Mercenary and Armsman

Started 18 Jan 2019
by daocgod
in Albion

Is the reason for this going to go ignored? Are my topics going to keep getting deleted instead of discussing what is clearly a problem?

Paladin is good enough to run in a tanker or hybrid, even if the endurance changes were fully reverted. Paladin is not good as a solo tank. If I want to run only an Armsman, he shouldn't have to suffer when no one else does. Alb isn't some ungodly strong realm that you need to put this limitation on them.
Fri 18 Jan 2019 5:58 PM by Turtle006
I don't disagree that there seems to be an issue. I think it may just be that Paladins are the "new shiny" and it will even out over time. Too early to make changes IMO, maybe the Arms and Merc players are still levelling the farming toons.

But i agree it needs to be watched.

*Edit, looking at that list, I also see Savage, Hero, and Champion which were all very good classes during beta. Savage and Champion had several OMG OPed threads about them. I think that supports my idea that these players are still farming.

**Edit, again, spelling <sigh>
Fri 18 Jan 2019 6:08 PM by daocgod
No doubt there are some people who would be playing an Armsman but rolled a Necro instead but when the amount of infiltrators and scouts is higher there is something wrong. The issue isn't solely theres 12 mercs online, its a symptom of a greater problem.

This isn't a buff Arms/Merc thread, Its a buff endurance thread.
Fri 18 Jan 2019 10:25 PM by The Skies Asunder
There is definitely a problem with Albion as a whole with so few Arms, and Mercs being played. Whether that is due to everyone making farm toons first, or a symptom of something bigger, I am unsure. Endurance certainly could be boosted a bit, and it would undoubtedly help with the issue. Largely though, I feel like almost everyone is just playing paladin, because of the buffs they received. Most of which I think were for the better, such as : Increased endo range, and a slight damage buff. Though why they have 2.5x spec points is beyond my comprehension. It seems ludicrous that any tank should have that many points.

TLDR: I agree with OP, and think endurance might need a look.
Mon 21 Jan 2019 3:30 PM by Komaf
I posted this elsewhere but if the developers come up with ways to "bribe" "inspire" players to accept melee (even rogue melee!!!) to groups then we will have a much more sustainable game that more easily withstands the test of 20-years of just thinking about what DAoC could have been.
Mon 21 Jan 2019 3:42 PM by SpoonyBard
It's 9 days into the server; Let's slow the roll here. People are playing more group viable/farming classes currently. Melee can be shunned in optimal leveling groups; I didn't even play DAOC before this and I can see that.

1,2 or 3 months from now the serverinfo will not be skewed this way on percentage still.

I think most of the argument points I've seen on this are moot so far. Everyone wants to see more people playing those classes. What's not being considered at the moment is the current skill level of the players on those classes; I'd wager it's above average and competent. Just flooding more people to that class doesn't mean you'd want that person in the group. Let people play what they want/enjoy. I see players in advice constantly touting how much they love their armsman/scout/infilitrator/merc/paladin and prefer to solo or not change classes.

I also don't think vilifying the development staff for Phoenix will get you anywhere. If this was a simple problem, it would have a simple solution. The classes are immensely useful at 50, so adding something to their kit for caster leveling groups would severely impact the level 50 side. Something else would have to be taken back/nerfed and no one wants that.
Mon 21 Jan 2019 3:44 PM by Cythraul
I've been debating a melee alt and was leaning Reaver, but if the realm is looking crazy short on arms and merc I might just roll one up. Is one needed more than the other? I know they're different damage and roles but both are appealing to me for different reasons so I'd be happy trying either!
Mon 21 Jan 2019 3:54 PM by SpoonyBard
Cythraul wrote:
Mon 21 Jan 2019 3:44 PM
I've been debating a melee alt and was leaning Reaver, but if the realm is looking crazy short on arms and merc I might just roll one up. Is one needed more than the other? I know they're different damage and roles but both are appealing to me for different reasons so I'd be happy trying either!

Armsman will be beasts in RvR at 50 with Levi for a while until more realm points are gathered. From what I've seen for RvR groups, there will always be a Armsman/Merc needed in caster groups for peel.

