Shamman spec

Started 31 Aug 2018
by Smilo
in Midgard
38 aug
27 subterranean
27 healing

Blue farts and and a 235 spec heal.

Why not? What i am losing by not speccing 37 subterranean?
Discuss?

Another question is: how important is the matter resist? Would it make sense to spec
37 aug
37 subterranean
13 healing
sacrificing 8% matter resist to get a slightly better spec heal?
I dont remember the last time someone casted a matter spell on me, but i find myself healing a lot, even if its not my job.
Fri 31 Aug 2018 5:07 PM by Mura
Simple answer is that the 27 pbaoe is resisted more than the 37. The duration is moot really as generally victims will die or get cured long before it wears off.

Personally I believe that my casting time is better spent interupting and diseasing the enemy. I feel that shaman heals are pretty weak even with a heavy investment into mend, so at most I'll usually cure disease/poison and let the healers do their job.

Right now I'm 38a/37c/9m and testing 46c/22a/4m just for funsies.
Sat 1 Sep 2018 2:27 PM by Ganaka
How valuable is the group HOT? It ticks once every 4 seconds for 30 seconds, correct? The cost seems a bit high.
Sun 2 Sep 2018 12:20 AM by Mura
It modifies your natural health regen. So 1 tick every 12 sec in combat iirc.
Mon 3 Sep 2018 12:24 PM by Kaziera
46 aug 27 cave until you have the rr to boost your buffs. Then 37 37. Red sc is pretty much a must have in the melee realm.
Tue 4 Sep 2018 1:00 AM by colechar
Kaziera wrote:
Mon 3 Sep 2018 12:24 PM
46 aug 27 cave until you have the rr to boost your buffs. Then 37 37. Red sc is pretty much a must have in the melee realm.
I’m currently 38a/37c and the few times I have run in 8 man groups, there have been a few mild complaints that I didn’t have red acuity and str/con. I will be switching to 46a/27c. As stated earlier, the only loss is lower level pbae disease.
Tue 4 Sep 2018 5:03 AM by Xaiv
Going that high aug is stupid unless you know people will be running charges and endo pots. yellow s/c is fine, unless you really like playing a buff bot.

I was 38 aug, 27 cave, 27 mend until rr5 and then respeced to 37 aug, 37 cave, 13 mend.

With yellow specs you can fully buff everyone in group with yellows (minus aug healer s/c) while still being able to base dex/endo yourself with only acuity3. If people want to complain about your buffs then just tell them to run a charge or deal with it.
Tue 4 Sep 2018 5:19 AM by Kaziera
Well i would deal with it by never inviting you again. Main buffer not buffing. What a idiotic thing.
Tue 4 Sep 2018 3:02 PM by Smilo
Xaiv wrote:
Tue 4 Sep 2018 5:03 AM
I was 38 aug, 27 cave, 27 mend until rr5 and then respeced to 37 aug, 37 cave, 13 mend.

Exactly the two specs i am experimenting with.
Now that you respecced to 27 cave 13 mend how does it feel? Do you actually miss the lvl 25 spec heal?
Tue 4 Sep 2018 3:04 PM by Smilo
Kaziera wrote:
Tue 4 Sep 2018 5:19 AM
Well i would deal with it by never inviting you again. Main buffer not buffing. What a idiotic thing.

Maybe the main buffer would like to do something else other than buffing, like rupting more efficiently, kite better, help on heals... basically play the game.
But its ok if you dont want to invite us, im sure there are plenty of full AUG shammans waiting for your invite.
Tue 4 Sep 2018 8:18 PM by Xaiv
I don't really miss the higher spec heal, the base does ok for how often you need to use it.

I like having the higher cave for ae root, and even the bolt/dd/dots are nice for when you are doing keeps. (which is a lot since the rvr tasks became a thing)

"Well i would deal with it by never inviting you again. Main buffer not buffing. What a idiotic thing."
Sounds like i wouldn't be missing much.
Wed 5 Sep 2018 5:02 AM by Kaziera
Smilo wrote:
Tue 4 Sep 2018 3:04 PM
Kaziera wrote:
Tue 4 Sep 2018 5:19 AM
Well i would deal with it by never inviting you again. Main buffer not buffing. What a idiotic thing.

Maybe the main buffer would like to do something else other than buffing, like rupting more efficiently, kite better, help on heals... basically play the game.
But its ok if you dont want to invite us, im sure there are plenty of full AUG shammans waiting for your invite.

So much wrong here.

