Lets talk about the "RvR Task" situation

Started 25 Jan 2019
by Jockekanske
in RvR
So this is a problem, which many might relate to, the task to roam/cap flags/kill stuff at certian areas i personally like(some new thinking hear which is great) however, the problem i see for people that might want to focus on 8v8 fights is that it gets abit zergy, stay with me here, i accept that thats a part of the game, thats fine.

What you could do with these "RvR Task" is to have more of them up at the same time, like 1 in each frontier or something, this might spread out the action abit, so you dont have 2 empty zones and 1 thats heavly overpopulated.

I think this can benefit the community a whole lot, giving people more options.

Please discuss !
Have a good day.
Fri 25 Jan 2019 10:06 AM by Raunz
Remove all tasks and all underpop rp bonus.
Fri 25 Jan 2019 10:23 AM by warden50
Having 2 or 3 tasks in same time sounds good to me. Props
Fri 25 Jan 2019 10:52 AM by Meandow
Personally dont see the point of these rvr tasks, especially not during prime time, there is action enough going on anyway, give the zerg some incentive to take keeps instead of mindlessly running from zone to zone to fight over some task..
Fri 25 Jan 2019 11:53 AM by Runental
Peronally i think, those tasks are a great way to get the basic RAs you need to start competive 8v8 or 8 man RvR in general.
Now, when me and my guildmates going towards rr4/5, we'll just switch more and more the zone where no task is running (and we hope, more Guilds will follow this way).
Specially the "fight in XXX" zones are mostly zerged,- and it need some time until those task is finished and you have about 15-30 Minutes to roam in the two other zones.
Server is 2 weeks old,- ppl are just RP hungry at the beginning. I am sure over the time 8v8 will find his place,- just some guilds have to start now so its getting promoted.
Splitting Tasks over the whole 3 Realms is a bad idea tbh,- it should stay like this and give zero reward above rr 5 (if this is not allrdy the case?)

bye
Fri 25 Jan 2019 12:09 PM by Sepplord
According to my understanding the goals of the tasks are:

a) give low RRs easy RP until RR5. Like a catchup mechanic.

b) consolidate action into one zone


Having multiple zones with tasks interferes with goal b).

Why is it a problem for groups that want to focus on 8vs8 to go somewhere else?
The taskzone is where the zerg will be. That's a benefit to grps looking for 8vs8, because they can now EASILY avoid the Zerg.

It's sad how some individuals who "already got theirs" want it removed...
Fri 25 Jan 2019 1:11 PM by Halma
Sepplord wrote:
Fri 25 Jan 2019 12:09 PM
It's sad how some individuals who "already got theirs" want it removed...

My opinion as well. The server will not always have this high population.
Not everyone is 50, the casuals who "need about 48 hours to lvl50" are not able to play everyday, so even 48hours playtime take a long time. Server is 2 weeks old. I expect to hit 50 in about a month at best if I keep my motivation to do so.
After that I will need equipment and RAs. I really hated RAs when they came out, I'd rather wouldn't have them completely. The gap between a fresh lvl 50 and a RR5+ wouldn't be that high without them, but be that as it may.

Every 8vs8 group is free to avoid the task zones, I remember my 8vs8 time 15 years ago, we usually met the likeminded enemies in OG or HW (as emain was zergland), so if you want tough clean fights, just stay away from the task zones. Otherwise expect me and 50 other peasants to run at every enemy in sight
Fri 25 Jan 2019 1:46 PM by Ceen
You can go HW if task is emain, if so many wanna play competitive 8vs8 and not just randomly farm pugs it should be very simple??
Fri 25 Jan 2019 2:27 PM by Jockekanske
problem is when i finally get a 8man group going and starting to roam a "no task zone" there is literally 0 enemies in that zone. and when i change to the "task zone" ther e is 90% of the time only Zerg vs Zerg in that zone, therefore i dont think its such a bad idea to spread the "task zones" out abit, not force everyone to the same zone/keep/spot
Fri 25 Jan 2019 2:35 PM by Hector
@Raunz only wants to remove tasks/underpop so his guild can just outgain the casuals who don't play 24/7 like Los Boyos del Moms Basement.

It's great for the server and keeps people interested in RvR when they'd otherwise just stop coming out. On uthgard, casuals faced too steep an uphill battle when trying to RvR. The task system is amazing bc it mitigates that.
Fri 25 Jan 2019 2:59 PM by opossum12
Hector wrote:
Fri 25 Jan 2019 2:35 PM
@Raunz only wants to remove tasks/underpop so his guild can just outgain the casuals who don't play 24/7 like Los Boyos del Moms Basement.

