough to make people even want to come defend it.

I think the relics if they are kept in the border keeps the the full Relic bonus should be granted to the realm that has taken it. I also feel that if the Relic is in a Normal keep then that keep should be instant lvl 10. It should also have 25% more guards then it would normally have without the relic in it. This would make trying to take a relic back from a normal keep at least a challenge. Guilds should be able to purchase more guards with merit points or purchase upgraded doors. Maybe purchase Keep lord Buffs. All this with the merit points that guilds are earning that are really only being used for xp or rp buffs right now.

Or

The relics should be kept in the Relic keeps. Str in the str, pwr in the pwr. The bonus could then tick up like it does now as the relic keeps are a lot more fortified and it takes some planning and coordination to take a relic keep down. I also feel that you should be able to Claim a Relic keep.

I also feel that the regular keeps needs to be change in the way that they are claimed. Right now any guild can claim a keep and then go about doing what ever they do. So this 4 man guild can run out claim a keep and then we never hear from them if a keep is being attacked and no way to defend it cause we don't know to go defend it. Maybe change it so that it cost bounty points to upgrade a keep or It needs to be a realm wide message that a keep is under attack if we are going to allow any guild to claim. A lot of times these small guilds have no one online and nothing is reported till the keep is taken.
Prime example is the relic we just took from hib we put in fens as to make anyone want to take it have to come all the way down to it, however the guild that had claimed fens weren't really anyone on or around to report anything about the keep.

Right now the only reason anyone is interested in taking a relic is to be able to get the Title of taking a relic and that is also broken. I led the /bg last night to take Hibs str relic and out of the 80 people that i had in the /bg only my group got credit for taking a Relic. Should be credit for those that are in the bg. Those that are looking to get credit just won't come if they know they aren't going to get credit unless they are in the group that picks up the relic.

The state of the relics means nothing right now. They change hands so fast that no one even cares about them anymore. Same goes for the keeps, only reason anyone cares about them is to get DF open, and as soon as that is open anyone you have helping take keeps disappears as there is no reason to keep taking anymore and they go to DF.
Thu 7 Feb 2019 5:51 PM by defiasbandit
Its supposed to be a joke. Instead of zergs fighting over relics, they are roaming the task zone in circles.
Thu 7 Feb 2019 6:26 PM by slunky45
I agree with defias.

The relics were a part of a classic RPG called Dark Age of Camelot.

Unfortunately, this is just a 60 hour scavenger hunt followed by a pointless MOBA where everybody 'wins.'
Thu 7 Feb 2019 6:59 PM by Isavyr
brewtus23 wrote:
Thu 7 Feb 2019 5:11 PM
I took the relic from hib last night and had almost 0 resistance, once the Midgard population logged off the hibs were able to come and just basically walk away with the relic. The midgard population was not online.

So you took it from the enemy when they weren't online, and then they took it from you while you weren't online. Your suggestion doesn't even change the premise which your argument is built on--in other words, no, this suggestion doesn't accomplish what you want.


brewtus23 wrote:
Thu 7 Feb 2019 5:11 PM
The state of the relics means nothing right now. They change hands so fast that no one even cares about them anymore.

You say nobody cares, and yet they're constantly changing hands, which means people care!
Thu 7 Feb 2019 7:25 PM by Ashenspire
Hibs were online. They were in Galla. People shouldn't post raid times in public channels.

Last night was the first time the Hibs lost their own relics. The Alb relics changed hands multiple times between Mid and Hib as Alb, for the longest time, had no presence in the frontier and taking a regular keep to steal the third realms relic takes much much less effort.
Thu 7 Feb 2019 7:49 PM by RiffRaff
What if when a realm held an enemy relic, whichever keep it was in had all the relic guards for that keep despawn at the homeland RK, and then spawned where the enemy relic was being held? So for example, Mids take Hib power relic and place it in fens. There wouldn't be any fens relic guards at our RK, because fens has a enemy relic in it so they spawn there instead. You get the added benefit of a relic in the current form, but it reinforces the keep to help defend enemy relics while making defense of your own relics slightly more difficult. Perhaps it would promote a little more balance to the current relic system?
Thu 7 Feb 2019 9:52 PM by BaldEagle
Isavyr wrote:
Thu 7 Feb 2019 6:59 PM
So you took it from the enemy when they weren't online, and then they took it from you while you weren't online. Your suggestion doesn't even change the premise which your argument is built on--in other words, no, this suggestion doesn't accomplish what you want.