That being said, you should play whichever you enjoy more. Given a couple months, I think this will balance out a bit more. Most of the numbers seen in /serverinfo support the idea that people played more group friendly/farming roles first.

Personally, I have an Armsman sitting on the bench waiting to be tagged in by my cabalist after he paves the way. Using XP Items, the only real leveling you need to do is 1-20.
Mon 21 Jan 2019 4:21 PM by Durrty
Hi fellow face pounders!

I find Paladins to be superior in every way in PvE, so it makes sense that a lot of people would like to play them.
Double heal chant tanking is quite insane! Congratulations to us for having the best pve tank in the game! Yaaay!
Also, they're so much more engaging to play than any other tank in the game. personally I use alt-1/2/3/4 to twist while tanking, and it makes for some high pace key clicking which keeps me on my toes as I find it to be quite dull to just sit around and press one button every few seconds while grinding mobs!

Mercs are super strong as well but as they are the best melee dps class but fall behind in tanking by a good margin after the platers (But are still very viable) and usually are hard to get into solid 8 man groups due to our holy realm hosting (CLEARLY) the greatest spellcasters of any realm!

As a Armswoman "Half Ogre" (PMSing Latino Big Booty Women(tm) are not OGRES!) I'd like to do my part and recommend Arms to everyone that enjoy being a boss on the regular! Great damage, incredibly sexy, strong utility and with endurance potions theres no reason to not make one other than if you somehow missclicked during character creation and you don't care enough to type "D-E-L-E-T-E"!

Reavers are, you know, reavers. Levi anyone? Not much to add.

FOR THE LADY.
Durrty
Mon 21 Jan 2019 6:48 PM by daocgod
It wasn't my intention for this to be a "what class should I be?" helpline.

You can go through a thousand what if's and "but what about this". It changes nothing and you cannot justify the current state of things.

I think it was a massive oversight that was changed when the server was different. Albion was without a question the most overpowered realm and tanks in general were really strong. Changing it so you have to stop sprinting when spamming backsnare really doesn't add big brained plays to melees and just fucks over that solo Armsman in a caster group. It needs to be revisited.

This topic is about the state of endurance for Albion, not strawmanning on the amount of Mercenaries or the viability of melee. Its a symptom of the problem I already diagnosed.
Mon 21 Jan 2019 10:09 PM by Igig_Bluefeets
Soloing has been slow. Groups don't seem to want us. 20 Armsman here.
Mon 21 Jan 2019 11:27 PM by Durrty
It wasn't my intention for this to be a "what class should I be?" helpline.

You can go through a thousand what if's and "but what about this". It changes nothing and you cannot justify the current state of things.

I think it was a massive oversight that was changed when the server was different. Albion was without a question the most overpowered realm and tanks in general were really strong. Changing it so you have to stop sprinting when spamming backsnare really doesn't add big brained plays to melees and just fucks over that solo Armsman in a caster group. It needs to be revisited.

This topic is about the state of endurance for Albion, not strawmanning on the amount of Mercenaries or the viability of melee. Its a symptom of the problem I already diagnosed.

Howdy partner!

Oh, my bad bud!

I fail to see exactly what your point is there, would you like the devs to change the game in favor of albion tanks so that more people will play albion tanks?

If so, have you considered subscribing to the live version of the game? All classes get everything on there!

Do you mean that Long Wind 2 needs to be added to the game?

If so, great idea!

Best regards,
Sugardaddy Durrty
Tue 22 Jan 2019 12:09 AM by Tavi
Igig_Bluefeets wrote:
Mon 21 Jan 2019 10:09 PM
Soloing has been slow. Groups don't seem to want us. 20 Armsman here.

If groups dont want your class, just create your own group, worked for me... ( Also maybe skill max shield ^^)
Tue 29 Jan 2019 12:21 AM by secrain
daocgod wrote:
Mon 21 Jan 2019 6:48 PM
Changing it so you have to stop sprinting when spamming backsnare ...

Huh? This is a thing on this server?
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