It's great for the server and keeps people interested in RvR when they'd otherwise just stop coming out. On uthgard, casuals faced too steep an uphill battle when trying to RvR. The task system is amazing bc it mitigates that.

Agree 100%. And honestly who the hell cares about being fair or not fair, in regards to feathers/RP gained?

The only thing that matters is balance in pop and in class power/abilities. Who gains more RPs/feathers is irrelevant to the long term life of the server. I guess Raunz and his group just want to show how many more RPs they can gain while they kill the server and look for another shard to play on.
Fri 25 Jan 2019 3:15 PM by Waygone
Raunz wrote:
Fri 25 Jan 2019 10:06 AM
Remove all tasks and all underpop rp bonus.

The most selfish statement I've seen on forums in quite a while. And that's sayin something!

Cheers..
Fri 25 Jan 2019 6:00 PM by kedelin
Hector wrote:
Fri 25 Jan 2019 2:35 PM
@Raunz only wants to remove tasks/underpop so his guild can just outgain the casuals who don't play 24/7 like Los Boyos del Moms Basement.

It's great for the server and keeps people interested in RvR when they'd otherwise just stop coming out. On uthgard, casuals faced too steep an uphill battle when trying to RvR. The task system is amazing bc it mitigates that.
And just like uthgard raunz will add on everything until his group is rr8 and everyone else rr5 and then start crying about when he gets added on..
Fri 25 Jan 2019 6:26 PM by Renork
Tasks are a fantastic way to bring people out, please do not change them. There’s several other places where our friendly elite 8-mans can fight at and stroke each other’s fragile egos.
Fri 25 Jan 2019 7:18 PM by volture777
Get rid of the tasks to take certain keeps. Everyone just cheeses them anyway by tagging guards or suiciding to guards for full participation credit.
Fri 25 Jan 2019 7:22 PM by defiasbandit
There needs to be more reasons for players to be in non-task frontiers. Make caravans rewards much better so more players kill them. Add feather farming mob camps. Increase the XP bonus for farming in the frontiers. Personal tasks for small man or solo players in specific zones in the frontiers.
Fri 25 Jan 2019 7:43 PM by chryso
Jockekanske wrote:
Fri 25 Jan 2019 2:27 PM
problem is when i finally get a 8man group going and starting to roam a "no task zone" there is literally 0 enemies in that zone.

Sounds to me like nobody else wants to 8v8. And because nobody wants to play your style you want to change the game for everyone else.

No thanks.
Fri 25 Jan 2019 8:08 PM by relvinian
Even if you want to 8 man you can dominate task areas.

BTW, as a solo visible player i don't expect 8 man teams to ignore me and i won't ignore them.

I have never been ignored by any enemy on this server. 8 man groups here have no morale high ground and they are just more reds.
Fri 25 Jan 2019 8:33 PM by defiasbandit
relvinian wrote:
Fri 25 Jan 2019 8:08 PM
Even if you want to 8 man you can dominate task areas.

BTW, as a solo visible player i don't expect 8 man teams to ignore me and i won't ignore them.

I have never been ignored by any enemy on this server. 8 man groups here have no morale high ground and they are just more reds.

There should be special Events or something. Ways we can better tell stories in the Frontiers.
Fri 25 Jan 2019 8:42 PM by chryso
relvinian wrote:
Fri 25 Jan 2019 8:08 PM
I have never been ignored by any enemy on this server.

During Beta there were times when groups of both Albs and Hibs ran by me and left me alone when I was solo in the frontier.
It hasn't happened since live.
Fri 25 Jan 2019 8:58 PM by opossum12
defiasbandit wrote:
Fri 25 Jan 2019 7:22 PM
There needs to be more reasons for players to be in non-task frontiers. Make caravans rewards much better so more players kill them. Add feather farming mob camps. Increase the XP bonus for farming in the frontiers. Personal tasks for small man or solo players in specific zones in the frontiers.

Well the tasks originated in Beta from the fact that the frontiers were empty and that people were complaining that there was no action. So what you are saying is to spread out action. Might as well remove tasks then, but we do want the bonus at low RR. I do understand that with this high population (compared to the 2-300 that were playing beta), it turns the task zones into a big zerg fest.

At one point groups would go in Phoenix discord and say "group X is now roaming Odin's Gate", which is allowed. I'm not sure how the new Discord structure helps with that, post that in general?

I think the "attack keep X" and "defend keep X" are the worst tasks because they carry over for ever, and it seems like there isn't a big enough incentive to actually take the keep. People run up to keep, suicide to guards, then do something else. Because of the way the task is designed (timer base), it makes that task last forever.

