First of all, I knew up front that salvage was nerfed on this server, but I was also told that it was still profitable - just not AS profitable as it was in 1.65 or other shards.
Also, I understand that the great ROG system on Phoenix is why the staff felt the need to nerf salvage returns. I get that and I don't have a problem with it at all.
However, after actually salvaging lvl 51 ROG drops tonight, I did comparisons, crunched the numbers, and came to realize that I am getting a paltry 4.6% profit over what I would have gotten from just vendoring the same item(s).
Is there any way the staff might consider raising returns some? Let's be honest... 4.6% more cash over vendoring the item is absolutely useless, and virtually eliminates any use of salvagers. I am NOT asking for a major buff, but people who desire to put in the time and effort to level a salvager should be rewarded more than +4.6% increase over straight selling to an NPC.
Also, I understand that the great ROG system on Phoenix is why the staff felt the need to nerf salvage returns. I get that and I don't have a problem with it at all.
However, after actually salvaging lvl 51 ROG drops tonight, I did comparisons, crunched the numbers, and came to realize that I am getting a paltry 4.6% profit over what I would have gotten from just vendoring the same item(s).
Is there any way the staff might consider raising returns some? Let's be honest... 4.6% more cash over vendoring the item is absolutely useless, and virtually eliminates any use of salvagers. I am NOT asking for a major buff, but people who desire to put in the time and effort to level a salvager should be rewarded more than +4.6% increase over straight selling to an NPC.