These changes which will be in from now:
Caravans:
Keeps will now need 4 times more caravans to upgrade per keeplevel. If you kill one caravan it will lower the caravan points per keep by 4 times.
Milegates:
No shroom zones have been placed in some areas where it's easily possible to hide shrooms in structures and where shrooms are not attackable.
Keeplords:
The Hitpoints of all Keeplords have been reduced by 50%.
Leaving your portal keep:
After you got killed and release back to your portal keep, you wont be able to leave the portal keep area for 180 secs after release. You will always get ported back to the healer in the portal keep. This has no effect if you are in your homelands. Example: In emain only mids & albs cant leave the portal keep for 180 secs. Hibs will always be able to leave Druim Ligen directly after release. You can use the porter to port back to your homeland.
We did this change to remove people from running straight to the mg fights again and again and not being worth anything by the time they arrive. Especially when a relic is in transit it was very helpful for the attacking realm to be back in now time.
Caravans:
Keeps will now need 4 times more caravans to upgrade per keeplevel. If you kill one caravan it will lower the caravan points per keep by 4 times.
Milegates:
No shroom zones have been placed in some areas where it's easily possible to hide shrooms in structures and where shrooms are not attackable.
Keeplords:
The Hitpoints of all Keeplords have been reduced by 50%.
Leaving your portal keep:
After you got killed and release back to your portal keep, you wont be able to leave the portal keep area for 180 secs after release. You will always get ported back to the healer in the portal keep. This has no effect if you are in your homelands. Example: In emain only mids & albs cant leave the portal keep for 180 secs. Hibs will always be able to leave Druim Ligen directly after release. You can use the porter to port back to your homeland.
We did this change to remove people from running straight to the mg fights again and again and not being worth anything by the time they arrive. Especially when a relic is in transit it was very helpful for the attacking realm to be back in now time.