Dear Devs,
Please take some time to reconsider how the keep system works here. The absurd difficulty of taking keeps just totally blocks out an entire section of the player base and just encourages and rewards massive zerging. One of the great things about DAoC is the keep system which makes for fun sieges and defenses and provides an extra element to the RvR game play. We tried taking a keep with red guards last night and we had 2.5groups. It takes 10+ mins to take down the keep commander. Even with enormous zergs, the keep commanders of high level keeps take 20 minutes to take down. This just destroys an entire element of the game play. Please reconsider this.
Also, keeps auto upgrading to level 10 when guilds have no skin in the game is a big problem. We took Fens last night and it was level 4 within what seemed like minutes and just kept going up from there. It's way too difficult to take keeps. I understand making them tough for 1 group but plow through but the difference between what we had in DAoC and this is just extreme.
Really hope you guys will reconsider your current stance here. For a lot of us, it's a game breaking mechanic.
Please take some time to reconsider how the keep system works here. The absurd difficulty of taking keeps just totally blocks out an entire section of the player base and just encourages and rewards massive zerging. One of the great things about DAoC is the keep system which makes for fun sieges and defenses and provides an extra element to the RvR game play. We tried taking a keep with red guards last night and we had 2.5groups. It takes 10+ mins to take down the keep commander. Even with enormous zergs, the keep commanders of high level keeps take 20 minutes to take down. This just destroys an entire element of the game play. Please reconsider this.
Also, keeps auto upgrading to level 10 when guilds have no skin in the game is a big problem. We took Fens last night and it was level 4 within what seemed like minutes and just kept going up from there. It's way too difficult to take keeps. I understand making them tough for 1 group but plow through but the difference between what we had in DAoC and this is just extreme.
Really hope you guys will reconsider your current stance here. For a lot of us, it's a game breaking mechanic.