Cleric Smite line needs a big buff.. Please have a look!

Started 29 Jan 2019
by Duukar
in Suggestions
The 1350 range...
The low damage.. 176 at max with no acuity damage boost.
3 seconds cast time...
30 seconds duration insta pbaoe mez. Which will last 6 seconds on a stoicism tank with det. 5 mins cooldown.
PBaoe DD.. Low damage. 20 sec cooldown.

Over all its a very weak package especially in exchange for buffs or heals.

My suggestion is to increase the range on the spec dd to 1500.. reduce the cast time to 2.5 seconds and increase the damage to 196. That balances out without the acuity buff not affecting the damage.

The rest feels ok with these changes.

Alternately, Increasing the duration of the Insta Mez and reducing the cooldown and increasing the damage on the pbaoe might work out if its tweaked sufficiently.
They would need to be strong enough to really deal with pets aside from the underhill compatriot or the spirit master pet.

As it stands there is just no reasonable configuration where giving up either buffs or heals makes any sense at all.

Have a look!
Tue 29 Jan 2019 5:11 AM by Duukar
If you stack up a druid vs a cleric this turns into a bad joke.

heals and buffs are identical...

Nature line has a long duration base root. I would trade the 9 sec stun for this 100 times out of 100.
baseline dmg add for dropping grey pets. oh wait hib is the only realm that brings grey pets to bear.

If you examine what you get from speccing into nature it becomes very sad.. Instan Aoe root? Instant single root? Long duration casted aoe root?

PETS!

This is the only comparison one can draw and im afraid druid makes cleric look almost silly.


Perhaps its time to move the pbaoe mez into the baseline of smite for clerics... otherwise why play a druid at 70% efficiency.. Pets and long roots are FAR better than a 9 sec casted stun and feather duster tickling from bad short range nukes.
Tue 29 Jan 2019 5:23 AM by rubaduck
While I agree that it sucks that clerics damage is low you do need to take a few things in to consideration here:

a) Clerics wear chain armor, which means they already have a much better defense from the get go compared to many of the other casters.

b) Clerics has a spec filled with buffs that alters everything from hit points to cast speed to more defense. You really do not want a class that can be such a jack of all trades.

c) They have castable stun. And before you point to hib casters: they don't have a heal spec, or a buff spec which makes all the difference.

The range however, that wouldn't bother me to increase as that would be to streamline them with other casters but giving them an acuety compensation is just not something I would welcome to the game for any healer classes in the game.
Tue 29 Jan 2019 8:30 AM by Majeric
I also think that the nerfed smite line is a relict from the early days of daoc which make not much sense on this server.

I am suggesting also these changes:

* streamline Direct DD ranges to 1500
* increase base line Direct DD delve
* decrease Direct AE cast time
Tue 29 Jan 2019 6:53 PM by teiloh
rubaduck wrote:
Tue 29 Jan 2019 5:23 AM
While I agree that it sucks that clerics damage is low you do need to take a few things in to consideration here:

a) Clerics wear chain armor, which means they already have a much better defense from the get go compared to many of the other casters.

b) Clerics has a spec filled with buffs that alters everything from hit points to cast speed to more defense. You really do not want a class that can be such a jack of all trades.

c) They have castable stun. And before you point to hib casters: they don't have a heal spec, or a buff spec which makes all the difference.

The range however, that wouldn't bother me to increase as that would be to streamline them with other casters but giving them an acuety compensation is just not something I would welcome to the game for any healer classes in the game.

Thanes do more DPS than Smiters but not only have chain, they have parry and shields for defense as well as 2.0 spec points. Smite spec nuke hits for less than VW baseline lifetap, is on a more resisted damage type, has a shorter range, and doesn't heal the Cleric. The Smite line, for delves, should stack up to any caster line.
Tue 29 Jan 2019 7:02 PM by Azeth123
I main a cleric in RvR and I will say that I wish I could just be a druid for the most part. I agree that the 9 sec casted stun hurts more often than it helps in reality and I would easily trade it for a long duration root and pet.

Mid healers get all sorts of toys because they have to fill the main CC role as well and im ok with that, but druid fills the same role as cleric and has better options. Since druids get a long duration root and mids get a stun, maybe cleric should get something that isnt a crap range DD or easily shrugged off stun. I would even be ok with giving cleric an Insta DD or something.

