How far do Warriors spec into weapon? (and other questions about Warriors)

Started 21 Jan 2019
by DinoTriz
in Midgard
Do Warriors spec 39 weapon or 50 weapon?

I suppose it would matter which weapon type, right?

I always hear that Hammer is the best for RVR, but I also hear Axe has better "growth rates" (whatever that means)

I suppose Hammer is better for peeling and not the best damage? Of course Hammer can wait until 50, if Sword or Axe is better for PVE.

I'm pretty much an Assist Train noob and don't know exactly the role of Warriors but I assume they peel, block/guard, offensive melee?

TL;DR - How do I spec a Warrior for PVE and also RVR?
Mon 21 Jan 2019 3:25 PM by Afuldan
Growth rate is how much style damage is added to your unstyled swing.

I’ve seen 50 hammer/50 shield/31 parry, but this locks you into a bad weapon type against support classes in chain.

44 hammer/44 axe/42 shield/rest parry gives you a choice of weapon damage, with slam and decent defence.

Hammer is used a lot for leveling due to lower endo cost styles, useful for rvr due to rear style snare. I haven’t used axe/sword much.

Edit: RvR role is peeler. Slam/snare tanks/light tanks and assist MA if in a melee train.
Mon 21 Jan 2019 3:32 PM by DinoTriz
So are Warriors usually not the MA in assist trains?

I suppose that's good in my case because I'm a noob.
Mon 21 Jan 2019 3:34 PM by Afuldan
Berserker is usually MA.
Mon 21 Jan 2019 4:21 PM by Smilo
44 hammer 44 axe 42 shield makes a lot of sense but i would feel bad for not having weapon and shield at 50.
Mon 21 Jan 2019 6:35 PM by DinoTriz
Smilo wrote:
Mon 21 Jan 2019 4:21 PM
44 hammer 44 axe 42 shield makes a lot of sense but i would feel bad for not having weapon and shield at 50.

How important is Parry though? With say 22 Parry, that's only like a 15% chance to parry. 30% sounds pretty juicy. Plus the level 50 Hammer style is based on Parrying and the damage along with the dehaste looks awesome too.
Mon 21 Jan 2019 6:45 PM by Smilo
In RvR nobody is going to attack a war frontally, which makes parry almost useless (unless you are dueling/soloing).
Shield is a different story since you can use it to slam (thats pretty much your main job), guard a mage/healer, engage archers and block against THREE targets... and every single point does matter... 42 mandatory of course. 50 does not hurt.

Parry really is only "a 0.5% per point chance to avoid physical damage taken frontally" and imho not worth speccing high.
Mon 21 Jan 2019 6:58 PM by DinoTriz
Smilo wrote:
Mon 21 Jan 2019 6:45 PM
In RvR nobody is going to attack a war frontally, which makes parry almost useless (unless you are dueling/soloing).
Shield is a different story since you can use it to slam (thats pretty much your main job), guard a mage/healer, engage archers and block against THREE targets... and every single point does matter... 42 mandatory of course. 50 does not hurt.

Parry really is only "a chance to avoid physical damage taken frontally" and imho not worth speccing high.

Ah, that makes sense. Cool, I'll definitely go the split weapon spec then. It gives me options.

Is the idea to use two-handed Axe and one-handed Hammer? Or is the whole point of going split spec is because it gives you more weapon options?

Oh I forgot, weapon type resists too, I assume.
Mon 21 Jan 2019 7:02 PM by Smilo
Its mainly because of resists, you're going to use hammer to peel, and switch to axe to hit slash weak targets.
Axe is also a good weapon for 1vs1, better than hammer imho. Pillager is awesome.
Mon 21 Jan 2019 7:42 PM by DinoTriz
Smilo wrote:
Mon 21 Jan 2019 7:02 PM
Axe is also a good weapon for 1vs1, better than hammer imho. Pillager is awesome.

I always hear positive things about Hammer's endo costs, and sure enough a lot of styles cost half the amount of Axe and Sword styles.

Does endurance ever become an issue with 1vs1 fights?
Mon 21 Jan 2019 7:54 PM by Hector
50 hammer 50 shield 31 parry
-hammer is lowest end consumption
-hammer has conquer (back snare) that is one of the best styles in the game
-hammer has sledgehammer huge growth rate style for follow up to conquer
Mon 21 Jan 2019 8:12 PM by DinoTriz
Hector wrote:
Mon 21 Jan 2019 7:54 PM
50 hammer 50 shield 31 parry
-hammer is lowest end consumption
-hammer has conquer (back snare) that is one of the best styles in the game
-hammer has sledgehammer huge growth rate style for follow up to conquer

I do like Hammer.

