Possibly changing Phoenix Eggs to also drop in Duo's

Started 24 Jan 2019
by Asaenn
in Suggestions
Hey, this is just a suggestion borne from the frustrations I've started to feel playing the last few days. I'm playing on alb but saw this happened on hib before I switched three days after server launch. It seems like the majority of leveling groups are reverting to focus pulls/pl'ing because they are the fastest way to level. This is fine but leaves a lot of people with nothing else to do but solo as all of the healers gravitate to those groups and you can't really make a proper 8m without them.

What I'm suggesting is (if its possible) changing it so the Phoenix eggs that you get as a bonus for soloing might also drop for a Duo and maybe even a Trio of players. This could be at a slightly reduced rate, or whatever balance would dictate. The last two days I've been playing solo I've noticed anywhere from 1-3 players farming the same exp items, but rather than group up because of eggs its far more effective to just stay solo. While this is mostly ok, I feel it does kind of ruin the community aspect of the game. The main purpose of the egg drop change would be to create an incentive for this sort of small man grouping. I know it could also be abused by any number already fast leveling comps such as a focus cabby/cleric but its not like accelerating their xp is going to hurt anything more in the long run and it might actually help out the people that are burning out being stuck soloing for ten or more levels.

It might not be possible or break the balance for leveling. I'm just getting tired of playing alone all the time. I'll still slog away cause I want to rvr but compared to last week the game's become a solo fest unless you're the specific cookie cutter spec and build for the fastest exp groups.

I appreciate the server though and all the quality of life. Task items are great and totally make soloing bearable. This idea was just something me and a few others in the Albion starter guild thought might be a positive change for the community. Feel free to bash it down or whatever you want. I just wanna have fun playing the game with other people and if a change like this would create more impromptu duo's/trios I don't see the harm.

Edit: I ran a test with a friend killing orange con bwagans with a theurg/sorc duo. This is probably one of the better combo's out there but numbers wise here's how it broke down.

A kill as a duo was 423k xp after all bonuses.

A kill solo was worth 396k xp. The solo kill also dropped 30 tears.

This is a 27k xp difference for grouping. We wound up leveling so the tear turn in was a level late, But one tear turn in took 22 tears and was worth 232k xp.

So, it is a numbers problem. It is just far more efficient to solo unless your duo partner basically halves your med time or something like that. I'm not going to go into any more math on it but from a short look that's the conclusion I've come to.
Thu 24 Jan 2019 4:00 PM by Tree
Well lots of people playing with spouses or family. Phoenix Eggs at half the rate sounds fair and beneficial to the server.
Thu 24 Jan 2019 4:13 PM by Magesty
No issues with this suggestion, but I’d like to add that I think grouping with 2-3 people is one of the better ways to level up in the 40s. You can easily move from task to task and don’t have to spend hours at xp item camps (thus wasting time that could otherwise be used tasking) to get the stacks you need. As you only have to kill OJs+reds to get task credit there is no need real for a healer since you should be able to easily chain pull pretty consistently with just spec buff/endo pots. Find a few mob types you haven’t done level 1&2 of in a dungeon or the frontiers and the bonus xp just rolls in.
Thu 24 Jan 2019 4:26 PM by Sepplord
Magesty wrote:
Thu 24 Jan 2019 4:13 PM
No issues with this suggestion, but I’d like to add that I think grouping with 2-3 people is one of the better ways to level up in the 40s. You can easily move from task to task and don’t have to spend hours at xp item camps (thus wasting time that could otherwise be used tasking) to get the stacks you need. As you only have to kill OJs+reds to get task credit there is no need real for a healer since you should be able to easily chain pull pretty consistently with just spec buff/endo pots. Find a few mob types you haven’t done level 1&2 of in a dungeon or the frontiers and the bonus xp just rolls in.

i agree in general, but why is the time at XP-item-camps decreased? You need twice as many items with twice as many people...
Thu 24 Jan 2019 4:36 PM by romulus
I liked phoenix eggs the first time I was leveling up. I thought they were an interesting (if quirky) way of rewarding solo players. As time went by my affection for them waned. I think the xp boost for soloists is fine, but I don't think eggs were the right way to go about it. Eggs have some drawbacks that, over time, are annoying:

* You have to return to a trainer to cash them in. Same reason that /train in the field is so popular makes turning in eggs less-than exciting.
* Nobody knows how they work! I ended up creating a macro to answer the /adv question, "How do eggs work? What do I do with them? Are they tradeable? How much XP do they give?" This is just a headache for advisors who are constantly answering the questions.
* They take up an inventory slot. Not huge, but when every slot counts, eggs are a downer.
* Most people save them up and don't turn them in during the level in which they are earned. This reduces their overall value as X eggs are equivalent to a yellow kill at level X, which when turned in at level X+1 means that they only net you X / (X + 1) %. Again might be small potatoes perhaps, but still an annoyance.

I think they should have just doubled the XP gain for soloists outright. Put an addition line in the combat log ("XP due to soloing: xxxx" to let folks know they are receiving a benefit from being solo and reduce the headache for everyone.
Thu 24 Jan 2019 4:49 PM by Magesty
Sepplord wrote:
Thu 24 Jan 2019 4:26 PM
Magesty wrote:
Thu 24 Jan 2019 4:13 PM
No issues with this suggestion, but I’d like to add that I think grouping with 2-3 people is one of the better ways to level up in the 40s. You can easily move from task to task and don’t have to spend hours at xp item camps (thus wasting time that could otherwise be used tasking) to get the stacks you need. As you only have to kill OJs+reds to get task credit there is no need real for a healer since you should be able to easily chain pull pretty consistently with just spec buff/endo pots. Find a few mob types you haven’t done level 1&2 of in a dungeon or the frontiers and the bonus xp just rolls in.

i agree in general, but why is the time at XP-item-camps decreased? You need twice as many items with twice as many people...

Sorry, I was unclear— I was comparing it to a full group. Depending on classes, however, I’d say you have a good chance at killing mobs over twice as fast with a duo than as a soloer.
Thu 24 Jan 2019 5:01 PM by Asaenn
I had another thought after posting this. It would require a little testing that I'm gonna do later with a friend. But what if the social/group bonus for xp actually does outweigh egg drop xp? That might actually be the case and then its not a numbers problem, but a community perception problem that's keeping people solo instead of grouping up in small mans. If that's the case then it might be as simple as putting something in the news and spreading the word via starter guilds and advice chat.
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