1. You argue that you rupt as shaman. Well, all the tools you have at 37 spec cave, happen to be there on 27 spec. Just with lower mana cost. Oh and the disease debuffs about 5 less str. So because of the higher spec, you waste more mana and therefore are WORSE rupter.

2. Spec heals are neglegable. In rvr there are usualy 3 situations.
You heal. Your grp prevents further dmg. The target lives.
You heal. No dmg prevention. The target lives because dmg wasnt that bad.
You heal. Target dies anyways.
Which brings me to

3. Your task as shaman is not healing after the dmg has happend. Your task is preventing dmg before it happens. Dissease the enemy tanks and break their speed to make them slower and give your casters and supps the oportunity to run. Singleroot enemy sups and casters close to each other and permarupt them with dissease.

All those roles can be done as well or even better with a low cave spec. And whe you heal, you neglect the more important interrupt and prevent dmg tasks. And if you lack conc, a bers or skald is fine with blue d/q too. And a healer with yellwow s/c.

Sorry to say so, but l2p shaman.
Sun 9 Sep 2018 11:11 PM by chryso
How much Mastery of the Arcane do you need to get your yellow buffs as good as red ones?
Thu 20 Sep 2018 6:37 AM by Kaziera
On alb its moa 9 for dex buffs.
Fri 21 Sep 2018 6:57 PM by colechar
chryso wrote:
Sun 9 Sep 2018 11:11 PM
How much Mastery of the Arcane do you need to get your yellow buffs as good as red ones?

I ran some tests in-game today. In summary, you need MoA9 (based on a little extrapolation) for yellow buffs to be as good as reds.

Here are the numbers:
Level 50 shaman specced 46 aug (red STR/CON buff) and zero points in MoA
70 = STR with no buffs
156 = STR with spec buff

Respecced shaman to 38 aug (yellow STR/CON buff and zero points in MoA
141 = STR with spec buff
142 = STR with spec buff and MoA1
144 = STR with spec buff and MoA2
145 = STR with spec buff and MoA3
146 = STR with spec buff and MoA4
148 = STR with spec buff and MoA5
149 = STR with spec buff and MoA6
151 = STR with spec buff and MoA7

At that point, I ran out of realm points, but to get to the 46aug value (156), looks like you would need MoA9.
Fri 21 Sep 2018 8:54 PM by Ganaka
colechar wrote:
Fri 21 Sep 2018 6:57 PM
chryso wrote:
Sun 9 Sep 2018 11:11 PM
How much Mastery of the Arcane do you need to get your yellow buffs as good as red ones?

I ran some tests in-game today. In summary, you need MoA9 (based on a little extrapolation) for yellow buffs to be as good as reds.

Here are the numbers:
Level 50 shaman specced 46 aug (red STR/CON buff) and zero points in MoA
70 = STR with no buffs
156 = STR with spec buff

Respecced shaman to 38 aug (yellow STR/CON buff and zero points in MoA
141 = STR with spec buff
142 = STR with spec buff and MoA1
144 = STR with spec buff and MoA2
145 = STR with spec buff and MoA3
146 = STR with spec buff and MoA4
148 = STR with spec buff and MoA5
149 = STR with spec buff and MoA6
151 = STR with spec buff and MoA7

At that point, I ran out of realm points, but to get to the 46aug value (156), looks like you would need MoA9.

It costs a total of 9 RP to get AA2 and MOA4 for 146 STR. It costs an additional 27 RP to go from MOA4 to MOA9 to get 156 STR. Did I do that math correctly? Are 27 RP equal to 10 STR points?
Fri 21 Sep 2018 9:03 PM by colechar
Ganaka wrote:
Fri 21 Sep 2018 8:54 PM
colechar wrote:
Fri 21 Sep 2018 6:57 PM
chryso wrote:
Sun 9 Sep 2018 11:11 PM
How much Mastery of the Arcane do you need to get your yellow buffs as good as red ones?

I ran some tests in-game today. In summary, you need MoA9 (based on a little extrapolation) for yellow buffs to be as good as reds.

Here are the numbers:
Level 50 shaman specced 46 aug (red STR/CON buff) and zero points in MoA
70 = STR with no buffs
156 = STR with spec buff

Respecced shaman to 38 aug (yellow STR/CON buff and zero points in MoA
141 = STR with spec buff
142 = STR with spec buff and MoA1
144 = STR with spec buff and MoA2
145 = STR with spec buff and MoA3
146 = STR with spec buff and MoA4
148 = STR with spec buff and MoA5
149 = STR with spec buff and MoA6
151 = STR with spec buff and MoA7

At that point, I ran out of realm points, but to get to the 46aug value (156), looks like you would need MoA9.