The server has already decided that Skalds with Det and SoS were a cool idea, why not help out clerics with some quality of life changes as well?
Tue 29 Jan 2019 7:18 PM by chryso
Azeth123 wrote:
Tue 29 Jan 2019 7:02 PM
mids get a stun, maybe cleric should get something that isnt a crap range DD or easily shrugged off stun.

I don't get it. You say mids get stun as an argument that you should get something. Then you say that stun is no good.
Tue 29 Jan 2019 8:54 PM by Bradekes
Redundant thread is redundant. Already a post about smite cleric. Druid is in the same boat, single DOT as their only form of ranged dps, you gotta be kidding me... But sure sure keep on going about cleric
Wed 30 Jan 2019 12:26 AM by jg777
Currently there is no reason to trade better buffs or heals for lame DPS. I think the Smite line is subpar and from a design perspective flawed- they can’t melee nor cast well but are given buffs for Melee damage with no style access nor decent range/DPS to really nuke anything. On paper they can fight but in reality they can’t. Their options are to run from enemies or stand and wait for help to get their enemies off them. They should have a viable option to fight or flight as a Friar does now.

I’d rather Smite focus on short range defense or long range and scrap the other. Alternatively give them access to Crush line up to like 15 or something and modify the PBAOE’s with either lower timers or increase damage/CC durations, or increase their cast range and increase the damage output a bit. Right now Smite line provides nukes that slap their enemy while wasting precious power that could be used to heal Group mates, not to mention they have to either miss out on buffs or healing that most expect from them to do that lame slapping.

Smite line needs to be looked at and adjusted in some way or you may as well get rid of the line honestly, no Cleric will use it. Clerics presently are offered with the option of better buffs or stronger healing, and that’s it. A Battle Cleric should be a viable option as well to me- there is a reason the Smite line exists after all.

-Beartooth Dragonclaw, Cleric of Albion.
Wed 30 Jan 2019 12:44 AM by Quik
jg777 wrote:
Wed 30 Jan 2019 12:26 AM
Currently there is no reason to trade better buffs or heals for lame DPS. I think the Smite line is subpar and from a design perspective flawed- they can’t melee nor cast well but are given buffs for Melee damage with no style access nor decent range/DPS to really nuke anything. On paper they can fight but in reality they can’t. Their options are to run from enemies or stand and wait for help to get their enemies off them. They should have a viable option to fight or flight as a Friar does now.

I’d rather Smite focus on short range defense or long range and scrap the other. Alternatively give them access to Crush line up to like 15 or something and modify the PBAOE’s with either lower timers or increase damage/CC durations, or increase their cast range and increase the damage output a bit. Right now Smite line provides nukes that slap their enemy while wasting precious power that could be used to heal Group mates, not to mention they have to either miss out on buffs or healing that most expect from them to do that lame slapping.

Smite line needs to be looked at and adjusted in some way or you may as well get rid of the line honestly, no Cleric will use it. Clerics presently are offered with the option of better buffs or stronger healing, and that’s it. A Battle Cleric should be a viable option as well to me- there is a reason the Smite line exists after all.

-Beartooth Dragonclaw, Cleric of Albion.

You act like smite clerics are the only useless 3rd spec out there.

I don't know anyone that uses Enchantments spec for enchanters...or Spirit spec for Cabby's...but those people aren't screaming about it. Dev's should fix a lot of things and I'm sure they will look at most, right now though I would prefer they not even think about Smite/Enchantments/Spirit/etc and focus on getting everything as well balanced as they can for the current players and work on the rest later as time allows.
Wed 30 Jan 2019 12:58 AM by jg777
Quik wrote:
Wed 30 Jan 2019 12:44 AM
jg777 wrote:
Wed 30 Jan 2019 12:26 AM
Currently there is no reason to trade better buffs or heals for lame DPS. I think the Smite line is subpar and from a design perspective flawed- they can’t melee nor cast well but are given buffs for Melee damage with no style access nor decent range/DPS to really nuke anything. On paper they can fight but in reality they can’t. Their options are to run from enemies or stand and wait for help to get their enemies off them. They should have a viable option to fight or flight as a Friar does now.

I’d rather Smite focus on short range defense or long range and scrap the other. Alternatively give them access to Crush line up to like 15 or something and modify the PBAOE’s with either lower timers or increase damage/CC durations, or increase their cast range and increase the damage output a bit. Right now Smite line provides nukes that slap their enemy while wasting precious power that could be used to heal Group mates, not to mention they have to either miss out on buffs or healing that most expect from them to do that lame slapping.

