As topic.
I think is not a good idea.
Classic way was better
I think is not a good idea.
Classic way was better
Salviati wrote: ↑Fri 18 Jan 2019 4:06 AMYep, it's a terrible system in place now, and makes it next to impossible for standard melee to get off its reactionary styles. Someone who thought it was a good idea didn't think it through too thoroughly. But there's a lot of that going on around here.
Bradekes wrote: ↑Fri 18 Jan 2019 11:29 AMThe way they described it in their post made it sound like it gave you an extra 3 second window to use your reactionary making it easier to pull off said reactionary. I wish that was how it worked but it instead punishes slow weapon users and people without haste/celerity which isnt fair. It's a broken system that doesn't add value.
Sepplord wrote: ↑Fri 18 Jan 2019 12:32 PMHow does it punsih slow weapon users?
Cadebrennus wrote: ↑Fri 18 Jan 2019 3:33 PMSlow weapon vs slow weapon, neither one will be able to get a reactionary against each other, which is just plain stupid.
Isavyr wrote: ↑Fri 18 Jan 2019 4:17 PMCadebrennus wrote: ↑Fri 18 Jan 2019 3:33 PMSlow weapon vs slow weapon, neither one will be able to get a reactionary against each other, which is just plain stupid.
Using the fastest 2handers and quickness buffs, most players can reliably counter-attack within the three second swing speed--assuming worst case scenario that the player evades/parries JUST AFTER they swung. But more likely, players will get the counter-attack by queueing back-up styles. But this "nerf", if you will, doesn't affect two-handers a lot, as they weren't chain-styling reactionaries.
Let's look at the common application of where this matters--evade stuns, and assassins. You stun them, and then start chaining incredibly hard-hitting evade reactionary styles. Isn't the stun enough of an advantage? This change seems to make melee fights more competitive
I've read the complaints, some of which are just dead wrong, but haven't seen a substantive argument against this change.
Cadebrennus wrote: ↑Fri 18 Jan 2019 6:24 PMEx: with regular reactionary (not the 3 second bullshit) a Spear Hero will have to fight a 2.7 speed dial wielding Mercenary differently than he would fight a Pole Armsman.
Isavyr wrote: ↑Sat 19 Jan 2019 2:59 AMCadebrennus wrote: ↑Fri 18 Jan 2019 6:24 PMEx: with regular reactionary (not the 3 second bullshit) a Spear Hero will have to fight a 2.7 speed dial wielding Mercenary differently than he would fight a Pole Armsman.
You say this change leads to predictable tedium. And then even give an example--but don't spell out how it's actually different. How would the hero fight the merc differently having the 3-second window vs no 3-second window? In both cases they queue their backup attacks and hope they trigger.
Isavyr wrote: ↑Sat 19 Jan 2019 9:37 AMSo, without this change, a hero would need to switch to shield, slow down the enemy's attack speed, and then hope for a reactionary. I don't think there truly are differences in the scenario you pointed out because:
1) Using a dehaste on enemy is preferential, regardless of reactionary window.
2) The hero is going to queue backup style in both scenarios, and will get it off some of the time, but not all of the time, in both.
By and large, this change seems to negatively affect the assassins and buff the 2handed users. Since reactionary spam seems quite silly, and 2 handers are very penalized from using their styles vs an assassin, it seems perfectly OK to me.
Cadebrennus wrote: ↑Sat 19 Jan 2019 4:59 PMIt is still something that pushes everyone towards the slowest weapons possible.
Isavyr wrote: ↑Sun 20 Jan 2019 3:49 PMCadebrennus wrote: ↑Sat 19 Jan 2019 4:59 PMIt is still something that pushes everyone towards the slowest weapons possible.
This is the case anyway, so nothing new. 2-hander users like the frontal burst offered by a slow two-hander. If you have several people hit a target simultaneously with slow weapons, it dies. And likewise, again, they still maintain the same disadvantage. Too slow of a 2-hander will sometimes miss their reactionary window. And regarding dual wielders, the slower the MH (and faster OH), the more haste effect gained from dual wield, so this is also always desirable up to a point.
However, fast weapons still have their advantages--quicker to a reactionary style, and I believe you can reactionary style multiple times during that 3-second reactionary window with faster weapons.
Cadebrennus wrote: ↑Sun 20 Jan 2019 5:09 PMWith CD and DW the offhand averages with the mainhand only if it is an unstyled swing and both hands swing. If it is a styled swing then it ALWAYS uses the mainhand speed. Tested and confirmed. Details in my Ranger Guide.
Isavyr wrote: ↑Sun 20 Jan 2019 7:43 PMCadebrennus wrote: ↑Sun 20 Jan 2019 5:09 PMWith CD and DW the offhand averages with the mainhand only if it is an unstyled swing and both hands swing. If it is a styled swing then it ALWAYS uses the mainhand speed. Tested and confirmed. Details in my Ranger Guide.
