Archery Suggestion

Started 31 Jan 2019
by Dacht
in Suggestions
I suggest the following to help bring archery up to par:

Eliminate the critical shot immunity timer. This timer eliminates a very important tactical option for archers working in teams.

Alternatively, since critical shot is already diminished significantly, have it break blade turn while dealing 50% of it's damage and keep the immunity timer. At least archers would get somewhat of an opener.

The AF boost drastically reduced the damage that archery does. I suggest implementing 3 passive abilities at 35/45/50 archery that allow a small bypass of AF, with the level 50 version allowing for damage based on the oringinal tables. This way archers can truly spec for greater damage if they choose.

An alternative to the above would be introducing rog bows with af debuff procs.
Thu 31 Jan 2019 8:26 AM by Glimmer
Very like these ideas, and yes AF is our worst enemy atm
Also would like to see more dmg increase while speccing more in bow as it is now.

Regards.
Thu 31 Jan 2019 9:22 AM by Ceen
The custom crit shot is what hurts archers the most.
Thu 31 Jan 2019 9:37 AM by Cadebrennus
Make Critshot always break and penetrate any Bladeturn, period. Then it will give Archers another tool to use in regular RvR. They will be able to break BT and do some damage for a friendly inc melee train and make their Archery /assist more useful.
Thu 31 Jan 2019 10:49 AM by inoeth
achery is fine where it is
dont know what ppl talking abut... i get critshottet from scouts for over 600 while having 650 AF studded armor and normal shot for over 300
considering average HP of around 1600 this is very much.
remove critshot immunity timers would just lead to archer zergs critshotting everyone.
also penetrating bubble will lead to a massive nerf for caster classes... imagine critshotting casters for 600-800 they are nearly oneshot... noone would realy want that.
Thu 31 Jan 2019 1:32 PM by amnes
Well Archery are really a weak class ATM. all classe have a number of tools pretty incredible while archer and specially scout can't do shit.
Shadowblade have vanish, incredible DPS + stun+ poison so they have at least one way to escape. Ranger are autobuffed, good in melee, and can speedrun to escape. Hunter are decent bow dps & decent melee combat + they have a pet.
Scout have the worst dps/melee combat, they dont have buff, dont have an awesome bow DPS ( unless you hit green or blue :/ ) and SLAM is automaticaly cancel by purge.

I mean i dont want to One shot people, but here, 80% of the time with my scout ( full sc, full stat caped, 4L with purge & falcon eyes , 100% qual items + buff dex/quick 75) i end up doing poor damage, even when im using the good arrow. SO either i dont have luck and i found only solo buffboted guy because they two shot me most of the time ( +200hp caped, +26% all resist ). Or my class is shitty.
Thu 31 Jan 2019 2:41 PM by inoeth
amnes wrote:
Thu 31 Jan 2019 1:32 PM
Well Archery are really a weak class ATM. all classe have a number of tools pretty incredible while archer and specially scout can't do shit.
Shadowblade have vanish, incredible DPS + stun+ poison so they have at least one way to escape. Ranger are autobuffed, good in melee, and can speedrun to escape. Hunter are decent bow dps & decent melee combat + they have a pet.
Scout have the worst dps/melee combat, they dont have buff, dont have an awesome bow DPS ( unless you hit green or blue :/ ) and SLAM is automaticaly cancel by purge.

I mean i dont want to One shot people, but here, 80% of the time with my scout ( full sc, full stat caped, 4L with purge & falcon eyes , 100% qual items + buff dex/quick 75) i end up doing poor damage, even when im using the good arrow. SO either i dont have luck and i found only solo buffboted guy because they two shot me most of the time ( +200hp caped, +26% all resist ). Or my class is shitty.

as i said before many times, just stop specing scout 50 bow... get proper spec and scout is very strong!
read my post above i get hits of over 600 by scouts
Thu 31 Jan 2019 5:39 PM by Cadebrennus
amnes wrote:
Thu 31 Jan 2019 1:32 PM
Well Archery are really a weak class ATM. all classe have a number of tools pretty incredible while archer and specially scout can't do shit.
Shadowblade have vanish, incredible DPS + stun+ poison so they have at least one way to escape. Ranger are autobuffed, good in melee, and can speedrun to escape. Hunter are decent bow dps & decent melee combat + they have a pet.
Scout have the worst dps/melee combat, they dont have buff, dont have an awesome bow DPS ( unless you hit green or blue :/ ) and SLAM is automaticaly cancel by purge.

I mean i dont want to One shot people, but here, 80% of the time with my scout ( full sc, full stat caped, 4L with purge & falcon eyes , 100% qual items + buff dex/quick 75) i end up doing poor damage, even when im using the good arrow. SO either i dont have luck and i found only solo buffboted guy because they two shot me most of the time ( +200hp caped, +26% all resist ). Or my class is shitty.