Smite line needs to be looked at and adjusted in some way or you may as well get rid of the line honestly, no Cleric will use it. Clerics presently are offered with the option of better buffs or stronger healing, and that’s it. A Battle Cleric should be a viable option as well to me- there is a reason the Smite line exists after all.

-Beartooth Dragonclaw, Cleric of Albion.

You act like smite clerics are the only useless 3rd spec out there.

I don't know anyone that uses Enchantments spec for enchanters...or Spirit spec for Cabby's...but those people aren't screaming about it. Dev's should fix a lot of things and I'm sure they will look at most, right now though I would prefer they not even think about Smite/Enchantments/Spirit/etc and focus on getting everything as well balanced as they can for the current players and work on the rest later as time allows.

I’m replying in the suggestion forum on improving the class I play. If you feel there is a need to change or modify a class, feel free to write a suggestion as well. Additionally, nobody said this had to be done immediately or even in the near future. I never said my class was the only one that needed adjustments or that it should be prioritized above others- only that it does need adjusting.
Wed 30 Jan 2019 3:07 AM by teiloh
Bradekes wrote:
Tue 29 Jan 2019 8:54 PM
Redundant thread is redundant. Already a post about smite cleric. Druid is in the same boat, single DOT as their only form of ranged dps, you gotta be kidding me... But sure sure keep on going about cleric

Druids have utility, CC and interrupts. Nature is a much stronger line than Smite.
Wed 30 Jan 2019 10:06 AM by gschoenhofen
Spirit line for cabbies is fine, but only because it has body debuff lol
Wed 30 Jan 2019 11:42 AM by Bradekes
teiloh wrote:
Wed 30 Jan 2019 3:07 AM
Druids have utility, CC and interrupts. Nature is a much stronger line than Smite.

How so? Smite has baseline nuke... Nature has to be specced fully to even begin to be effective. You realise a stun is cc right? 9 second stun... WTF you can't just ignore that. I see that smite has no instant ranged ability which would be nice, but alb already has instant stun class, which hib does not.

Unfortunately as a realm alb already has a giant amount of CC so adding more to it wouldn't be fair overall. Cleric+sorc is a really tough duo honestly, and seeings cleric have baseline nuke you have plenty of room for good buffs to be at an advantage. This is why it would be hard to buff up smite. I do agree that maybe it needs a bit of tweaking but a little will go a long way.

I think adding an instant single target slow on a 35 second cooldown would be really nice. Also making range of spec nuke to 1500 because it is a spec nuke and a bit faster cast speeds. Honestly no damage improvements that would be too much.
Wed 30 Jan 2019 2:30 PM by Ardri
+1 for smite cleric buffs. The class is basically a buff bot healer with a castable stun. Very boring.
Wed 30 Jan 2019 10:07 PM by teiloh
Bradekes wrote:
Wed 30 Jan 2019 11:42 AM
teiloh wrote:
Wed 30 Jan 2019 3:07 AM
Druids have utility, CC and interrupts. Nature is a much stronger line than Smite.

How so? Smite has baseline nuke... Nature has to be specced fully to even begin to be effective. You realise a stun is cc right? 9 second stun... WTF you can't just ignore that. I see that smite has no instant ranged ability which would be nice, but alb already has instant stun class, which hib does not.

Unfortunately as a realm alb already has a giant amount of CC so adding more to it wouldn't be fair overall. Cleric+sorc is a really tough duo honestly, and seeings cleric have baseline nuke you have plenty of room for good buffs to be at an advantage. This is why it would be hard to buff up smite. I do agree that maybe it needs a bit of tweaking but a little will go a long way.

I think adding an instant single target slow on a 35 second cooldown would be really nice. Also making range of spec nuke to 1500 because it is a spec nuke and a bit faster cast speeds. Honestly no damage improvements that would be too much.

Smite baseline nuke is almost absolutely worthless in RvR, and root is better suited to a healer than Stun is. Alb does not have more CC than Hib does.
Wed 30 Jan 2019 10:47 PM by Bradekes
teiloh wrote:
Wed 30 Jan 2019 10:07 PM
Smite baseline nuke is almost absolutely worthless in RvR, and root is better suited to a healer than Stun is. Alb does not have more CC than Hib does.

As a hib player, I would be okay with taking stun away from clerics. lets do it!!!!!
Wed 30 Jan 2019 11:13 PM by jg777
Now if we can get Mid to sign off on this, we’ll be gold. No worthless cast stun for Clerics, give us something more useful. 👍🏻
Wed 30 Jan 2019 11:32 PM by teiloh
Bradekes wrote:
Wed 30 Jan 2019 10:47 PM
teiloh wrote:
Wed 30 Jan 2019 10:07 PM
Smite baseline nuke is almost absolutely worthless in RvR, and root is better suited to a healer than Stun is. Alb does not have more CC than Hib does.

