I suggest the following to help bring archery up to par:
Eliminate the critical shot immunity timer. This timer eliminates a very important tactical option for archers working in teams.
Alternatively, since critical shot is already diminished significantly, have it break blade turn while dealing 50% of it's damage and keep the immunity timer. At least archers would get somewhat of an opener.
The AF boost drastically reduced the damage that archery does. I suggest implementing 3 passive abilities at 35/45/50 archery that allow a small bypass of AF, with the level 50 version allowing for damage based on the oringinal tables. This way archers can truly spec for greater damage if they choose.
An alternative to the above would be introducing rog bows with af debuff procs.
Eliminate the critical shot immunity timer. This timer eliminates a very important tactical option for archers working in teams.
Alternatively, since critical shot is already diminished significantly, have it break blade turn while dealing 50% of it's damage and keep the immunity timer. At least archers would get somewhat of an opener.
The AF boost drastically reduced the damage that archery does. I suggest implementing 3 passive abilities at 35/45/50 archery that allow a small bypass of AF, with the level 50 version allowing for damage based on the oringinal tables. This way archers can truly spec for greater damage if they choose.
An alternative to the above would be introducing rog bows with af debuff procs.