I'm fairly sure that's nonsense. I tested it, and found the opposite conclusion. In addition, someone on staff wrote the same; I think Gruennes said that only dual attacks (where both weapons strike simultaneously) receive the haste benefit.
I don't see what in your youtube channel supports the opposite. Could you link exact video with timestamp?
gruenesschaf wrote: ↑Sun 20 Jan 2019 11:52 PMOr he may have used other sources and not tested it on live. If you can provide a source with your findings it might be changed although it really would be just another completely nonsensical thing just like the nnf SoS breaking behavior.
All sources I find say the same thing and is how it works here: la/dw/cd haste effect is precisely the same and always happens when both weapons swing, which in case of la is with every swing and in case of dw/cd not every swing: When both weapons swing the average of their modified speed is the delay to the next swing.
If what you say is actually true everyone should be running around with the fastest possible mainhand and slowest possible offhand as that would yield the highest dps when frontload doesn't matter, ie in pve. That's a rather outlandish claim and really goes counter to all other information regarding dw/cd and would hence require some rather good proof to be considered, not only because it goes counter all available information but also because it's just completely nonsensical mechanic wise. However, I wouldn't be too surprised if it were true given how little common sense or even internal consistency matters for some daoc mechanics.
Isavyr wrote: ↑Mon 21 Jan 2019 9:57 AMWhat's strange is that in your above URL ("evidence" that you're correct), you used Talsyra's website to back your claim, yet Talsyra makes a slightly different claim than you--they claim dual wield attacks use averaged attack speed when both weapons attack, while you claim unstyled attacks receive the average attack speed. Slight difference, but important: you both would be saying the same thing if unstyled attacks = dual swing, but that isn't always the case. Unstyled attack can be one swing only.
Talsyra drew their information from Peter Waterman, and his site can be found below. (Peter based his premises on "Wyrd", but Wyrd's website is no longer active so it's difficult to confirm how Wyrd came to any conclusions, or what tests he performed). Peter states that averaging of weapon speed is present in all forms of dual wield, though the averaging is only there when both weapons attack, and furthermore that it doesn't affect the unstyled DPS, because faster offhand now swings with longer interval--it evens out. The DPS increases because styles use the mainhand attack speed, and if you have a faster average attack speed than your mainhand speed, yet receive style bonus from the slower mainhand, you will get a damage bonus.
http://web.archive.org/web/20050207005750/http://pete.waterman.net:80/daoc/Dual-Wield.html
I found a Freddy's source as well (Freddy's isn't always right) and the only person who ran numbers came to the conclusion that an averaging of weapon speeds exist between mainhand and offhand, but he didn't specify the conditions to which it occurs (styled, unstyled, or on dual swing). Like your post, there are people agreeing with one another, yet having different opinions--which is to say consensus isn't truth.
https://forums.freddyshouse.com/threads/nightshade-celtic-dual.134040/
As Gruenes stated, having offhand play no part in dual attack swing speed is nonsensical, and your source appears conflicted, and without any supporting raw data. But let's assume you're right--why would you want such a nonsensical system?
Isavyr wrote: ↑Mon 21 Jan 2019 5:03 PMI'll repeat my last post, Cade, in hopes you aren't being obstinate:
1) Your own source disagrees with you.
2) You have provided no evidence.
Since you aren't devoted to this change for personal reasons, but are apparently only interested in the truth, prove that you're correct.
Bradekes wrote: ↑Mon 21 Jan 2019 5:18 PMEasy fix for this issue would be: Instead of 3 second reactionary, lock extra reactionary time to swing speed of the player. should be easy enough and is fair all around! That allows a single reaction and not multiple from same reaction and makes it fair for 2h users allowing them to perform a single reactionary when applicable.
gruenesschaf wrote: ↑Sun 20 Jan 2019 11:52 PMOr he may have used other sources and not tested it on live. If you can provide a source with your findings it might be changed although it really would be just another completely nonsensical thing just like the nnf SoS breaking behavior.
All sources I find say the same thing and is how it works here: la/dw/cd haste effect is precisely the same and always happens when both weapons swing, which in case of la is with every swing and in case of dw/cd not every swing: When both weapons swing the average of their modified speed is the delay to the next swing.
If what you say is actually true everyone should be running around with the fastest possible mainhand and slowest possible offhand as that would yield the highest dps when frontload doesn't matter, ie in pve. That's a rather outlandish claim and really goes counter to all other information regarding dw/cd and would hence require some rather good proof to be considered, not only because it goes counter all available information but also because it's just completely nonsensical mechanic wise. However, I wouldn't be too surprised if it were true given how little common sense or even internal consistency matters for some daoc mechanics.