As a hib player, I would be okay with taking stun away from clerics. lets do it!!!!!

Yep, feel free to give it to Mages in their baseline, and give Clerics root.
Wed 30 Jan 2019 11:42 PM by Bradekes
teiloh wrote:
Wed 30 Jan 2019 11:32 PM
Yep, feel free to give it to Mages in their baseline, and give Clerics root.

You know you will still get blown up by casters if all you can do is root them right? like it does nothing... and then you're getting stunned for 9 seconds by that "useless stun" and dying then whining cause you can't compete vs other casters as your new root cleric fails
Wed 30 Jan 2019 11:44 PM by Joc
teiloh wrote:
Tue 29 Jan 2019 6:53 PM
rubaduck wrote:
Tue 29 Jan 2019 5:23 AM
While I agree that it sucks that clerics damage is low you do need to take a few things in to consideration here:

a) Clerics wear chain armor, which means they already have a much better defense from the get go compared to many of the other casters.

b) Clerics has a spec filled with buffs that alters everything from hit points to cast speed to more defense. You really do not want a class that can be such a jack of all trades.

c) They have castable stun. And before you point to hib casters: they don't have a heal spec, or a buff spec which makes all the difference.

The range however, that wouldn't bother me to increase as that would be to streamline them with other casters but giving them an acuety compensation is just not something I would welcome to the game for any healer classes in the game.

Thanes do more DPS than Smiters but not only have chain, they have parry and shields for defense as well as 2.0 spec points. Smite spec nuke hits for less than VW baseline lifetap, is on a more resisted damage type, has a shorter range, and doesn't heal the Cleric. The Smite line, for delves, should stack up to any caster line.

Careful what you ask for. The idea of a competitive smite line for clerics sounds good, but this will draw a number of people away from the buffing/healing line that alb needs so badly in rvr and PvE both. Cleric is the least played healer/buffer of the 3 realms atm (comparing druid, shaman, healer,) and it will inevitably hurt Albion more than help it.

If friars were more viable I would love to see them become the main healer and smite clerics become a thing in alb groups, but they just aren't. The problem alb has is that they NEED the clerics in groups to heal AND buff. If they can't do both then the alb group is at a massive disadvantage from the start. Buffs and heals are needed for small man, 8v8, seige, and zergs. The Cleric is the main class needed for all of that.

Hib typically runs 4 or 5 naturalists so they have plenty of buffs and heals to go around. Their healing archetypes wear scale, scale, and reinforced.

Mid runs a sham that has great utility AND buffs with some ability to heal while wearing chain and has an instant self peeling disease.

Alb gets just a leather (though high evade) wearing single target healer that has little to no offensive power if specced to support a group. The friar can't interrupt or get in the back lines like a shaman, warden, or bard can, nor does it have the same group utiluty.

There are some very very potent alb setups for sure, but none of those can afford a smite cleric in the ranks typically. There are exceptions, but usually a buffing/healing cleric brings FAR more utility to a group than a smite Cleric.

Just my 2 cents worth I guess.
Thu 31 Jan 2019 12:39 AM by teiloh
Bradekes wrote:
Wed 30 Jan 2019 11:42 PM
You know you will still get blown up by casters if all you can do is root them right? like it does nothing... and then you're getting stunned for 9 seconds by that "useless stun" and dying then whining cause you can't compete vs other casters as your new root cleric fails

You sound like you don't know how to interrupt and root in RvR.
Thu 31 Jan 2019 12:40 AM by teiloh
Joc wrote:
Wed 30 Jan 2019 11:44 PM
Careful what you ask for. The idea of a competitive smite line for clerics sounds good, but this will draw a number of people away from the buffing/healing line that alb needs so badly in rvr and PvE both. Cleric is the least played healer/buffer of the 3 realms atm (comparing druid, shaman, healer,) and it will inevitably hurt Albion more than help it.


I doubt people that want to play Enh/Rej will switch over to Smite. If anything, more non-Healers will switch over to Smite/Heal specs. Friar healing does need a bit of a touch-up.
Thu 31 Jan 2019 1:08 AM by Bradekes
teiloh wrote:
Thu 31 Jan 2019 12:39 AM
You sound like you don't know how to interrupt and root in RvR.