It costs a total of 9 RP to get AA2 and MOA4 for 146 STR. It costs an additional 27 RP to go from MOA4 to MOA9 to get 156 STR. Did I do that math correctly? Are 27 RP equal to 10 STR points?

My shaman is RR 3L7 so I believe that is 27 points to spend on RAs. Those 27 points got me to MoA7. I’m not sure how many additional points it would have take to go from MoA7 to MoA9. I should have paid more attention but I think it was 3 points for each additional level of MoA.
Sat 22 Sep 2018 3:59 PM by Niix
going 37 cave gets you nothing of value outside of zerg fight aoe dots.

Going 46 aug over 37 aug gives you the following:
1. Essentially aug str / con 4 for free
2. 8% heat and cold resist for free (considering how much people complain about 1% resist in their templates its insane to think 8% for entire group is not amazing)
3. You still get all the toys from cave (pbaoe disease which is mainly for interupt, who cares if it resists, 8 sec recast) and all you gain is 12 sec on aoe root (see point 1 and 2 why that's not worth it)
4. Gives option for red acuity if casters don't have charge (though they likely do and should cuz you get get charge gloves with it for 150g).
5. red damage add... sure Zzzz but still 1% dmg boost for all melee

This isn't an argument unless all you do is zerg, if that's the case then go 46 cave / 27 aug.
Sat 22 Sep 2018 6:15 PM by colechar
Niix wrote:
Sat 22 Sep 2018 3:59 PM
going 37 cave gets you nothing of value outside of zerg fight aoe dots.

Going 46 aug over 37 aug gives you the following:
1. Essentially aug str / con 4 for free
2. 8% heat and cold resist for free (considering how much people complain about 1% resist in their templates its insane to think 8% for entire group is not amazing)
3. You still get all the toys from cave (pbaoe disease which is mainly for interupt, who cares if it resists, 8 sec recast) and all you gain is 12 sec on aoe root (see point 1 and 2 why that's not worth it)
4. Gives option for red acuity if casters don't have charge (though they likely do and should cuz you get get charge gloves with it for 150g).
5. red damage add... sure Zzzz but still 1% dmg boost for all melee

This isn't an argument unless all you do is zerg, if that's the case then go 46 cave / 27 aug.

Agree with all your points and I wasn’t advocating one spec over the other. Just providing data. One thing you did not mention is you gain a higher level DD and bolt with the higher cave spec so if you were looking to solo/duo, that *might* be worth it. Anything other than that, I agree with you, 46aug / 27cave seems to be the best group spec.
Sat 22 Sep 2018 8:55 PM by Niix
colechar wrote:
Sat 22 Sep 2018 6:15 PM
Niix wrote:
Sat 22 Sep 2018 3:59 PM
going 37 cave gets you nothing of value outside of zerg fight aoe dots.

Going 46 aug over 37 aug gives you the following:
1. Essentially aug str / con 4 for free
2. 8% heat and cold resist for free (considering how much people complain about 1% resist in their templates its insane to think 8% for entire group is not amazing)
3. You still get all the toys from cave (pbaoe disease which is mainly for interupt, who cares if it resists, 8 sec recast) and all you gain is 12 sec on aoe root (see point 1 and 2 why that's not worth it)
4. Gives option for red acuity if casters don't have charge (though they likely do and should cuz you get get charge gloves with it for 150g).
5. red damage add... sure Zzzz but still 1% dmg boost for all melee

This isn't an argument unless all you do is zerg, if that's the case then go 46 cave / 27 aug.

Agree with all your points and I wasn’t advocating one spec over the other. Just providing data. One thing you did not mention is you gain a higher level DD and bolt with the higher cave spec so if you were looking to solo/duo, that *might* be worth it. Anything other than that, I agree with you, 46aug / 27cave seems to be the best group spec.

Yeah group shaman very diff than solo shaman, but most classes are like that so *shrug*

Personally the 8% heat/cold is > the 12 sec on ae root you get, ignoring all the other bonuses to 46 aug
Wed 3 Oct 2018 2:18 PM by Ginorm
Bitching about how someone is going to get left behind because they have yellow vs red buff isn't helpful. Talking about the differences between possible specs and what you have to give up for each one is.