Cadebrennus wrote: ↑Tue 22 Jan 2019 4:01 AMhttps://forum.playphoenix.online/viewtopic.php?f=16&t=3995&p=25212#p25212
I stand with my original assessment that a slow offhand is the way to go when fully buffed, due to better offhand damage. Because it is unstyled damage, you need to squeeze out every bit of dps you can.
Isavyr wrote: ↑Tue 22 Jan 2019 6:13 AMCadebrennus wrote: ↑Tue 22 Jan 2019 4:01 AMhttps://forum.playphoenix.online/viewtopic.php?f=16&t=3995&p=25212#p25212
I stand with my original assessment that a slow offhand is the way to go when fully buffed, due to better offhand damage. Because it is unstyled damage, you need to squeeze out every bit of dps you can.
Thanks for following through on your claim.
If all you did was unstyled damage, you might be right in saying that a slower offhand gives you a tiny advantage. But you likely don't--you style. And styling, according to the old data, used mainhand speed to calculate style damage, giving you a damage bonus when using a fast offhand. Gruenes can speak to whether this is the case on Phoenix--I'm not really familiar with the patchnote changes and whether or not this was ever fixed or if different reasons account for fast oh/slowmh being ideal.
PingGuy wrote: ↑Wed 23 Jan 2019 9:13 PMSo how did it work originally? Because I can't tell if it's better or worse, I only know it's working fine for me this way.
I'm playing a Blademaster with around 2.6 speed on both weapons, and I never miss out on any reactionaries now. Even if I have an actual miss on an evade style, sometimes I can get a second shot at it if I'm quick enough.
I get that it affects different delays differently, I'm just not seeing an issue on this end of the range.
inoeth wrote: ↑Thu 24 Jan 2019 10:19 AM
i am really glad one does not have to struggle with ppl who abuse game mechanics, this is just like strafing.
and i really hope all those ppl who tend to do so, leave the server.
not everyone has 5 hands, macro keyboards and is willing to squeeze out the last little advantage.
btw didnt you want to leave the server in december? why are you still here if you dont like it... you alrdy must have felt into absolute boredom.
thank you phoenix staff for making the game like this, i enjoy
Cadebrennus wrote: ↑Thu 24 Jan 2019 10:28 AMinoeth wrote: ↑Thu 24 Jan 2019 10:19 AM
i am really glad one does not have to struggle with ppl who abuse game mechanics, this is just like strafing.
and i really hope all those ppl who tend to do so, leave the server.
not everyone has 5 hands, macro keyboards and is willing to squeeze out the last little advantage.
btw didnt you want to leave the server in december? why are you still here if you dont like it... you alrdy must have felt into absolute boredom.
thank you phoenix staff for making the game like this, i enjoy
If you're going to libel someone by posting a false quote at least try to be clever.
My guild members asked me to stay as did many members of the stealther community, who also asked me to continue to provide guidance in game and via the Ranger Guide.
I am still actively running tests and posting data and staying in contact with the developers regarding said data. What is your contribution other than attacking people in the forum?
inoeth wrote: ↑Thu 24 Jan 2019 11:03 AMCadebrennus wrote: ↑Thu 24 Jan 2019 10:28 AMinoeth wrote: ↑Thu 24 Jan 2019 10:19 AMi am really glad one does not have to struggle with ppl who abuse game mechanics, this is just like strafing.
and i really hope all those ppl who tend to do so, leave the server.
not everyone has 5 hands, macro keyboards and is willing to squeeze out the last little advantage.
btw didnt you want to leave the server in december? why are you still here if you dont like it... you alrdy must have felt into absolute boredom.
thank you phoenix staff for making the game like this, i enjoy
If you're going to libel someone by posting a false quote at least try to be clever.
My guild members asked me to stay as did many members of the stealther community, who also asked me to continue to provide guidance in game and via the Ranger Guide.
I am still actively running tests and posting data and staying in contact with the developers regarding said data. What is your contribution other than attacking people in the forum?
you mean like posting false data and providing false information like claiming that styled dual wield never averages speed? what is this kind of contribution worth? what is this kind of "guidance" worth?
so you're playing here because other ppl want you to do so, even though you don't like it here? that tells alot about you....
all of your postings aim at conservating game mechanic flaws so you can abuse it.
Cirath wrote: ↑Thu 24 Jan 2019 7:41 PMThese exact same arguments regarding the 3 second window were brought up duting beta. Stealthers were basically told to go pound sand, the window is here and here to stay. I find it odd that people are so against the chaining of reactionaries but have no issues with the goofy hitboxxes here that allow players to land positional styles at will....
Cirath wrote: ↑Thu 24 Jan 2019 7:41 PMThese exact same arguments regarding the 3 second window were brought up duting beta. Stealthers were basically told to go pound sand, the window is here and here to stay. I find it odd that people are so against the chaining of reactionaries but have no issues with the goofy hitboxxes here that allow players to land positional styles at will....
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