XP Items

Started 17 Jan 2019
by Warlay
in Ask the Team
XP
We will also increase the XP that is needed to reach Level 50. During the last weeks we put in a lot of extra XP but the XP per Level didnt change. Our goal is that a casual group of players reaches level 50 in 48h. Thats why we are going to adjust that a bit. All existing toons will need to see their trainer as most of them wont be Level 50 anymore after that change is in.
Additionally we will change the requirements for handing in xp items. It will only be possible to hand in 10 items per Level. This change will mostly affect Level 40+ toons.

Hi, i have one question. You said that you want that a casual player reach lvl 50 in 48h and in the same time you did this changement to the questitems which affects really much soloplayers. In the beta was really awesome to level to 50 with these xpitems. but now its more a torment. Especially in Albion are the mobs too high for their lvl of xp items. im just saying you did a lot of xp quests which are now totally useless when you only can give 1 per level (31 quests from 40 - 50 whereas you can do now only 10) Also the xp increase affects that.
Maybe im just an idiot and dont know excatly how you play with that on albion (I played mid in beta, which was way easier) but wanted to ask you if its not better when you change it back like it was in beta. Was much more enjoyable.
Fri 18 Jan 2019 6:40 AM by Ceen
They should have made them bind on pickup and adjusted the drop rates but kept the xp values. Atm if you xp no petpull supporting class have fun xping up ^^
Fri 18 Jan 2019 2:51 PM by Magesty
Ceen wrote:
Fri 18 Jan 2019 6:40 AM
They should have made them bind on pickup and adjusted the drop rates but kept the xp values. Atm if you xp no petpull supporting class have fun xping up ^^

If you have no petpull supporting class have fun xping up? That is an absurd thing to say, honestly.

XP item stacks still give 4-5 bubs in the 40s and the tasks give about half a bubble. I know there is a loud minority on here that basically want level 50 handed to them as it was in early beta, but the system in place allows for someone leveling casually as a solo or with a couple others to XP up really quickly if they take advantage of the different bonuses offered.

I think if there is a downside to complain about with the system in place it is that it essentially discourages grouping in the 40s unless you know a bunch of competent players. If you aren't in an extremely efficient full group set up the best XP seems to come from moving around and completing level 1 & 2 of the various tasks-- which is like herding cats when you have a bunch of random players. Much easier to save yourself the frustration and just task alone or with a couple of friends.
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