15 STR difference between yellow and red STR buff is around 1.5-2% damage difference. If you think that difference matters on a chaotic battlefield with many points of failure that will keep you from absolute tip top maximum DPS then nothing I'm going to say will change your mind.

No buffbots and limited range, means people are behind these Shamans and if they get bored being forced to just run around throwing a resisted disease around, good luck finding a Shaman for any buffs. People need to feel actively useful to retain continual play.

However, a good point was brought up with the larger Heat and Cold resist buffs, as that does warrant a consideration. 8% is a big difference especially going up against 2 Realms that love their casters. This does come at a loss of a less resisted Disease Debuff which is a really good debuff for Mid. Given our Melee-centric less bursty ways anything to slow down healing is good, anything that makes then have to delay a heal cast to cast a Cure Disease is better. Let's also not forget better DPS for the Shaman which can also be useful, and it will be significantly more damage than that small 2% difference from that red buff due to resist rates. Keep in mind the spec damage in Cave is Matter which the other realms won't have covered, as it requires Friars who typically won't be in groups and Druids who will most likely only have the 1st rank of resist buff again due to no buffbots and having to split spec with Regrowth / Healing.

I think both the high Aug and dual Aug / Cave specs have legit merit under these specific rulesets. Don't apply old thinking from the old days, or current live when it comes to these discussions. No buffbots brings whole new factors into the game. Realms won't have all the best buffs and Cleric, Druid, and Shaman players will need to make sacrifices to determine how bad they want to be in active gameplay versus just giving static buffs and running around (obviously easier for Cleric and Druid given they are also Main Healers).

I think the best policy is guilds / static 8-man groups talking with their Shamans to agree on what makes sense for them.
Tue 16 Oct 2018 6:58 PM by Brokenstring
Shaman can be a fun class to play. I had a 50 shaman elsewhere and it was a blast at times. I had a split spec of 38 aug/37 cave and it was great to solo farm/solo PL with, as well as keep and relic defense. It was also viable enough in group RvR. There'd be an occasional whiner about yellow endo, but all you needed to say was "well you go play a 46 aug shaman and see how you like it." That usually ended the complaints immediately.

The 38 aug/37 cave also can work pretty well in a smallman setting, as you get a big boost in damage with that spec as a Shaman. Shaman's damage is nothing to sneeze at if played efficiently, and are great for rupts too.
Fri 4 Jan 2019 7:39 PM by Afuldan
Brokenstring wrote:
Tue 16 Oct 2018 6:58 PM
Shaman can be a fun class to play. I had a 50 shaman elsewhere and it was a blast at times. I had a split spec of 38 aug/37 cave and it was great to solo farm/solo PL with, as well as keep and relic defense. It was also viable enough in group RvR. There'd be an occasional whiner about yellow endo, but all you needed to say was "well you go play a 46 aug shaman and see how you like it." That usually ended the complaints immediately.

The 38 aug/37 cave also can work pretty well in a smallman setting, as you get a big boost in damage with that spec as a Shaman. Shaman's damage is nothing to sneeze at if played efficiently, and are great for rupts too.

I also want to be able to farm on my shammy, as it will be my first and main. I’ll have to level Armorcrafting as a Shaman though, right? Or would I be able to get Tailoring here?
Fri 4 Jan 2019 7:45 PM by Mura
You can level all trades on any class here.
Sat 5 Jan 2019 6:32 PM by VandenPlause
Just throwing another spec out there:

43 Aug (Red heat resists, red acuity)
27 Sub (Power efficient interrupts)
18 mend (Slightly better rez (meh), lvl 18 spec heal power efficient (3 times less power per cast as baseline heal), and same cast speed)

If you smallman with no heals, may not be a bad option either.

Different specs for different playstyles.
Mon 7 Jan 2019 4:07 PM by Afuldan
Will 38 aug 37 cave keep me from 8man if I don’t have red resists+s/c+endo?To get MoA9 plus tireless, LW1 and gimp purge is 5L1. I think 46 aug will be more difficult to farm with, wouldn’t it?

I’d like a character I don’t feel that I have to respec to RvR with.

Thanks for the crafting answer!
Mon 7 Jan 2019 8:47 PM by Mura
I was 38/37 in beta and never had anybody complain about my spec. Charges are easy to get here if somebody absolutely must have those couple extra points.

As nice as red buffs are, personally, I feel they cripple your utility from the cave line.

