Frontier Bonus System

Started 24 Nov 2018
by romulus
in Suggestions
Friends and fellow players,

I've stayed out of a lot of the discussions going on in the forums and in discord. I'm much more concerned about making sure that new and returning players get quickly integrated into the community, get their questions answered, make a new friend or two, and start having fun.

So why am I making this post? Well, it's mostly because I'm worried. Not a lot, mind you, but enough that I thought it was important to post my thoughts. Before i50 came around, the Task System worked pretty well and everyone was chasing tasks. There was fighting in every frontier zone. When the task zone changed, everybody moved on to the next zone. It wasn't perfect, but it worked.

i50 kind of up-ended things. Now, people rarely do tasks and Emain has become the static swamp for RvR. Cathal Valley addresses some of the issues but creates others for many players. Ultimately, RvR is better when the population is spread out and battling in other frontiers. I think if we could incentivize fighting in less-frequented zones, then the state of RvR will be better for everyone. Ok, this is a rough idea, but bear with me. I don't think we need big changes and everything here is subject to change, but here goes...

The Frontier Bonus System

Every frontier zone has an RP bonus based on how many players are in the zone. The bonus would be tiered into something like None (zone is full), Low, Medium, High, and Max (zone is empty). Basically, the more players there are in a given zone, the lower the overall bonus in that zone would be.

Here's an example of how this works: imagine that everyone is in Emain and the RP bonus is None (A big stretch, but try it!) The other 3 Hibernian zones are empty and showing High bonuses. Players see that Breifine is now awarding a higher RP bonus than Emain and start migrating to fight there. As the minnows move to Breifine, the sharks follow and Briefine begins filling with players. Hibs running from Drum Ligen now find action in Breifine and they no longer need to complete their run to Emain. Eventually, the bonus in Breifine drops as the zone fills up, and now Albion and Midgard can choose to push onward into Cruachan Gorge, where the population is lower and awarding a higher RP bonus. Consequently, the RP bonus in Emain begins to climb again, because most players have moved deeper into Hibernian frontier zones. Albs and Mids then begin repopulating Emain, clash there for the high RP bonus, and the cycle goes on and on across the Hibernian frontiers.

The Midgard and Albion frontiers would work the same. Players could find a high RP bonus in Odin's Gate, and once the zone attracts more players and fills up, they can move towards Jamtland Mountains to regain the bonus RP they lost. The system will also reward lone wolfs who hunt in very low population zones in search of high RP kills. It could also help groups find 8v8 action more consistently. Full groups would be able to more easily locate each other in less populated or empty frontiers. A /frontier command would show the RP bonus tier of every zone, so players would be able to determine roughly how many other players are active in each frontier, how much of a bonus they would receive for killing them, and ultimately where they would prefer to RvR. To prevent RP inflation, the overall player kill RP of the server can be lowered or perhaps cut in half to make room for the bonus RP available in The Frontier Bonus System.

I know this is a lot to consider, and something like this can wait until after launch, but DAoC is at its best when there is RvR waged constantly across all Frontiers, and when players can more easily locate the action. What do you guys think? Ok, I'll shut up and go resume being just Tamlan the Albion greeter!

Thanks for reading!
Sat 24 Nov 2018 12:17 PM by gruenesschaf
That is an idea that could work as an alternative to the tasks but imo it wouldn't work well together with it.
The other thing is that tasks cause an immediate and highly visible reason to switch the zones right now (on task change) while this system here would only encourage it but at the same time also encourage staying where you are to hope that enough people switch so that your current zone gets a bonus again. Also at least the keep task has another time sensitivity component which encourages people not running around as a huge zerg but to trickle to the keep which feeds small man / solo groups / stealther, before i50 it actually was a nice unintended side effect.
Sat 24 Nov 2018 6:20 PM by Cadebrennus
I have suggested something more drastic. Each zone has an RP pool. Every time someone earns RPs in a zone it is taken from the pool. Too much concentrated action over too long a time like Emain and the pool drains quickly to zero. If you want to continue earning RPs you have to go to another zone. All zones regenerate the pool at the same slow rate, which is an incentive to RP in different zones.
Mon 26 Nov 2018 10:32 PM by Ombrix
it's a never ending chase of Where is the bonus , where is the task , ok i go there, and then every other zones are empty . WHO wan't stay somewhere with 0 bonus ? nobody.
People suicide 24/7 for the task change before i50 , please that was a joke. People rather kill himself to follow the task , instead of roam where he actually is.

what you suggest, follow the rules of Chase the bonus, Who will go there first ? zerg , 8mans. That's means (AGAIN) lower group size will die 24/7, or just don't have acces to this High rp Bonus or whatever.

i'm bored i swear. There is no option EXCEPT
-bring zerg to keep fight and around keep.
-8mans to 8v8
- solo to 1v1
-small's groups size to roam vs other small's groups size.

Do that with task or whatever, but this is the ONLY way how everyone will have fun.

