Hey, this is just a suggestion borne from the frustrations I've started to feel playing the last few days. I'm playing on alb but saw this happened on hib before I switched three days after server launch. It seems like the majority of leveling groups are reverting to focus pulls/pl'ing because they are the fastest way to level. This is fine but leaves a lot of people with nothing else to do but solo as all of the healers gravitate to those groups and you can't really make a proper 8m without them.
What I'm suggesting is (if its possible) changing it so the Phoenix eggs that you get as a bonus for soloing might also drop for a Duo and maybe even a Trio of players. This could be at a slightly reduced rate, or whatever balance would dictate. The last two days I've been playing solo I've noticed anywhere from 1-3 players farming the same exp items, but rather than group up because of eggs its far more effective to just stay solo. While this is mostly ok, I feel it does kind of ruin the community aspect of the game. The main purpose of the egg drop change would be to create an incentive for this sort of small man grouping. I know it could also be abused by any number already fast leveling comps such as a focus cabby/cleric but its not like accelerating their xp is going to hurt anything more in the long run and it might actually help out the people that are burning out being stuck soloing for ten or more levels.
It might not be possible or break the balance for leveling. I'm just getting tired of playing alone all the time. I'll still slog away cause I want to rvr but compared to last week the game's become a solo fest unless you're the specific cookie cutter spec and build for the fastest exp groups.
I appreciate the server though and all the quality of life. Task items are great and totally make soloing bearable. This idea was just something me and a few others in the Albion starter guild thought might be a positive change for the community. Feel free to bash it down or whatever you want. I just wanna have fun playing the game with other people and if a change like this would create more impromptu duo's/trios I don't see the harm.
Edit: I ran a test with a friend killing orange con bwagans with a theurg/sorc duo. This is probably one of the better combo's out there but numbers wise here's how it broke down.
A kill as a duo was 423k xp after all bonuses.
A kill solo was worth 396k xp. The solo kill also dropped 30 tears.
This is a 27k xp difference for grouping. We wound up leveling so the tear turn in was a level late, But one tear turn in took 22 tears and was worth 232k xp.
So, it is a numbers problem. It is just far more efficient to solo unless your duo partner basically halves your med time or something like that. I'm not going to go into any more math on it but from a short look that's the conclusion I've come to.
What I'm suggesting is (if its possible) changing it so the Phoenix eggs that you get as a bonus for soloing might also drop for a Duo and maybe even a Trio of players. This could be at a slightly reduced rate, or whatever balance would dictate. The last two days I've been playing solo I've noticed anywhere from 1-3 players farming the same exp items, but rather than group up because of eggs its far more effective to just stay solo. While this is mostly ok, I feel it does kind of ruin the community aspect of the game. The main purpose of the egg drop change would be to create an incentive for this sort of small man grouping. I know it could also be abused by any number already fast leveling comps such as a focus cabby/cleric but its not like accelerating their xp is going to hurt anything more in the long run and it might actually help out the people that are burning out being stuck soloing for ten or more levels.
It might not be possible or break the balance for leveling. I'm just getting tired of playing alone all the time. I'll still slog away cause I want to rvr but compared to last week the game's become a solo fest unless you're the specific cookie cutter spec and build for the fastest exp groups.
I appreciate the server though and all the quality of life. Task items are great and totally make soloing bearable. This idea was just something me and a few others in the Albion starter guild thought might be a positive change for the community. Feel free to bash it down or whatever you want. I just wanna have fun playing the game with other people and if a change like this would create more impromptu duo's/trios I don't see the harm.
Edit: I ran a test with a friend killing orange con bwagans with a theurg/sorc duo. This is probably one of the better combo's out there but numbers wise here's how it broke down.
A kill as a duo was 423k xp after all bonuses.
A kill solo was worth 396k xp. The solo kill also dropped 30 tears.
This is a 27k xp difference for grouping. We wound up leveling so the tear turn in was a level late, But one tear turn in took 22 tears and was worth 232k xp.
So, it is a numbers problem. It is just far more efficient to solo unless your duo partner basically halves your med time or something like that. I'm not going to go into any more math on it but from a short look that's the conclusion I've come to.