Can wel talk about the Wizard?

Started 20 Jan 2019
by Isenx
in Albion
Hi,
I'm about to up 50, i've been an icer for most of my leveling for obvious reasons but now is the time to chose the best options for lvl50.
Since respec are quite expensive at the moment, i don't know what to do.
Stay ice and do mostly pve, wouldn't it be better to have some good RA's to make it more efficient? but how to increase ranks without the ability to grp?
Fire seems a little bit weak. Not strong in PVP or PVE
Hybrid Ice 39 / 37 earth seems interesting in pvp and decent in PVE but it will be some kind of weak compared to full ice in pve or another caster (cabalist) in pvp.

What is the best option ?
Thank you
Sun 20 Jan 2019 3:12 PM by Mike504
Ice is pretty weak as primary spec for rvr as is fire outside of keep fights. Best option is probably earth either 46 for cold debuff and last bolt or 49 for aoe dot and rest ice. This gives you the most utility includingnearsight, two bolts, spec single target and aoe dot, cold debuff for baseline ice nuke (will hit harder than if specced full ice with no debuff), moderate pbae for clearing pets and aoe root. 46 or 49 earth depends on if you would rather have aoe dot or higher level pbae.

It's actually a pretty good spec now, main issue is just that albions casters are split between more damage types so making assist trains requires a little more planning.
Sun 20 Jan 2019 3:54 PM by Renork
Earth is superior to both ice and fire due to being able to debuff your own damage. You also have an aoe root, aoe dot, nearsight, aoe snare, bolt (debuffed bolting clothies was hilarious during i50 beta :^)) . Of course, ice is the pve spec for obvious reasons (pbaoe does not go through doors, so it has very minimal use).

Despite earth being a decent line, most groups will go for the standard cabalist + sorc comp. though.
Sun 20 Jan 2019 6:39 PM by Isenx
The aoe dot is a myth, it doesn't exist. it's a bug ?
Sun 20 Jan 2019 8:57 PM by Mike504
Isenx wrote:
Sun 20 Jan 2019 6:39 PM
The aoe dot is a myth, it doesn't exist. it's a bug ?

In that case makes picking apec easier. No need to go to 49 in earth.
Sun 20 Jan 2019 9:27 PM by Paulberios
I would only play a wizard in large scale zerg/siege rvr. Not the strongest class in small/8 man. They shine in large scale regardless of spec
Mon 21 Jan 2019 8:15 AM by Tavi
I would have said get yourself inspiried by yt ( https://youtu.be/BX5CkSEwoKM ) but we dont have buffbots here, so no solo action for most of the classes.

Imo pick fire for zerg and random groups and earth for some serious stuff.
Mon 21 Jan 2019 10:54 AM by MacPrior
Fire wizz is very strong without debuff too.
Ice wizz is a good caster if a group use cold debuff.
Earth line has most utilities but lack of matter dd. The aoe snare-debuff-dd has very low delve damage.
I would skill a wizz perhaps 45 Earh for a cold debuff. You still have highest ns, GTAE, AE-root.
Remaining points in 29 Cold Magic. Primary use - NS- AE-Root - Cold Debuff - Cold Base DD.
You still have 2 Bolts for kiting enemies or for keep defences. And a PBAE Bomb with 179 delve.
Mon 21 Jan 2019 4:09 PM by Durrty
Earth is probably a bad pick! I would probably prefer an ice wizard over a fire in my group while RvRing, but that's personal preference!

As a tip to future 50 Wizards that aren't templated or got alts for farming pve content for template ->

DONT LEVEL TO 50!

This might sound a bit stupid, but if you think about it, it's straight genius!
Level to 49.95~ and do /xp off.

Enjoy being able to swap between fire, earth and ice indefinately until you have your template created!

Bolt those pesky lurikeens and kobolds from the walls of your mighty keeps or bomb the inferior races of the Firbolg or Troll through the gates (RP racism allowed, yo!), blow up pesky dragon underlings with pin point precision ice bombs just to finish off over a hot brazier of burning yellow con mobs after solo bolt action farming!

Once you're ready and know what you want to do, /xp on and hit the big 5-0!