Good luck interrupting quickcast..... your stun does... root won't that is what I am saying for people who cannot read between the lines....
Thu 31 Jan 2019 1:41 AM by teiloh
The scenario you're describing - rooting a caster to avoid a QC - never happens. Your own Hib casters would have stunned whatever needs to be stunned a million times over.
Thu 31 Jan 2019 9:09 AM by imamo
i think 9 sec stun is not enough to make an entire useless spell line into good one. castable stun duration is effected by resists, then det, then stoicism plus any resist ras like empty mind. you are lucky if you can hold your enemy in place for 4 seconds. but durids aoe roots have around 70 secs root. you can still root high rank, geared target for like 20 secs at least, which is pretty good duration for a fight.

a bit tweaking like has made to thanes will add some alternate gameplay and more fun to play clerics. i dont think it wont impact to meta and rvr balance.
Fri 1 Feb 2019 8:20 PM by Duukar
Cleric baseline smite spells are USELESS..

Lucky to nuke for 130 vs even a lightly buffed target.

The 9 sec stun, while useful, can actually make things worse. Ever had a slam resisted due to stun immunity from a casted stun?

The PBAOE mez which is locked in smite spec would be amazing in the baseline and make me feel way more useful.

I think this is my new arguement. To add the PBAoe mez into the baseline of smite..

Druid roots make anything a cleric brings to the table a joke.
Fri 1 Feb 2019 8:28 PM by Bradekes
Duukar wrote:
Fri 1 Feb 2019 8:20 PM
The PBAOE mez which is locked in smite spec would be amazing in the baseline and make me feel way more useful.

I think this is my new arguement. To add the PBAoe mez into the baseline of smite..

Every other healer instant CC is level 28,29 with aoe version at 38,39 these are specced in their respective combat trees

So unless you ask for instant single target stun at 29 smite aoe at 39 then you're asking too much as far as CC goes.
Fri 1 Feb 2019 11:03 PM by teiloh
Bradekes wrote:
Fri 1 Feb 2019 8:28 PM
Duukar wrote:
Fri 1 Feb 2019 8:20 PM
The PBAOE mez which is locked in smite spec would be amazing in the baseline and make me feel way more useful.

I think this is my new arguement. To add the PBAoe mez into the baseline of smite..

Every other healer instant CC is level 28,29 with aoe version at 38,39 these are specced in their respective combat trees

So unless you ask for instant single target stun at 29 smite aoe at 39 then you're asking too much as far as CC goes.

Don't agree with baseline PBAE Mez but it is 200 radius.
Sun 3 Feb 2019 4:45 AM by Duukar
Bradekes wrote:
Fri 1 Feb 2019 8:28 PM
Duukar wrote:
Fri 1 Feb 2019 8:20 PM
The PBAOE mez which is locked in smite spec would be amazing in the baseline and make me feel way more useful.

I think this is my new arguement. To add the PBAoe mez into the baseline of smite..

Every other healer instant CC is level 28,29 with aoe version at 38,39 these are specced in their respective combat trees

So unless you ask for instant single target stun at 29 smite aoe at 39 then you're asking too much as far as CC goes.

You are comparing ranged instant CC to a 200 radius PBaoe mez? Spoiled rotten mids and hibs with all their instant CC. get out of t his threat.. spoiled.
Sun 3 Feb 2019 3:43 PM by Bradekes
Duukar wrote:
Sun 3 Feb 2019 4:45 AM
You are comparing ranged instant CC to a 200 radius PBaoe mez? Spoiled rotten mids and hibs with all their instant CC. get out of t his threat.. spoiled.

Yes because it is an instant ability. I also said it would be fair for you to have instant stun if they added it to smite like at the respective levels of the healer instant stun, so how about you read before you go ahead and trash my post. No other class gets instant CC as baseline, why should a cleric?
Mon 4 Feb 2019 7:46 AM by Duukar
Bradekes wrote:
Sun 3 Feb 2019 3:43 PM
Duukar wrote:
Sun 3 Feb 2019 4:45 AM
You are comparing ranged instant CC to a 200 radius PBaoe mez? Spoiled rotten mids and hibs with all their instant CC. get out of t his threat.. spoiled.

Yes because it is an instant ability. I also said it would be fair for you to have instant stun if they added it to smite like at the respective levels of the healer instant stun, so how about you read before you go ahead and trash my post. No other class gets instant CC as baseline, why should a cleric?

Well now you are talking. An instant stun would really help out a lot..