That's it.
Tue 27 Nov 2018 12:03 AM by relvinian
People will be xping in frontier as well.
Adding ganking xper to the list of options.

I think emain is a bit of a fluke right now but I think the op does make a point we don't want the whole game to be emain and we need to look at it in some context.
Tue 27 Nov 2018 9:36 AM by Druth
I like it.

The 8man groups who say they are after good fights and not rps can stay in Emain with very little interruption.

But part of the problem right now is i50, and wipe in 1-2 months. Will be a very different dynamic once people needs to lvl, and people chase tasks.
Tue 27 Nov 2018 12:25 PM by Kaosfury
Appreciate the attempt....

But.....

This is not a phoenix issue, this is absolutely 100% fully land squarely in the lap of the players.

It would be inappropriate to ask this staff to do even more then what they already do now because people need even more incentive to get off their butt and play this game the way it's meant to be played.

I mean seriously guys, you get rps doing this get rps for doing that, you get rps for going here and get rps for going there.

The game isn't supposed to be about this handout realm points to give people enough reason to go do stuff, you're supposed to defend Keeps because that's your job.

This is a playerbase issue, when the playerbase grows up matures and realizes what's better for the server instead of what's better for themselves the game will be in a better place.

But this is how it's going to go, nobody's going to do anything for the server they're going to continue to be selfish.

The server's going to be a ghost town until release on January 12th.

Player base issue period.

Start playing the game the way it's meant to be played and not about what do I get out of it
Thu 29 Nov 2018 12:28 PM by romulus
Thanks for reading my post!

I think the existing task system is great for creating action in one zone, but I do think the Frontier Bonus system can work with realm tasks to spur action in multiple zones. Players head to Emain because they know they can find a fight there. No one wants to spend 10 minutes to run out to a zone where they don't know if they will be able to find a fight. Realm tasks help this initially, but Emain will be a popular spot regardless and will eventually stagnate and become overpopulated.

The way I picture it, a new player logging in can do a /frontier command and see where the action is happening.

e.g.
/frontier
Odin's Gate High (Low Population) 67% RP Bonus
Jamtland Mountains Low (Task Zone: Attack Glenlock Faste) 25% RP Bonus
Yggdra Forest High (Low Population) 94% RP Bonus
Uppland High (Low Population) 88% RP Bonus
Emain Macha None (Full Population) 0% RP Bonus
Breifine High (Low Population) 74% RP Bonus
Cruachan Gorge High (Low Population) 91% RP Bonus
Mount Collory Max (No population) 100% RP Bonus
Hadrian's Wall High (Low Population) 85% RP Bonus
Pennine Mountains Max (No population) 100% RP Bonus
Forest Sauvage Max (No population) 100% RP Bonus

Using this example they can see that the task is currently in Jamtland Mountains, but they might also see that fighting in Odins or Yggdra might yield more RPs. Or they could decide that the action in Cruachan Gorge looks interesting with the higher bonus. I think it's about giving the player more information and more choice about where they can find the action and reward them for not just going with the largest zerg (in Emain).
Tue 5 Feb 2019 10:11 PM by defiasbandit
RvR in more frontiers would be cool. Having players move across the different frontier zones would work.
Tue 5 Feb 2019 10:19 PM by Quik
Would something like this be feasible/possible...

Have a system where Solo/Duo/Trio/4man can type /frontier and see that in 1 one they get a big bonus if they stay in their small group and do some RvR. If more then 4 are detected in a small area, say 2000 or 3000 units then no bonus is given to keep 2 groups from roaming together.

Same thing for 5man+, a certain zone which rotates would give a big bonus for bigger groups only up to 8 man to encourage larger groups to come to this zone.

I understand we don't want to split the population, but right now it seems what small mans want and what 8mans want are drastically different and it favors the 8man.
Tue 5 Feb 2019 10:31 PM by defiasbandit
Quik wrote:
Tue 5 Feb 2019 10:19 PM
Would something like this be feasible/possible...

Have a system where Solo/Duo/Trio/4man can type /frontier and see that in 1 one they get a big bonus if they stay in their small group and do some RvR. If more then 4 are detected in a small area, say 2000 or 3000 units then no bonus is given to keep 2 groups from roaming together.

Same thing for 5man+, a certain zone which rotates would give a big bonus for bigger groups only up to 8 man to encourage larger groups to come to this zone.

I understand we don't want to split the population, but right now it seems what small mans want and what 8mans want are drastically different and it favors the 8man.

That was similar to what I suggested before the realm task system was added. The concern is that it fragments RvR too much, and it turns the zones into arenas. Having a solo kill RP pool zone would invite bigger group sizes, but offer pros and cons to doing so. Obviously, many in the 8mam crowd want their own designated zone, but then so would other group sizes as well. I do think it tampers with the purpose of RvR a bit.
Mon 18 Feb 2019 11:38 PM by defiasbandit
What if we had the frontier bonus system in non-task frontiers to encourage more players to go there.
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