I find it sad that the rvr task killed the soul of the rvr game.
Peoples are now moving in herd from task to task ( i don't mind zerg it's fun) but the keep task just make peoples going afk or zombies mode infront of keeps.
Task are now dictating realms actions, no big guild or big leader taking actions anymore and the facts that if one realm isn't much active due to specific realm structures (alb harder for pve) it will lead to that realm rvr zone being rekt in early phases.
Also since task have a kind of rotation, any legit organize sneaky or whatever relic take technic is just compromise and the outcome variable will only depend of the volume of one.
Lowering the reward to something less attractive or limiting the reward after a certain rank is reached could be the solution.
Peoples are now moving in herd from task to task ( i don't mind zerg it's fun) but the keep task just make peoples going afk or zombies mode infront of keeps.
Task are now dictating realms actions, no big guild or big leader taking actions anymore and the facts that if one realm isn't much active due to specific realm structures (alb harder for pve) it will lead to that realm rvr zone being rekt in early phases.
Also since task have a kind of rotation, any legit organize sneaky or whatever relic take technic is just compromise and the outcome variable will only depend of the volume of one.
Lowering the reward to something less attractive or limiting the reward after a certain rank is reached could be the solution.