The smite line needs a buff.. It just does. We need SOMETHING to compete with druids who at the moment aside from healers have a very attractive package.

Damage and range need to come up and the cooldown on the mez and pbaoeDD needs to go down big time.
Mon 4 Feb 2019 7:49 AM by Duukar
Bradekes wrote:
Tue 29 Jan 2019 8:54 PM
Redundant thread is redundant. Already a post about smite cleric. Druid is in the same boat, single DOT as their only form of ranged dps, you gotta be kidding me... But sure sure keep on going about cleric

Healers job is rarely to do dmg.. Druid has long duration root and instant single and AOE root a bit into nature.

I want clerics to be able to spec a bit into smite and have tools that will at least be usefull in dealing with pets!
Mon 4 Feb 2019 7:51 AM by Duukar
Bradekes wrote:
Wed 30 Jan 2019 11:42 AM
teiloh wrote:
Wed 30 Jan 2019 3:07 AM
Druids have utility, CC and interrupts. Nature is a much stronger line than Smite.

How so? Smite has baseline nuke... Nature has to be specced fully to even begin to be effective. You realise a stun is cc right? 9 second stun... WTF you can't just ignore that. I see that smite has no instant ranged ability which would be nice, but alb already has instant stun class, which hib does not.

Unfortunately as a realm alb already has a giant amount of CC so adding more to it wouldn't be fair overall. Cleric+sorc is a really tough duo honestly, and seeings cleric have baseline nuke you have plenty of room for good buffs to be at an advantage. This is why it would be hard to buff up smite. I do agree that maybe it needs a bit of tweaking but a little will go a long way.

I think adding an instant single target slow on a 35 second cooldown would be really nice. Also making range of spec nuke to 1500 because it is a spec nuke and a bit faster cast speeds. Honestly no damage improvements that would be too much.

Without substantial spec into smite the baseline stun is resisted over 50%.. useless... Speccing into smite atm is USELESS...
Mon 4 Feb 2019 7:53 AM by Duukar
Bradekes wrote:
Wed 30 Jan 2019 11:42 PM
teiloh wrote:
Wed 30 Jan 2019 11:32 PM
Yep, feel free to give it to Mages in their baseline, and give Clerics root.

You know you will still get blown up by casters if all you can do is root them right? like it does nothing... and then you're getting stunned for 9 seconds by that "useless stun" and dying then whining cause you can't compete vs other casters as your new root cleric fails

Root interrupts and spreads the support from a fight.. Root is AMAZINGLY useful CC..
Mon 4 Feb 2019 8:00 AM by Ceen
Duukar wrote:
Mon 4 Feb 2019 7:51 AM
Bradekes wrote:
Wed 30 Jan 2019 11:42 AM
teiloh wrote:
Wed 30 Jan 2019 3:07 AM
Druids have utility, CC and interrupts. Nature is a much stronger line than Smite.

How so? Smite has baseline nuke... Nature has to be specced fully to even begin to be effective. You realise a stun is cc right? 9 second stun... WTF you can't just ignore that. I see that smite has no instant ranged ability which would be nice, but alb already has instant stun class, which hib does not.

Unfortunately as a realm alb already has a giant amount of CC so adding more to it wouldn't be fair overall. Cleric+sorc is a really tough duo honestly, and seeings cleric have baseline nuke you have plenty of room for good buffs to be at an advantage. This is why it would be hard to buff up smite. I do agree that maybe it needs a bit of tweaking but a little will go a long way.

I think adding an instant single target slow on a 35 second cooldown would be really nice. Also making range of spec nuke to 1500 because it is a spec nuke and a bit faster cast speeds. Honestly no damage improvements that would be too much.

Without substantial spec into smite the baseline stun is resisted over 50%.. useless... Speccing into smite atm is USELESS...
You clearly have no clue about game mechanics.
Mon 4 Feb 2019 8:17 AM by Duukar
Don't forget in all of this druids also have a pet.......
Tue 12 Feb 2019 1:31 AM by Duukar
Simple answer to all my issues.

I rolled a Cabalist.

It's someone elses problem now.

Albion needs a bit of a buff in 8 man set ups. This is getting old fast. Insta CC pwnage
Tue 12 Feb 2019 3:14 AM by teiloh
Duukar wrote:
Mon 4 Feb 2019 7:53 AM
Root interrupts and spreads the support from a fight.. Root is AMAZINGLY useful CC..

Yep and having it in the hands of support (w/ base stun on casters) is much more intuitive.
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