I felt the lvl27 pbaoe disease was resisted way more than the 37. You won't get to dot very often, but the damage varience from 27 to 37 cave is significant and the higher nuke/bolt is nice to have.
Sat 12 Jan 2019 12:54 AM by Shazzbotz
Surprised not to see the spec I ran with for years: 41 cave, 32 aug.
It was great for solo, duo, groups. The max level bolt and DD made it feel like I was doing my part. The bolt has super long range too and when it crits people dropped.
Sat 12 Jan 2019 1:27 AM by Mike504
Shazzbotz wrote:
Sat 12 Jan 2019 12:54 AM
Surprised not to see the spec I ran with for years: 41 cave, 32 aug.
It was great for solo, duo, groups. The max level bolt and DD made it feel like I was doing my part. The bolt has super long range too and when it crits people dropped.

That's probably the one Ill try unless i end up in groups that really need more bluffs.
Sat 12 Jan 2019 3:26 AM by Ruek
Shazzbotz wrote:
Sat 12 Jan 2019 12:54 AM
Surprised not to see the spec I ran with for years: 41 cave, 32 aug.
It was great for solo, duo, groups. The max level bolt and DD made it feel like I was doing my part. The bolt has super long range too and when it crits people dropped.

I ran this on my shaman for smallman/solo and some group play. Makes the shaman so much more versatile in a non-8man situation. I'd probably stop at 42aug if all i did was 8man though. After red endo and acuity the rest is a huge point investment.

I will say that sometimes the only way to shake melee or pets off is to have the pbaoe fart not resist. Just my 2cents after playing shaman since release and off/on live over the last 17years. If you're only 8man and have reliable peels then the pbaoe disease is really just an interrupt anyways.
Sat 12 Jan 2019 7:36 AM by MacPrior
well, albs running mostly without a friar in the group and nobody cares about resis of them.
Sun 13 Jan 2019 8:39 AM by Kodyjak
Yeah, 42 Augmentation and 27 Subterranean is a must have for Group Spec.

Tanks run out of Endurance faster than... u can take a look.

What abaout the Swing Speed with yellow D/Q to Lighttanks. It is hitting the Swing Speed to a Cap?

Those missing Red Str/Con is also a point. I mean, it s definatly not the important point.
How many people can deal with a shaman in Group that complete's the worktable the group need.
The missing Strenght isn t a Goal. Only for People, who wanted to be accepted by elitism people.

So... of course, 46 Augmentation, 27 Subterranean is also a positiv Vibe. The 8% for Heata nd Cold just a minimal plus.

Shaman should be there, where you need him.
Tue 15 Jan 2019 4:19 PM by phixion
Bit of a different one here, but I am PvE only on this character.

I've gone 33 Mend 42 Aug, gives me red end, yellow buffs, very good spec heal etc. I much rather be able to heal when we have no healer.
Mon 21 Jan 2019 3:14 PM by XLGrandma
I was planning to go 38 aug 37 cave. What do you all think a normal RA build at say RR5 would be for this kind of setup?
Mon 21 Jan 2019 4:18 PM by Smilo
XLGrandma wrote:
Mon 21 Jan 2019 3:14 PM
I was planning to go 38 aug 37 cave. What do you all think a normal RA build at say RR5 would be for this kind of setup?

At 5L0 i would say:

- Tireless/longwind... whatever you need to permasprint.
- Ichor 1 (enough to reset root immunity)
- Purge 3 (10 min cooldown)
- Mastery of the arcane 4 (9% increase to all buffs)
- Augmented dexterity 4 (+17 dex)
- Mystical crystal lore 1 (25% power every 3 minutes)
Wed 23 Jan 2019 2:20 PM by MacPrior
As far I remember 39 cave/ 37 aug was very popular to the times of classic on life servers of daoc.
With 37 aug you have all buffs and resis in yellow excepted matter resi, which has quite low preference in RvR. With +11 in temp and rr 3 you will have all your buffs caped. Yellow endureg and LW1 = permasprint. And you are able to buff whole you group with specs.
Such I dont see the reason to go higher with augmentation on this patch stand. By higher buffs you will miss concentration, serious caster will anyway use an acuity charge in fight and resis... common! most of alb groups has no friar at all and are strong and competitive enough. We still have the yellow version of main reisi.

