Druid Leveling Guide?

Started 17 Jan 2019
by Arkavien
in Hibernia
#1
by Arkavien
I’m leveling a Druid with a couple friends and not sure where to be spending my points as I go, so far I at 6 nurture and 6 nature since my heals seem fine for the mobs we are fighting and I’d like to have a good pet. Any advice or build guide I should follow? A lot of what I can find online are for different versions of the game or are endgame guides talking about realm abilities.
Thu 17 Jan 2019 2:46 PM by Tritri
Even if you go full nature your pet won't really be "good". He'll never be as good as an other class. Pet is nice for solo xp (and RvR), but it's not really interersting in an xp group

I would advise to just go Nurture / Regrowth, just enough in Nurture to have all spec one level down from the max .
For example if you are lvl 15, you don't go for the lvl 14 spec buffs (since you won't have enough concentration to use all of them on the group), but rather go for 11. Rest in Regrowth (10)

You could go full buff if you always play with your friends... depends on the group's size and composition


It's just a piece of advice, if you really want a big pet, go for it


Edit : know that your heals will start to vary a lot when you reach lvl 10. But since you can respec as much as you want before lvl 50, you can try it for yourself
Thu 17 Jan 2019 6:05 PM by Arkavien
Thank you for your informative reply!

In the group I play with I have been using my root a lot to help split mobs after our champion pulls. Does having points in nature help with landing the root/the damage of my DOT? Or is that insignificant compared to the benefits of keeping nurture and regrowth up more?
Thu 17 Jan 2019 7:56 PM by kirby824
Like the above poster said, Nature specs are extremely uncommon.

In any PvE group you will be expected to:

1.) Buff the group with spec buffs from the nurture line
2.) Heal adequately and manage your power (use efficient spec heal from regrowth line)

Anything you are asked to do above and beyond these two things is kinda up to you. I have no problem pulling, rooting or whatever asked, but these two roles are pretty much non-negotiable.

The class is basically built around using spec buffs and spec heals from -slightly below- your level. Too high of nurture and you will run out of conc to buff the entire group, too high of regrowth and your "efficient" heal will cost too much power and over-heal often.
Sun 20 Jan 2019 11:04 AM by Tritri
Arkavien wrote:
Thu 17 Jan 2019 6:05 PM
Thank you for your informative reply!

In the group I play with I have been using my root a lot to help split mobs after our champion pulls. Does having points in nature help with landing the root/the damage of my DOT? Or is that insignificant compared to the benefits of keeping nurture and regrowth up more?

To answer your questions

Not having point in Nature doesn't effect your chance on landing root whatsoever, the only thing that will is the level of your spell compared to the level of your target
I think it's supposed to effect the duration of your root, but if it is, it's not by much

Not putting point in nature will reduce your dot a lot since you only gain new dots by spending point in this spec, it will also allow you to only use low level pet
Wed 23 Jan 2019 6:37 AM by rubaduck
You want to get ahead with buffs but also have some healing to avoid big variance.

From level 1 to 20 you just spec nurture as your heals should be sufficient. Up to 24 you should spec only Regrowth. From here you put in to regrowth every level you can put in to it. At 30 you should have 25 nurture and 15 regrowth. You do this up until you're at 39 or 42 nurt and only spec reg from then on.

Don't mind Nature, it is more a pvp thing and the end spec which is an all around here is a 40 nurt 34 reg 12 nature for the level 12 pet.
Wed 23 Jan 2019 11:58 AM by Joc
about to hit 50 here and the sweet spot has been yellow specs with the rest in regrowth (healing).
This topic is locked and you can't reply.

Return to Hibernia or the latest topics