Animist Abuse and Milegates

Started 30 Jan 2019
by scilly
in RvR
Right now in emain AMG is camped by hib 1-2grps of hibs and animists have pets hidden in the walls, casting without LOS and they cant be targeted. GM's need to adress these expolits and ban them its getting beyond a joke.

Side note to help prevent mile gate camping is there no way to swap the battlements? in emain amg and mmg should have the stairs on the portal keep side not hib side, that way if its camped we can atleast fight and push them away
Wed 30 Jan 2019 5:34 PM by DasBier
Would you build a wall with stairs at the enemies side to defend your realm? XD
Ok stop joking.
Ban the exploit users.
Wed 30 Jan 2019 5:38 PM by scilly
Well you could say the albs and mids built the wall to defend the portal keeps rather than the walls be to defend the vast lands of hib(using emain as a a example).
Wed 30 Jan 2019 5:41 PM by spell
Shrooms being placed in the center window of MG which instantly gibs someone entering the room for a split second or outside the BG, is BS. Clipped a few which shows how ridiculous it is.
Wed 30 Jan 2019 5:44 PM by scilly
they were placing them inside the walls, no shrooms visable on walls or windows constantly hitting people without los, i had one target and faced it, it was inside the wall by the "door"
Thu 31 Jan 2019 7:26 AM by spell
Neverlucky one of the Animist abusers at the milegate, made 297k RPs last 48 hours per Herald. Devs need to look at the abuse as he was the one that killed me in the clip.

[attachment=0]79AFF09D-3B7E-4F08-8B16-20C862A05274.png[/attachment]
Thu 31 Jan 2019 1:25 PM by tsteken
Plot twist, Neverlucky is a GM
Fri 1 Feb 2019 4:14 AM by CowboyFaern
spell wrote:
Thu 31 Jan 2019 7:26 AM
Neverlucky one of the Animist abusers at the milegate, made 297k RPs last 48 hours per Herald. Devs need to look at the abuse as he was the one that killed me in the clip.

79AFF09D-3B7E-4F08-8B16-20C862A05274.png

Know what you are talking about before talking Spell. Neverlucky didn't exploit the milegate. I was with him on one of the days y'all are crying about and here's what he did. We would go out the window, and groundtarget the middle of the window. He would load up the window with shrooms, while we hung out on the back ledge. The shrooms were fully targetable by clicking on them (yes they were completely visible). I know because I would accidentally target them when I went through the window using my mouse. Just because you don't know how to deal with them doesn't mean someone else is exploiting. As for LoS, shrooms act the same way as everyone else's pets. Spiritmaster pets, Theurg pets, Cabalist pets, all can enter a defended keep, even though a door hasn't been taken down. Blame LoS on the gamedevs, and complain about them not fixing that, or ban every Theurg, Cabalist, Spiritmaster, etc.

BTW Never isn't a GM

sheesh you people

/rant
Fri 1 Feb 2019 5:25 AM by Haruspex
CowboyFaern wrote:
Fri 1 Feb 2019 4:14 AM
spell wrote:
Thu 31 Jan 2019 7:26 AM
Neverlucky one of the Animist abusers at the milegate, made 297k RPs last 48 hours per Herald. Devs need to look at the abuse as he was the one that killed me in the clip.

79AFF09D-3B7E-4F08-8B16-20C862A05274.png

Know what you are talking about before talking Spell. Neverlucky didn't exploit the milegate. I was with him on one of the days y'all are crying about and here's what he did. We would go out the window, and groundtarget the middle of the window. He would load up the window with shrooms, while we hung out on the back ledge. The shrooms were fully targetable by clicking on them (yes they were completely visible). I know because I would accidentally target them when I went through the window using my mouse. Just because you don't know how to deal with them doesn't mean someone else is exploiting. As for LoS, shrooms act the same way as everyone else's pets. Spiritmaster pets, Theurg pets, Cabalist pets, all can enter a defended keep, even though a door hasn't been taken down. Blame LoS on the gamedevs, and complain about them not fixing that, or ban every Theurg, Cabalist, Spiritmaster, etc.

BTW Never isn't a GM

sheesh you people

/rant
It doesn't matter if everyones pets act that way. Exploiting geometry in any fashion is a bannable offense. if you know that by placing a pet of any variety in a location will target players through terrain or buildings, you are breaking the rules.