The epic armor for casters arent really too crucial! Rogs are mighty fine on Phoenix!
Tue 22 Jan 2019 2:40 AM by Zansobar
Durrty wrote:
Mon 21 Jan 2019 4:09 PM
Earth is probably a bad pick! I would probably prefer an ice wizard over a fire in my group while RvRing, but that's personal preference!

As a tip to future 50 Wizards that aren't templated or got alts for farming pve content for template ->

DONT LEVEL TO 50!

This might sound a bit stupid, but if you think about it, it's straight genius!
Level to 49.95~ and do /xp off.

Enjoy being able to swap between fire, earth and ice indefinately until you have your template created!

Bolt those pesky lurikeens and kobolds from the walls of your mighty keeps or bomb the inferior races of the Firbolg or Troll through the gates (RP racism allowed, yo!), blow up pesky dragon underlings with pin point precision ice bombs just to finish off over a hot brazier of burning yellow con mobs after solo bolt action farming!

Once you're ready and know what you want to do, /xp on and hit the big 5-0!

The epic armor for casters arent really too crucial! Rogs are mighty fine on Phoenix!

You only get unlimited respecs until you are level 50...OR RR3...
Tue 22 Jan 2019 2:58 AM by t0beyeus
I think

48 Earth / 24 Ice - With this spec you can Debuff Matter for your DoT and Earth Spec Bolt and you can Debuff Cold for your Ice Baseline DD. The spec points in Ice are really just to lower the variance of your Ice Baseline DD. (Miss the Disease that Live Ice Wizards have, the utility is wonderful) Your Fire Baseline Bolt will have high variance so it will do random I wouldn't bother using it.

or

46 Earth / 28 Fire. - With this spec you can Debuff Heat for your Fire Baseline DD. You also lower the variance on the Fire Baseline DD and the Baseline Fire Bolt. You then have the Earth Specline Bolt also.
Tue 22 Jan 2019 1:05 PM by spell
t0beyeus wrote:
Tue 22 Jan 2019 2:58 AM
46 Earth / 28 Fire. - With this spec you can Debuff Heat for your Fire Baseline DD. You also lower the variance on the Fire Baseline DD and the Baseline Fire Bolt. You then have the Earth Specline Bolt also.

Fire baseline DD is 171 delve instead of 179 of cold o believe which is why cold is a better choice IMO even though your bolt variance would be better.
Thu 24 Jan 2019 12:57 PM by Word
You really need that last bolt in the fire line imho.
Thu 24 Jan 2019 1:38 PM by Seigmoraig
spell wrote:
Tue 22 Jan 2019 1:05 PM
t0beyeus wrote:
Tue 22 Jan 2019 2:58 AM
46 Earth / 28 Fire. - With this spec you can Debuff Heat for your Fire Baseline DD. You also lower the variance on the Fire Baseline DD and the Baseline Fire Bolt. You then have the Earth Specline Bolt also.

Fire baseline DD is 171 delve instead of 179 of cold o believe which is why cold is a better choice IMO even though your bolt variance would be better.

Cold is a better choice because you would most likely want to be paired with a cold Theurgist so you can debuff 2 for 1
Sat 26 Jan 2019 5:40 AM by Losse
So, anyone been playing earth? I think im gonna try 48 earth and rest fire... Is this all tinfoil hatting or are there any in rvr trying it out?

Also, the AOE dot at 49 is in. I just casted it on a target dummy.
Sat 26 Jan 2019 5:54 AM by GloomNickel
is anyone else not able to logi? i cant get the client to work
Sun 27 Jan 2019 9:05 AM by imamo
earth spec debuffs are really only good for your damage. only theur or reaver may benefit from it which will rarely happen. so point is taking ns and required resist debuff from earth then invest your point into damage.

according to my tests: 44 earth (-50 resist) and 31 fire (baseline dd) deals almost same as 34 earth (-30 resist) and 41 fire.
i found 35 earth 41 fire most efficient. you have yellow heat resist, yellow ns, yellow dot, great fire nuke and bolt.
44 earth 31 fire is viable but you are missing damage. actually you become more depended to resist debuff. in some cases there will be no time cast debuff or target resists it or purge it. this will gimp your damage really bad. at 41 fire, this is not problem as much as 31 fire.

as with 41 fire your baseline dd has no variance and deals same damage with 37 fire spec nuke. but baseline is 0,2 sec faster. with 41 fire 35 earth spec you still have yellow ns, yellow heat resist reduff, great dd and second best fire bolt.