I think his argument was that he was upset there was very little hib resistance. I don't think he cares about the relic being taken as much as just the overall simplicity of it.


There needs to be a realm wide announcement if a keep with a relic is being under attack. Since a one man guild can claim a keep, this is a no-brainer.
Thu 7 Feb 2019 9:59 PM by Isavyr
BaldEagle wrote:
Thu 7 Feb 2019 9:52 PM
There needs to be a realm wide announcement if a keep with a relic is being under attack. Since a one man guild can claim a keep, this is a no-brainer.

There is.

edit: Or are you referring to the non-relic keeps? (I'm not sure about that. If not, I agree with you)
Thu 7 Feb 2019 10:04 PM by defiasbandit
What if relics gave scaling bonuses that lasted one week, and the first realm to capture enemy relics got to keep them for a week. Then after one week they would reset and be placed back in each relic keep. That way the stakes would be higher. One day of the week is relic day. It could be called Relic War.
Thu 7 Feb 2019 10:58 PM by BaldEagle
Isavyr wrote:
Thu 7 Feb 2019 9:59 PM
BaldEagle wrote:
Thu 7 Feb 2019 9:52 PM
There needs to be a realm wide announcement if a keep with a relic is being under attack. Since a one man guild can claim a keep, this is a no-brainer.

There is.

edit: Or are you referring to the non-relic keeps? (I'm not sure about that. If not, I agree with you)

I know the relic keeps have a message, but I think a normal keep which is currently holding a relic should have it as well. That, or don't allow one man guilds to be able to hold keeps.
Thu 7 Feb 2019 11:24 PM by Anaethema
Ashenspire wrote:
Thu 7 Feb 2019 7:25 PM
Hibs were online. They were in Galla. People shouldn't post raid times in public channels.

This. I was on the Galla raid with guildies and we ported to Ligen immediately after to try and intercept the Mids. We got rolled by 2 FGM right outside ligen and didn't have any other chance to defend or intercept again. (not that 8 players vs. 80 players could be considered defense...)

If you want a large scale battle at the relic keeps, try hitting them when there isn't 300+ players on a Galla raid.
Thu 7 Feb 2019 11:28 PM by defiasbandit
I mean honestly who cares about relics here. 5% damage bonus that takes 10 days to charge. Easy to ninja retake, because they are in normal keeps. Like why bother with any of it, especially when most relic raids involve waiting for the enemy realm to be pve raiding.
Thu 7 Feb 2019 11:39 PM by brewtus23
Anaethema wrote:
Thu 7 Feb 2019 11:24 PM
Ashenspire wrote:
Thu 7 Feb 2019 7:25 PM
Hibs were online. They were in Galla. People shouldn't post raid times in public channels.

This. I was on the Galla raid with guildies and we ported to Ligen immediately after to try and intercept the Mids. We got rolled by 2 FGM right outside ligen and didn't have any other chance to defend or intercept again. (not that 8 players vs. 80 players could be considered defense...)

If you want a large scale battle at the relic keeps, try hitting them when there isn't 300+ players on a Galla raid.

I didn't come here to get trolled but whatever. I didn't have a clue what hibs or albs were doing. I don't take the time to go read or research what the hell either of those realms are doing other then i do a /realm to see what keeps are taken and by who. We formed up to do some keep takes and that turned into screw it lets go try to take the str relic. Your right my main thing about this suggestion was that i don't think it should be that easy to take a relic and that the current incentives for taking one are garbage. Simple as that. It wasn't even geared towards just my realm of midgard but for everyone in order to make the game better for everyone and to be more fun to actually plan for relic captures.
Thu 7 Feb 2019 11:52 PM by Takii
80 people was considered a large zerg in classic, more than enough to take relics.

The numbers on this server are often 2-3x what they were in classic because of the higher population in general and the ease of getting to 50/templated. I can guarantee you there has never been 300 people in Galladoria in the history of this game on Live, but here it happens every other day.

That's why it feels so easy to take them here (the real relic keeps, not the custom "relics in normal keeps" which tbh needs to go away).
Fri 8 Feb 2019 4:34 AM by kmark101
If relics are stored in normal, easy-to-take keeps then the relic bonuses should be immediate. I mean noone is capable to defend a normal keep 24/7 for 10 days, zero chance.

Another thing is that taking a relic (the BG/raid itself who takes the relic) should have some immediate rewards. What comes to my mind as:
- 3,000 feathers
- 1,000 bounty points
- 3 Phoenix claws
- a special random colored dye

The realm who lose their own relics from the relic keeps could be punished a bit as well:
- embarrassing invader titles!
- chicken noises while fighting
- fat and ugly keeplords
- no access to re-skin merchant
... something along these lines.