Now, if a PLAYER can stand in that window where the pets were and still hit everyone that those shrooms hit, your friend is probably fine. But if they were targeting through obstruction, he's done wrong, whether he intended to or not. Ignorance of the rules is not exemption from them.
Fri 1 Feb 2019 7:31 AM by spell
CowboyFaern wrote:
Fri 1 Feb 2019 4:14 AM
spell wrote:
Thu 31 Jan 2019 7:26 AM
Neverlucky one of the Animist abusers at the milegate, made 297k RPs last 48 hours per Herald. Devs need to look at the abuse as he was the one that killed me in the clip.

79AFF09D-3B7E-4F08-8B16-20C862A05274.png

Know what you are talking about before talking Spell. Neverlucky didn't exploit the milegate. I was with him on one of the days y'all are crying about and here's what he did. We would go out the window, and groundtarget the middle of the window. He would load up the window with shrooms, while we hung out on the back ledge. The shrooms were fully targetable by clicking on them (yes they were completely visible). I know because I would accidentally target them when I went through the window using my mouse. Just because you don't know how to deal with them doesn't mean someone else is exploiting. As for LoS, shrooms act the same way as everyone else's pets. Spiritmaster pets, Theurg pets, Cabalist pets, all can enter a defended keep, even though a door hasn't been taken down. Blame LoS on the gamedevs, and complain about them not fixing that, or ban every Theurg, Cabalist, Spiritmaster, etc.

BTW Never isn't a GM

sheesh you people

/rant

Always that one biased guy that was grouped with the person and benefitted in RPs that defends Animists. Ok so his skill and talent is raking in the 300k RPs and not the window and ledge. I know how to deal with them and been playing since 2001 and worked with Devs @ Mythic as Team Lead to get stuff fixed and balanced for a decade. No player should go 100 to 0 instantly from a pet and I watched players barely popping in their head and running away and die far away being nuked through walls. I would know they’re there and start AE DD them and within one cycle go 100-0.

Everyone except you knows it’s stupid. Animist is the #1 played character if you do /serverinfo. I hear Verdant Animists leveling characters to 50 in 10 hours, why there are so many hibs out in RvR early.

I played all 3 realms, but still didn’t abuse geometry with shrooms like that in Windows. Devs did a patch update today with shrooms and MG for a reason ...

Unless you’re on the receiving end, you don’t know the BS going on.
Fri 1 Feb 2019 9:02 AM by Druth
When defending people from exploit accusations, it's often best to say "I don't think he did" rather than "He didn't".
Would not be the first time someone defended people, who turned out to actually be cheating.

Unless you are sitting next to him, in person, and can see what he is doing.

You being able to target shrooms, is in no way the same as people being able to cast on them from where you stand, or being able to cast on them from where they were hitting people.
Fri 1 Feb 2019 9:12 AM by gnefner
It's come to the point, where I won't even go into RvR, especially Emain, if I know Hibs are out in force..

EVERY DAY, they're camping AMG in Emain, with tons of people, 5x the shrooms, and it's impossible to break through.. It really is sad, beyond stupid and as an Alb, absolutely morale breaking. I know MG's has always been choke points, but with the amount of active 50's right now, benefitting from the RP tasks (which I'm also not a fan of) the amount of MG camping is utterly insane.
Fri 1 Feb 2019 11:26 AM by Anaethema
My take on the situation with one caveat - I don't play an animist but I do benefit from grouping with them and only know what I read on the forums.

The problem isn't animists exploiting. Using the existing game mechanics to your own best advantage isn't exploiting since that is what EVERY competitive gamer does. The real problem is shrooms casting without a second LOS check. They target the first enemy they see and have LOS but they continue casting even if that player runs behind a wall or to the other side of a MG.

In open field shrooms cannot move so you can run out of their range, they can be CC'd and they only have 1000 range for attack so they are very easily dealt with. In a choke point like a milegate they are a much more difficult problem to deal with. The problem mostly stemming from them having no second LOS check. I can understand the frustration from having a face a heavily camped MG but it isn't an exploit. It's poor coding. Give a second LOS check so shrooms cannot attack if the player is no longer in view solves the problem without another nerf in a long line of Animist nerfs.
Fri 1 Feb 2019 12:59 PM by CowboyFaern
Haruspex wrote:
Fri 1 Feb 2019 5:25 AM
CowboyFaern wrote:
Fri 1 Feb 2019 4:14 AM
It doesn't matter if everyones pets act that way. Exploiting geometry in any fashion is a bannable offense. if you know that by placing a pet of any variety in a location will target players through terrain or buildings, you are breaking the rules.


