It's the age old issue that has forever made Dark Age of Camelot very difficult for more casual players (e.g., having to go to work and stuff). It's the curse of the game to see all three realms spamming for (a) pbao (b) support classes.
The game is built to cater to these specific classes during leveling. This means that if you want to play a melee (God forbid) you are going to solo.
PBAOE
SUPPORT
And that's it....
Granted, you could say: Celerity healer + melee but trust me, on Midgard, no one cares. It's all LFM bomb/support ad infinitum.
So, melee classes are mostly solo which is really ugly for a game with so many great classes to choose from.
Which takes us to rogues...
Secondly, and what a huge issue this is as well, but if you play a rogue class you are instantly discounted as being group "friendly." The assumption of group friendly (logically) should be: you bring either tanking/dps/support to a group. We all know that archers might have some issues here (the everlasting challenge of taking a class that was able to turn the tide against French knights at the height of the 100-years War and War of Roses) but they can pull mobs from nearsite range and on Albion, you are an extraordinary shield tank. And yet, no one gives a turd about this.
Assassins are considered unviable for groups - even with Phoenix being kind to allow free respecs to 49, inspiring stealthers to focus on group friendly builds, and yet they are still regarded as non-entities.
So - melee is having a difficult situation (other than that rare tank invite for a pbaoe class on Midgard), and rogues have hell.
That being said - is there any sense of looking into this?
Here's a fun suggestion for inspiring groups to see rogues as people (again - general melee needs group mechanics love as well but I'll put some effort into the most ignored class of the game)
MDPS Rogues are given a group dps buff (doesn't stack) - something viable enough to matter - this works in RvR too because why not?
RDPS Rogues are given a ranged group dps buff (doesn't stack with other RDPS but will with MDPS) so casters even pbaoe casters will benefit.
Granted, it needs to be enough to make a difference.
Here's an even more fun suggestion:
What if an assassin class automatically increased a group's chance for special and unique items? Remember the old Dungeons and Dragons days where a rogue could be responsible for getting their party past traps, opening doors and chests (even in WoW), and finally, could increase a group's chances for gathering valuable treasure?
Recall the Hobbit? The party needed a burgler...
What if an archer class granted the party (RvR zone) a kind of tiny radar? In other words, your archer sees the enemy before they come or at least has a chance to pay attention to an alert on her mini-map that can aid her in warning her group? Add this to the previous ranged dps bonus and you have a chance to be invited as an archer in the revamp of DAoC 1.65.
These are just ideas...and I am begging the great developers of this potentially fun server (where everyone should be invited to play) to remember why everyone loves characters like Legolas and Drizzt Do'urden....and looks specifically at mmorpg titles that enable them to express their fantasy.
Anyway - I understand that my ideas will be giggled at and scouts, rangers, hunters, infiltrators, nightshades and shadowblades will have missed all the fun class changes in this version of DAoC as well.
But here's to hoping.
The game is built to cater to these specific classes during leveling. This means that if you want to play a melee (God forbid) you are going to solo.
PBAOE
SUPPORT
And that's it....
Granted, you could say: Celerity healer + melee but trust me, on Midgard, no one cares. It's all LFM bomb/support ad infinitum.
So, melee classes are mostly solo which is really ugly for a game with so many great classes to choose from.
Which takes us to rogues...
Secondly, and what a huge issue this is as well, but if you play a rogue class you are instantly discounted as being group "friendly." The assumption of group friendly (logically) should be: you bring either tanking/dps/support to a group. We all know that archers might have some issues here (the everlasting challenge of taking a class that was able to turn the tide against French knights at the height of the 100-years War and War of Roses) but they can pull mobs from nearsite range and on Albion, you are an extraordinary shield tank. And yet, no one gives a turd about this.
Assassins are considered unviable for groups - even with Phoenix being kind to allow free respecs to 49, inspiring stealthers to focus on group friendly builds, and yet they are still regarded as non-entities.
So - melee is having a difficult situation (other than that rare tank invite for a pbaoe class on Midgard), and rogues have hell.
That being said - is there any sense of looking into this?
Here's a fun suggestion for inspiring groups to see rogues as people (again - general melee needs group mechanics love as well but I'll put some effort into the most ignored class of the game)
MDPS Rogues are given a group dps buff (doesn't stack) - something viable enough to matter - this works in RvR too because why not?
RDPS Rogues are given a ranged group dps buff (doesn't stack with other RDPS but will with MDPS) so casters even pbaoe casters will benefit.
Granted, it needs to be enough to make a difference.
Here's an even more fun suggestion:
What if an assassin class automatically increased a group's chance for special and unique items? Remember the old Dungeons and Dragons days where a rogue could be responsible for getting their party past traps, opening doors and chests (even in WoW), and finally, could increase a group's chances for gathering valuable treasure?
Recall the Hobbit? The party needed a burgler...
What if an archer class granted the party (RvR zone) a kind of tiny radar? In other words, your archer sees the enemy before they come or at least has a chance to pay attention to an alert on her mini-map that can aid her in warning her group? Add this to the previous ranged dps bonus and you have a chance to be invited as an archer in the revamp of DAoC 1.65.
These are just ideas...and I am begging the great developers of this potentially fun server (where everyone should be invited to play) to remember why everyone loves characters like Legolas and Drizzt Do'urden....and looks specifically at mmorpg titles that enable them to express their fantasy.
Anyway - I understand that my ideas will be giggled at and scouts, rangers, hunters, infiltrators, nightshades and shadowblades will have missed all the fun class changes in this version of DAoC as well.
But here's to hoping.