39 in cave offers us all toys of the cave line in the second strongest version, which means far less resistance primary against your ae root and pbae disease. And you ae root will last 1 minute long in delve compared to 38 sec if we go higher aug. So its twice as long and much more reliable too. The bolt, DoT and dd haven no variance and hitting stronger.
Fri 1 Feb 2019 7:17 AM by snox
MacPrior wrote:
Wed 23 Jan 2019 2:20 PM
As far I remember 39 cave/ 37 aug was very popular to the times of classic on life servers of daoc.
With 37 aug you have all buffs and resis in yellow excepted matter resi, which has quite low preference in RvR. With +11 in temp and rr 3 you will have all your buffs caped. Yellow endureg and LW1 = permasprint. And you are able to buff whole you group with specs.
Such I dont see the reason to go higher with augmentation on this patch stand. By higher buffs you will miss concentration, serious caster will anyway use an acuity charge in fight and resis... common! most of alb groups has no friar at all and are strong and competitive enough. We still have the yellow version of main reisi.

39 in cave offers us all toys of the cave line in the second strongest version, which means far less resistance primary against your ae root and pbae disease. And you ae root will last 1 minute long in delve compared to 38 sec if we go higher aug. So its twice as long and much more reliable too. The bolt, DoT and dd haven no variance and hitting stronger.

This sounds like what i will be playing.

I will solo / duo as much as i will grp.

If we hade free respecs at 50 i would do 46aug for grp rvr and change if solo / pve but as we are now 37 sounds like the spot to be.
Fri 1 Feb 2019 8:15 AM by Kodyjak
At 39 Subterranean and 37 Aug, there are points missing in Mending for Cure Poisen/Disease, no?
And AoE Root is overated.
Single Root anyway is more important....

Mainwork:
-CC/Root on Tanks
-Disease to every Enemy
-Buff's in first Line
-Rupting with Hammer in Front Position if it s needed (Against Caster Groups)
-Cure Disease/Poison
----------------------------------------------------------------
-Healing in last possibility if needed (Against more than 8 Enemies)
----------------------------------------------------------------

There u need to go:
37 Subterranean (Second/Middle PBAoE)
37 Augmentation (D/Q yellow at least)
13 Mending (Cure Disease/Poisen)

or .

37 Subterranean
38 Augmentation (Second Matter Resist)
9 Mending

One Spec to go for....

---------------------------------------------------------------
-Aug Dex (4)
-Moc (1), for rupting Casters....
-LW (1) / Tireless (1) + Yellow End = Perma Sprint
-MoA (5)
-Purge (3)
---------------------------------------------------------------
-Ichor (3) - (4)
-Vehement Reneval (3) - (4)
---------------------------------------------------------------

Good Day.
Fri 1 Feb 2019 11:50 PM by MacPrior
Yes, 37/37 or 38/ 37 are really worse to take as main skill here. My shami is skilled 37/37. But I use cure disease mainly at Tuscaren Raids.
Sat 2 Feb 2019 6:06 AM by xTydusx
So its always Kobold for race? Or is Troll ever viable?
Sat 2 Feb 2019 7:26 AM by stridberg
Dexterity is such an important stat to any caster and the troll is such an extreme when it comes to that, it really hurts. I recommend going with frostalf if you really don't like kobold aesthetics.

As for 37 cave, I'm really not a fan of it. That invests so many points just to slightly lower resist rates on something the shaman will, a majority of the time, use in situations where a resist wouldn't matter. Also ups the manacost, doesn't seem like that big of a deal but it can really add up over long fights.
38 -> 43 aug is a big investment for 8% heat resist that commonly faces 50% debuffs, red brain buff when casters have easy access to their own +75 brain charges and endu5 when everyone grabs lw+tireless to permasprint with endupots. I wouldn't go that high unless I was playing in a static 8v8 group with some real reason to have it.
Shaman skillceiling is relatively high and there's often oportunity windows to squeeze in heals without dropping interrupts on key targets. With 27 mending your spec heal replaces your base heal, shortens casttime and more than halves the mana cost. Regardless of how effective shaman heals are, this seems like the only option that doesn't just have dead skillpoints in it.
To me right now, 27/38/27 seems like the most value overall, especially if you like to play smallman rvr.
Sat 2 Feb 2019 11:25 PM by vbt
I'm running in a small man setup with only 1 healer so I'm planning on running 27 mend 27 cave 38 aug. Fart cloud aoe root yellow buffs and resists and decent heal. Oh the value
Mon 4 Feb 2019 9:32 AM by dudis
43 aug - Red Endo, Acu and heat resist
27 cave - All the cave you need for group combat
18 mend - Enough mending for decent variance on base heals (with +11 at least)
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