I mean we want people to go to keeps, it focuses traffic and you can hit people going/leaving the keeps, but I suppose we actually want people to attack and take the keep? I'm not sure what's the reward for actually taking the keep, but make it 1000 feathers for everybody that took the keep (1 mandatory hit on the lord) and you'll see people actually try to complete it instead of waiting for the timer to end.
Fri 25 Jan 2019 9:17 PM by defiasbandit
opossum12 wrote:
Fri 25 Jan 2019 8:58 PM
defiasbandit wrote:
Fri 25 Jan 2019 7:22 PM
There needs to be more reasons for players to be in non-task frontiers. Make caravans rewards much better so more players kill them. Add feather farming mob camps. Increase the XP bonus for farming in the frontiers. Personal tasks for small man or solo players in specific zones in the frontiers.

Well the tasks originated in Beta from the fact that the frontiers were empty and that people were complaining that there was no action. So what you are saying is to spread out action. Might as well remove tasks then, but we do want the bonus at low RR. I do understand that with this high population (compared to the 2-300 that were playing beta), it turns the task zones into a big zerg fest.

At one point groups would go in Phoenix discord and say "group X is now roaming Odin's Gate", which is allowed. I'm not sure how the new Discord structure helps with that, post that in general?

I think the "attack keep X" and "defend keep X" are the worst tasks because they carry over for ever, and it seems like there isn't a big enough incentive to actually take the keep. People run up to keep, suicide to guards, then do something else. Because of the way the task is designed (timer base), it makes that task last forever.

I mean we want people to go to keeps, it focuses traffic and you can hit people going/leaving the keeps, but I suppose we actually want people to attack and take the keep? I'm not sure what's the reward for actually taking the keep, but make it 1000 feathers for everybody that took the keep (1 mandatory hit on the lord) and you'll see people actually try to complete it instead of waiting for the timer to end.

Good feedback. The server is at its best when every frontier zone has action. I am not suggesting removing realm tasks, however the keep and dominate flag task seem superfluous.

Having more reasons and incentives right now for players to spend time in all the frontiers is good. XP tasks in the frontiers are goo, but why not more farming or collection tasks at level 50 in the frontiers. Maybe mob camps that drops feathers?
Fri 25 Jan 2019 10:31 PM by Spraggon
Tasks have been an amazing addition to the server. It's going to be the mechanic that keeps casual players going on this server years from now. There's no down side to it.

1) People who don't play by 8v8 rules can enjoy the tasks, jam on fights at will and enjoy themselves.
2) People who want 8v8 culture can play against each other in non task zones, they literally have 2 zones where no one who disagrees with 8v8 rules will be.

This is only bad for people who think they are entitled to not be added on AND get task RP bonus AND don't want to fight competition near their RR.
Sat 26 Jan 2019 7:54 AM by krycek
People aren't forced to do these tasks. If you're not seeing other 8 man's in the non task frontiers, maybe that mean's the task's are working as intended.
Sat 26 Jan 2019 11:38 AM by Jockekanske
why would someone choose to be in any other zone if there is no extra incentive to be there, when there is incentives to be in another certain zone ? i can run solo visible in other "task zones" and not be able to find anyone for hours, i personally think the "tasks" can be in all 3 zones without any issue, like "oh there is to many hibs in Odins atm for us, maybe we can try go to Emain and get some action there"
Sat 26 Jan 2019 12:30 PM by keen
Tasks are best for casuals and for 8men. Casuals can just go there and derp around. 8men can just avoid the task zone and have all other zones more empty to have better chances for good fights. Don't see how tasks are bad for either side but being an advantage for both.
Sat 26 Jan 2019 1:52 PM by Magesty
Ah yes, another one of these threads.

How many servers need to have their playerbase fade to nothing until 8v8 players realize that their style of gameplay is nothing short of cancerous?

Personally, I’d rather not have yet another server where the extent of the RvR action after a few months is the same 3-5 guild groups jerking each other off and a few stealthers camping Emain.

Sadly, this is what happens when the two most selfish styles of gameplay are the most highly rewarded.

The task system may not be perfect, but it is already doing a good job of engaging the casual playerbase in RvR and allowing them to actually play the game. I know it’s not fun for the wolves when the sheep aren’t coming out in equal numbers to be slaughtered over and over again, but guess what? It means there is a chance that the flock will last more than a month or two.
Sat 26 Jan 2019 3:22 PM by Runental
Its just zerg or nothing. Nothing between. The server starst to get disapointing.
Sat 26 Jan 2019 5:01 PM by Magesty
Runental wrote:
Sat 26 Jan 2019 3:22 PM
Its just zerg or nothing. Nothing between. The server starst to get disapointing.