When a stolen relic is placed in a regular keep, it should receive a 24 hours siege immunity, so the attackers who took the relic can go and feast some (or sleep in peace).

My 2 cents.
Fri 8 Feb 2019 5:22 AM by dansari
kmark101 wrote:
Fri 8 Feb 2019 4:34 AM
When a stolen relic is placed in a regular keep, it should receive a 24 hours siege immunity

Best idea imo. Keep everything the same and make this one change first to see how it plays out.
Fri 8 Feb 2019 8:14 AM by Sepplord
dansari wrote:
Fri 8 Feb 2019 5:22 AM
kmark101 wrote:
Fri 8 Feb 2019 4:34 AM
When a stolen relic is placed in a regular keep, it should receive a 24 hours siege immunity

Best idea imo. Keep everything the same and make this one change first to see how it plays out.

to each their own, but to me that sounds like the worst suggestion of this whole thread...

No, DAOC is not about being locked out of doing stuff.

One realm being a bit slow in fielding their defense zerg, should be able to counterattack immediatly and retake the relic should the new owners decide to not defend
Fri 8 Feb 2019 10:10 AM by Meandow
Rather than the relic giving some % increase in damage just give it some % increase to feather/rps, I'm sure people would have a lot more incentive to take relics then, PVE lords will want to take relics before they go into their raids to farm and the under pop realm(s) won't be punished as hard. Also the feather/rps idea for capturing relics does sound like something that should be explored, maybe the zergs can focus on keeps and relics instead of chasing tasks non stop instead.
Fri 8 Feb 2019 10:45 AM by Sepplord
One thing to keep in mind though, if the rewards for taking a relic get too big people will be incentived to let the enemy take relics (so they can take them back afterwards)...

Warhammer online (for example) had a huge problem of circle-raiding, where the two enemy zergs would rotate trough zones after anothers taking undefended points simply because it would give all the most rewards.
Fri 8 Feb 2019 4:06 PM by zenai
kmark101 wrote:
Fri 8 Feb 2019 4:34 AM
If relics are stored in normal, easy-to-take keeps then the relic bonuses should be immediate. I mean noone is capable to defend a normal keep 24/7 for 10 days, zero chance.

Another thing is that taking a relic (the BG/raid itself who takes the relic) should have some immediate rewards. What comes to my mind as:
- 3,000 feathers
- 1,000 bounty points
- 3 Phoenix claws
- a special random colored dye

The realm who lose their own relics from the relic keeps could be punished a bit as well:
- embarrassing invader titles!
- chicken noises while fighting
- fat and ugly keeplords
- no access to re-skin merchant
... something along these lines.

When a stolen relic is placed in a regular keep, it should receive a 24 hours siege immunity, so the attackers who took the relic can go and feast some (or sleep in peace).

My 2 cents.

THIS incentive for the realm that LOSES its relics is soooooo fun ... omg can you imagine fighting with chicken noises ... or seeing fat/ughly keep lords... MORE of these ideas IMO !!! LOL
Fri 8 Feb 2019 4:14 PM by kmark101
Sepplord wrote:
Fri 8 Feb 2019 8:14 AM
to each their own, but to me that sounds like the worst suggestion of this whole thread...

No, DAOC is not about being locked out of doing stuff.

One realm being a bit slow in fielding their defense zerg, should be able to counterattack immediatly and retake the relic should the new owners decide to not defend

Think you misunderstood this suggestion: for counterattack there are 5 other relics to take, just not that one which was recently captured. It's fair and you can log off with a sense of accomplishment. You have no clue about gaming psychology do you...
Fri 8 Feb 2019 4:46 PM by daocgod
I would rather relics be a non-factor then they be good.

They are a joke just like the zerger/keep takers playstyle.
Fri 8 Feb 2019 6:21 PM by chryso
daocgod wrote:
Fri 8 Feb 2019 4:46 PM
I would rather relics be a non-factor then they be good.

They are a joke just like the zerger/keep takers playstyle.

Yeah, people who don't play your preferred style are a joke. I mean you would know, being that you are a god at this game.
Sun 3 Mar 2019 6:22 PM by brewtus23
@uthred. Any kind of feedback on this topic as well Uthred. Are there any plans in the works to upgrade the Relic system? Would be really nice to make relics worthwhile again and actually mean something to the realms other then just getting a title as we bounce the relics back and forth each night.
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