Now, if a PLAYER can stand in that window where the pets were and still hit everyone that those shrooms hit, your friend is probably fine. But if they were targeting through obstruction, he's done wrong, whether he intended to or not. Ignorance of the rules is not exemption from them.

We had to walk THROUGH the window to get to the ledge, so yes you can stand in it
Fri 1 Feb 2019 1:02 PM by fkfreeze
Neverlucky here, i constantly die with my pets being mezzed from the ground if a gm watches me play they would see it so i dont really care about all your accusations I dont use the spots you guys are complaining about.

I have actually been complained to by other animists for taking the shroom cap and putting them in anchorable spots so, im sorry that it has affected you but currently it is just the coding that is insta gibbing you and it wouldnt matter if i did it on a MG near a tree I do it everywhere. it would be like telling me not to use my shrooms at all.

My suggestion is use your CDs i have had many solid 8mans get through and f me just by SoSin and running through together dont run through a MG alone. the shrooms will target multiple people and not score any kills whatsoever if 2+ people move or get a insta heal, pot idk its not impossible.


anyways gl yall and cya out on the field, my shrooms of disaster will be out there be wary.
Mon 4 Feb 2019 4:13 AM by dansari
>play Animist
>act hard on the netz
lul
Mon 4 Feb 2019 9:39 AM by rawlph
Played against various Animists, and it's really not a big deal to just mesz the shrooms most of the time.
Not saying that abuse is not happening, but most of what people call abuse here is just a game situation they can't handle.
Mon 4 Feb 2019 11:45 AM by gnefner
rawlph wrote:
Mon 4 Feb 2019 9:39 AM
Played against various Animists, and it's really not a big deal to just mesz the shrooms most of the time.
Not saying that abuse is not happening, but most of what people call abuse here is just a game situation they can't handle.

Mezzing the shrooms really is not always an option, pretty far from it actually, in a MG siege situation. We can't see them, so how are we supposed to mezz them? My problem is not only the LoS issue, it's the multitude of Hibs sitting on AMG all damn day, with 20 Animist and about 1 mill shrooms.. As soon as you start to get through, you get demolished by the shrooms, and well, the multitude of Hibs.. Playing as an Alb right now is kinda meh.. Not only are we behind on RP's, groups, and people in general, our only way out into RvR is camped all day aswell..

Yaaay us!
Mon 4 Feb 2019 2:00 PM by Sepplord
Imo there are two main problems with shrooms (besides LOS-Exploit):


a) the bugged untargetable/un-CCable/unattackable shrooms, mostly tanglers that seem to pop up now and then....Saturday there was one near the duct in hadrians wall. Completely out in the open, just sitting there. I could click it, but we couldn't CC it, we couldn't attack it, nothing. There's just no counterplay and with such a huge impact, imo, it needs to be disabled as a skill until it can be fixed as there is no counterplay at all possible.
There was no enemy around thankfully, but having an unbeatable CCing machine can surely ruin a fight between two grps (or two zergs)

b) shrooms not targetting mezzed targets. I am unsure why this change was deemed a good decision. Shrooms break Mezz....that's their downside. Having shrooms focus/train unmezzed targets is ridicolous. Melees can't swing the air for multiple rounds and stack up attacks to unload instantly onto the first target of a mezzed group....so why can animists? What's next? Dots not doing dmg on mezzed targets?

Mindlessly shrooming up at inc should come at a cost, just like mindlessly spamming AoE should.
Tue 5 Feb 2019 12:57 AM by dansari
I honestly appreciate the change because it makes Anis more relevant in groups. That said, they are still *way* too good in choke points given the LOS bugs, nonexistent 2nd LOS check, and crazy amount of damage that seems off (grey Ani shrooms took a lvl 50 groupmate to 1/3 hp.. resist checks seem wonky). They basically give hib a giant advantage in stationary fights which is more than half the game. It would be like giving Mid 300% speed on Skald and saying "oh well Mid just has this giant advantage in roaming fights!" The class needs to have its stationary fighting fixed and have its roaming potential buffed.
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