That’s not true, and even if it were it’s far better than a casual player’s usual cycle on a free shard which has previously consisted mostly of sitting at primary keeps LFG, finding a PUG filled with other weak players, and then getting rolled by better equipped and better organized 8mans until they eventually quit. Or, alternatively, trying to solo or small man and either getting killed by borderline afk stealthers who only engage 100% winnable fights or rolled by full groups who chase them to the ends of the earth because they can’t actually kill anything else with equal numbers.

In my short time RvRing I’ve already had a ton of solid fights, and I think the devs will continue to improve the tasks and incentivize things like the caravans to create a more engaging /RW.
Sat 26 Jan 2019 8:03 PM by Runental
Bullshit. 2 Zones are empyt and one is just zerged- play rvr to get an overview.
Sun 27 Jan 2019 9:03 AM by Squishy
There should be maybe 2 Tasks. Each for a Map. The Zerg might split up a bit so it doesnt get that much zergy. ATM everyone chases that Task and its Sad having 2 Maps empty all the time. Wish more solo play.
Sun 27 Jan 2019 2:01 PM by moe_Jiller
Hey Runental i dont remember you complaining about a very zergy start and boringness of the Server at uthgard where even more zergs took Place.

What has changed?
Sun 27 Jan 2019 3:40 PM by Salviati
Best solution is to remove tasks altogether and let people fail. This equity/equality bullshit is out of hand.
Sun 27 Jan 2019 3:59 PM by Afuldan
Once 8 man groups stop getting bonuses from the tasks, RvR will balance out as those groups stop chasing the free RP bonuses and start roaming/ focusing on keeps.

The zergs below rr5 will still chase the tasks. How many groups are above rr5 right now?
Mon 28 Jan 2019 4:03 AM by rubaduck
The problem without tasks is the most obvious: people will only go Emain. The tasks rotate the worst of the Zerg but still keep all the other zones intact.

For some; especially those who arrived here now, should know that the task has been tweaked and turned to a great extend to allow people who don’t want to be a part of the Zerg to have enough to do in the beta. The relics can draw people away from them as we saw last night.

The underpop bonus is annoying right now, as most of the servers are more or less equal, and it did more sense to have it on beta when the pop were skewered. Should be toggled off for in my opinion.
Mon 28 Jan 2019 4:37 AM by relvinian
Afuldan wrote:
Sun 27 Jan 2019 3:59 PM
Once 8 man groups stop getting bonuses from the tasks, RvR will balance out as those groups stop chasing the free RP bonuses and start roaming/ focusing on keeps.

The zergs below rr5 will still chase the tasks. How many groups are above rr5 right now?

Nope. They will still go there and farm people.

Choke points like keep defense tasks or milegates funnel rps like a fish trap funnels little fish.
Mon 28 Jan 2019 6:47 AM by Sofely
Phoenix needs to satisfy casuals players to stay alive for long time.
Phoenix doesnt need to satisfy elitiste 8man groups at all to stay alive for long time.

As simple as that.

Tasks are awesome, easy and funny way to get Rps.
Mon 28 Jan 2019 10:34 AM by Guetzli
I can only speak for myself but i already had a ton of funs with the tasks usually in pug groups. It’s nice to see action in all the zones except emain all day long. I fought with the zerg, against the zerg and also encountered 8v8 and 8v16 / 16v8.
I like it. A lot of action and always the danger of running into the zerg which is always close.
Mon 28 Jan 2019 11:07 AM by Tavi
Magesty wrote:
Sat 26 Jan 2019 1:52 PM
Ah yes, another one of these threads.

How many servers need to have their playerbase fade to nothing until 8v8 players realize that their style of gameplay is nothing short of cancerous?

Personally, I’d rather not have yet another server where the extent of the RvR action after a few months is the same 3-5 guild groups jerking each other off and a few stealthers camping Emain.

Sadly, this is what happens when the two most selfish styles of gameplay are the most highly rewarded.

The task system may not be perfect, but it is already doing a good job of engaging the casual playerbase in RvR and allowing them to actually play the game. I know it’s not fun for the wolves when the sheep aren’t coming out in equal numbers to be slaughtered over and over again, but guess what? It means there is a chance that the flock will last more than a month or two.

Qft.
Lets not kill this server by listening to the elitists, they are def not the ones keeping this server alive!
Mon 28 Jan 2019 1:06 PM by Schett
I would like to see them doing it like Warhammer RoR server is doing with zones.
When the GMs see there’s a lot of people in one zone they open the other zones.

So for this server it could work similar but tasks would start in another zone based on population in rvr
Mon 28 Jan 2019 3:05 PM by Ardri
Hector wrote:
Fri 25 Jan 2019 2:35 PM
@Raunz only wants to remove tasks/underpop so his guild can just outgain the casuals who don't play 24/7 like Los Boyos del Moms Basement.

Los Boyos del Moms Basement

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