So much bad info here. Here's what is actually true:

Hunter 2h melee without pet = Ranger CD melee.

Hunter melee with pet > Ranger melee

Scout MH melee is as good as you spec it. Period. You spec crap melee you get crap melee. There is no reason for 50 Archery, period. Spec 35 for Hybrid or 40 to 45 Archery for Sniper spec. Use the damn shield. Also, Scouts are THE BEST group Archer, period (again, Shield spec). Luckily for Hib/Mid 99% of Scouts haven't figured this out nor do they read my posts.
Thu 31 Jan 2019 5:47 PM by Turtle006
inoeth wrote:
Thu 31 Jan 2019 2:41 PM
amnes wrote:
Thu 31 Jan 2019 1:32 PM
Well Archery are really a weak class ATM. all classe have a number of tools pretty incredible while archer and specially scout can't do shit.
Shadowblade have vanish, incredible DPS + stun+ poison so they have at least one way to escape. Ranger are autobuffed, good in melee, and can speedrun to escape. Hunter are decent bow dps & decent melee combat + they have a pet.
Scout have the worst dps/melee combat, they dont have buff, dont have an awesome bow DPS ( unless you hit green or blue :/ ) and SLAM is automaticaly cancel by purge.

I mean i dont want to One shot people, but here, 80% of the time with my scout ( full sc, full stat caped, 4L with purge & falcon eyes , 100% qual items + buff dex/quick 75) i end up doing poor damage, even when im using the good arrow. SO either i dont have luck and i found only solo buffboted guy because they two shot me most of the time ( +200hp caped, +26% all resist ). Or my class is shitty.

as i said before many times, just stop specing scout 50 bow... get proper spec and scout is very strong!
read my post above i get hits of over 600 by scouts

I want to see a screenshot of a scout hitting for 600 on any realistic target. I played Scout/Inf duo a ton during i50 and my wife never hit anyone for near that damage.
Thu 31 Jan 2019 6:21 PM by Cadeg
don't really know what happen during I50 for scout, but before I50, i've some screen with my scout for 1K+ dmg with critshot, 50+17 or 33+17 bow spec ...
Thu 31 Jan 2019 6:34 PM by inoeth
just yesterday "headshot" hit me for over 600 then snared me and again shooting at me
since he snared me he must have 44 thrust so i doubt he was high bow skill
ofc you need dex charges but its totally doable

even me as a hunter with 27 bow hit critshots for 500+
Thu 31 Jan 2019 9:44 PM by Glimmer
inoeth wrote:
Thu 31 Jan 2019 6:34 PM
just yesterday "headshot" hit me for over 600 then snared me and again shooting at me
since he snared me he must have 44 thrust so i doubt he was high bow skill
ofc you need dex charges but its totally doable

even me as a hunter with 27 bow hit critshots for 500+
Im 45+13 in bow, best buffs and aug dex 5 which lead in 344 dex. These stuff i use to max my bow dmg. My melee is 29+13 slash, so i got side snare. Specing more in bow as is my spec lead only to significaly critshot dmg increase, wish it could have better effect.
Thu 31 Jan 2019 9:53 PM by Isavyr
Turtle006 wrote:
Thu 31 Jan 2019 5:47 PM
I want to see a screenshot of a scout hitting for 600 on any realistic target. I played Scout/Inf duo a ton during i50 and my wife never hit anyone for near that damage.
Ask and you shall receive:
[attachment=0]critshot.PNG[/attachment]

Archers don't lack on damage. They don't lack on range. They lack on utility (except for scout, imo).

Giving archers caster bladeturn penetration would make them incredibly cheesy, and even more a part of the ganksquads, as they absolutely wreck casters without BT. You would kill most casters before they even know they're being attacked--a mechanic without reaction/counterplay is a stupid mechanic, imo. Allowing two crit shots to land simultaneously would be susceptible to the same problem, as it would also wreck most characters immediately--and coming out of stealth with 2000+ range--again, not a good mechanic, even if it's more similar to classic state.

My idea, which I don't take that seriously, but would give archers utility without making them cheesy, is to add some sort of snare, either in the form of a "stance" like Rapid Fire, but instead of shooting faster, you shoot snare arrows that each last 3s with reduced damage, or an ability with a 10s cooldown that snares 15s or so (and breaks on damage, naturally).
Thu 31 Jan 2019 10:52 PM by Glimmer
That screenshot of critshot damage is not valid anymore since its from before AF fix, you cant anymore reach that huge damage modifier.
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