small benefit but worth to mention; most of players ignore fire resist in their template because they rarely encounter fire damage dealer at rvr.
Mon 28 Jan 2019 9:14 AM by spell
imamo wrote:
Sun 27 Jan 2019 9:05 AM
earth spec debuffs are really only good for your damage. only theur or reaver may benefit from it which will rarely happen. so point is taking ns and required resist debuff from earth then invest your point into damage.

according to my tests: 44 earth (-50 resist) and 31 fire (baseline dd) deals almost same as 34 earth (-30 resist) and 41 fire.
i found 35 earth 41 fire most efficient. you have yellow heat resist, yellow ns, yellow dot, great fire nuke and bolt.
44 earth 31 fire is viable but you are missing damage. actually you become more depended to resist debuff. in some cases there will be no time cast debuff or target resists it or purge it. this will gimp your damage really bad. at 41 fire, this is not problem as much as 31 fire.

as with 41 fire your baseline dd has no variance and deals same damage with 37 fire spec nuke. but baseline is 0,2 sec faster. with 41 fire 35 earth spec you still have yellow ns, yellow heat resist reduff, great dd and second best fire bolt.

small benefit but worth to mention; most of players ignore fire resist in their template because they rarely encounter fire damage dealer at rvr.

Hib and Mids do NOT ignore Heat resists. Nearly most 8 man groups have at least 42% resist after Druid/Shaman resists. Let’s not include random noob players that don’t have a template yet but actual groups.

Anyone even consider 48 Earth to 50% matter debuff for your matter bolt? That alone should be deadly as I assume it’s 309 delve, haven’t checked. Debuff matter, dot, cast bolt and start DD even without heat/cold debuff and you’re probably instant gibbing the light armor wearer with that spike damage.
Mon 28 Jan 2019 12:45 PM by imamo
spell wrote:
Mon 28 Jan 2019 9:14 AM
Hib and Mids do NOT ignore Heat resists. Nearly most 8 man groups have at least 42% resist after Druid/Shaman resists. Let’s not include random noob players that don’t have a template yet but actual groups.

if i had to choose a resist not to cap; i would pick heat as most players do. fire wiz and light menta is the threat for that type damage. no need to tell how rare you encounter them at rvr as i mentioned.
as i said small benefit. here we have high util items that helps you get cap all stats resist easy anyway.

spell wrote:
Mon 28 Jan 2019 9:14 AM
Anyone even consider 48 Earth to 50% matter debuff for your matter bolt? That alone should be deadly as I assume it’s 309 delve, haven’t checked. Debuff matter, dot, cast bolt and start DD even without heat/cold debuff and you’re probably instant gibbing the light armor wearer with that spike damage.

i did.
it hits like 750 at level 50 cap resist dummy. i did 500+ even 750 to players. single dot ticks 180 and level 49 aoe ticks around 250 on debuffed target. but those dots do not stack due to being in same spec line.
at 48 earth you have only bolt in your arsenal. you have no nuke that matter much. so if you want to hurt with that bolt you MUST use 50 matter debuff. that means you will loose bolt range advantage. most targets will be not available to be hit by bolt for being in melee (theur pet, mini pet, caba pet, tanks, melees etc.),

(*pro tip: if you are playing bard, and enemy is preparing bolt that you cant rupt, release charmed pet like you do to break mezz, you will also avoid bolt for being in melee combat. i think same aplies to menta.)

it can be also blocked which happened to me yesterday(solo warrior blocked it with %58 block chance). if want to use fire or cold nuke, damage variance will hurt and you find your self you also need to debuff heat or cold.
dots are not to mention imho. useless at rvr, just pick aoe to leech rp at zerks maybe.
Mon 28 Jan 2019 1:20 PM by spell
imamo wrote:
Mon 28 Jan 2019 12:45 PM
spell wrote:
Mon 28 Jan 2019 9:14 AM
Hib and Mids do NOT ignore Heat resists. Nearly most 8 man groups have at least 42% resist after Druid/Shaman resists. Let’s not include random noob players that don’t have a template yet but actual groups.