Question though: What are the benefits of speccing Hammer past 44 and speccing Shield past 42?
Mon 21 Jan 2019 9:55 PM by kmark101
There are more options thou, my favourite is the following spec:

42 shield - obviously for slam
50 sword - for Ragnarok style which hits pretty hard with a 2hander (and puts a powerful attack speed debuff on the target)
29 hammer - for Conquer snare
31 parry - remaining points

Try it, you will love it
Tue 22 Jan 2019 11:42 PM by Mortenya
I was planning to go 50 axe, 42 shield, 39, hammer, extra in parry if there’s any left.

Thoughts on that?

Axe is just a personal preference for me.
Wed 23 Jan 2019 12:57 AM by Afuldan
50 axe style has a 40 sec bleed, ie 40 sec CC immunity. Not very great for even smallman.
Wed 23 Jan 2019 2:56 AM by Mortenya
Looking at it that way, there are a lot of bleeds in both axe and sword. On paper hammer looks great overall, but Ragnarok is the best access to dehaste and damage.
Wed 23 Jan 2019 9:14 AM by Sepplord
42 shield - obviously for slam
50 sword - for Ragnarok style which hits pretty hard with a 2hander (and puts a powerful attack speed debuff on the target)
29 hammer - for Conquer snare
31 parry - remaining points

I went similar to this, but dropped a lot of parry to get shield to 50 too and went a bit higher in hammer.

Parry is nice to have, and only having it at 6% will weaken me a bit when soloing. But the benefit of having 50shield was worth more to me, at least currently when i am also still doing a lot of PvE and blockbotting is the most important thing there.
I am no pro though, so i hope i won't miss the parry too much, but as others have said, in grp-RvR parrying is basically non-existant for warriors...at least not in the parts of the fight where it counts
Fri 25 Jan 2019 3:37 PM by clayjoe
I was playing around the Warrior Spec on the Charplan and had a question.

The side Glacial Movement, an Axe style at 39, is a %34 haste debuff for 20 secs with a growth rate of .75, and Ragnorok, a Sword Style at 50, is similar but has a Grwoth rate of .89.

How big of a difference is the damage between the two? I am still new with the growth rate math and trying to learn as best I can.
I was looking at 39 Axe, 44 Hammer, 50 Shield, Rest in Parry.

Thanks for your time.
Fri 25 Jan 2019 5:22 PM by Ossigor
How does warrior damage compare to a zerker? Rough ballpark, ie: are they 80% of a zerkers damage?
Fri 25 Jan 2019 7:13 PM by MacPrior
Sword
Anytimer Lvl 34 : 5 To-Hit Bonus, 0,65 Growthrate, 15 Enducost or Taunt: lvl 6 To-Hit 15, Growth 0,59, Endu 10, taunt
Back 50 Lvl: 10 To-Hit, 0,89 Growthrate, 10 Endu , Haste Debuff
Side chain Lvl 8: To Hit 5, 0,63 Growthrate, 10 Endu, Haste Debuff, -> Lvl 15 follow: To-Hit 10, 0,91 Growthrate, 10 Endu Snare for 15 sek.

Hammer

Anytimer Lvl 15 : 10 To-Hit Bonus, 0,58 Growthrate, 5 Enducost, taunt
Back chain 29 Lvl: 0 To-Hit, 0,74 Growthrate, 5 Endu , Snare 23 Sec -> Lvl 44 follow To-Hit 15, 0,94 Growth, 10 Endu
Side Lvl 12: To Hit 10, 0,69 Growthrate, 10 Endu, Snare for 15 sek. -> Follow lvl 18: To-Hit 10, Growth 0.66, Endu 10, stun 2 Sec

Axe

Anytimer chain Lvl 10 : 5 To-Hit Bonus, 0,4 Growthrate, 15 Enducost, taunt, Haste Debuff -> Follow lvl 18: 10 To-Hit, 0.65 Growth, 10 Endu, Snare 11 Sec
Back chain 15 Lvl: 10 To-Hit, 0,6 Growthrate, 5 Endu , Bleeding 8, 35 Sec -> Lvl 44 follow To-Hit 10, 0,95 Growth, 5 Endu
Side Lvl 39: To Hit 10, 0,76 Growthrate, 10 Endu, Haste Debuf
Front chain: Lvl 29 To-Hit 5, Growthrate 0,75, Endu 10 -> follow lvl 50 To-Hit 15, Growth 0, 9, Endo 10, Bleeding 9 , 40 Sec

Just decide, according to your personal play style what weapon is most useful for you.
An axe has a very easy to land snare, just spam the open style chain - ideal for peeler. Easy side Haste Debuff in side with high damage.
Has a strong Front Chain with a very high damage and a strong bleeding effect which means an additional to-hit Bonus - a wonderful chain for PvE.

A Hammer gives us two possibilities to snare - a Side one and Back one, The last one with a Heavy Damage and To-Hit follow style.

So both, the axe and the hammer allows us to deal whole fight with 2 H weapon.

A Sword has overall good damage, but a Snare is far away - follow of the side style. So the warrior has to use here a shield stun and use the most damage styles.

I never use a split skill. each point in the weapon means a better weapon ability, better defence penetration and even better defence too.
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