if i had to choose a resist not to cap; i would pick heat as most players do. fire wiz and light menta is the threat for that type damage. no need to tell how rare you encounter them at rvr as i mentioned.
as i said small benefit. here we have high util items that helps you get cap all stats resist easy anyway.

spell wrote:
Mon 28 Jan 2019 9:14 AM
Anyone even consider 48 Earth to 50% matter debuff for your matter bolt? That alone should be deadly as I assume it’s 309 delve, haven’t checked. Debuff matter, dot, cast bolt and start DD even without heat/cold debuff and you’re probably instant gibbing the light armor wearer with that spike damage.

i did.
it hits like 750 at level 50 cap resist dummy. i did 500+ even 750 to players. single dot ticks 180 and level 49 aoe ticks around 250 on debuffed target. but those dots do not stack due to being in same spec line.
at 48 earth you have only bolt in your arsenal. you have no nuke that matter much. so if you want to hurt with that bolt you MUST use 50 matter debuff. that means you will loose bolt range advantage. most targets will be not available to be hit by bolt for being in melee (theur pet, mini pet, caba pet, tanks, melees etc.),

(*pro tip: if you are playing bard, and enemy is preparing bolt that you cant rupt, release charmed pet like you do to break mezz, you will also avoid bolt for being in melee combat. i think same aplies to menta.)

it can be also blocked which happened to me yesterday(solo warrior blocked it with %58 block chance). if want to use fire or cold nuke, damage variance will hurt and you find your self you also need to debuff heat or cold.
dots are not to mention imho. useless at rvr, just pick aoe to leech rp at zerks maybe.

Bards can't charm a pet. Why would you bolt a warrior? Why I mention light armor wearer. Example, Valewalkers meleeing get ripped by bolts. It's about spike DPS so they cant get a heal in, so Im always DD range of a target I plan to kill using bolt+DD combo. No different than any caster class that has to be DD range. Double bolt is only for zerg standoffs and keeps.

If you debuff matter and fire, then drop a dot and DD away, its no joke having 180 damage ticks on melee between your 400 nukes. Thats like 680 damage a cast on a tank minimum without crits. Main thing is hurting variance by going 48.

Spike and stacking damage, I wouldnt call dot a waste if the plan to pressure their healers to blow instants or greaters on their melee.

If youre double bolting only or using single dot alone, playing the class wrong.
Mon 28 Jan 2019 1:46 PM by Koljar
imamo wrote:
Mon 28 Jan 2019 12:45 PM
if i had to choose a resist not to cap; i would pick heat as most players do. fire wiz and light menta is the threat for that type damage. no need to tell how rare you encounter them at rvr as i mentioned.
Hib baseline nuke is heat which is exactly what an ench will debuff before baseline stun-n-gunning you down. Well - not that healing against an ench-menta-debuffnuking duo would work out that well...
Mon 28 Jan 2019 2:24 PM by Renork
Koljar wrote:
Mon 28 Jan 2019 1:46 PM
imamo wrote:
Mon 28 Jan 2019 12:45 PM
if i had to choose a resist not to cap; i would pick heat as most players do. fire wiz and light menta is the threat for that type damage. no need to tell how rare you encounter them at rvr as i mentioned.
Hib baseline nuke is heat which is exactly what an ench will debuff before baseline stun-n-gunning you down. Well - not that healing against an ench-menta-debuffnuking duo would work out that well...

and light ments are actually very common since they fit with the chanter debuff meta, lol.
Mon 28 Jan 2019 6:50 PM by t0beyeus
Seigmoraig wrote:
Thu 24 Jan 2019 1:38 PM
spell wrote:
Tue 22 Jan 2019 1:05 PM
t0beyeus wrote:
Tue 22 Jan 2019 2:58 AM
46 Earth / 28 Fire. - With this spec you can Debuff Heat for your Fire Baseline DD. You also lower the variance on the Fire Baseline DD and the Baseline Fire Bolt. You then have the Earth Specline Bolt also.

Fire baseline DD is 171 delve instead of 179 of cold o believe which is why cold is a better choice IMO even though your bolt variance would be better.

Cold is a better choice because you would most likely want to be paired with a cold Theurgist so you can debuff 2 for 1

It will debuff the Theurgist's Baseline DD but their main opening spellcasting will be creating Ice Pets which deal Spirit damage not Cold damage.
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