Summoner Balance!

Started 16 Jan 2019
by Bradekes
in Suggestions
Alright, I understand this is a classic server, with classic ideals in mind! I, however, feel there is room for slight improvement for very few skill trees in the game, as do others. This post is about the three red-headed stepchildren which plague each realm, Vivification, Enchantment Mastery, and Spirit Enhancement. While these may be secondary picks for mini levels for some, they are hardly, if ever, main specs, which disappoints me!

So my idea is to add some flavor and action to these specs! Two very simple sources of flavor to be exact.

1. Enhanced Summon Pet Spec Only (90% level) - Acquired at level 45 in respective summoning spelline.

2. Petcast Nuke Spec Only - Acquired at set level intervals

Both being non-baseline!

Spirit Enhancement Spec 45 Pet - Baldur's Revenant - Beings Spiritmaster's base-pet is pretty strong as far as utility I don't think much should be added other than the pet having self casted effectiveness buff similar in strength as enchanter level 50 pet effectiveness buff, but toned down maybe 30% seeings this is a level 45 ability and not 50.

Enchantment Mastery Spec 45 Pet - Underhill Champion - Underhill compatriot w/Large Weapon + instant DD

Vivification Spec 45 Pet - Golden Simulacrum - Add 30% pet effectiveness self buff, added defense, and self heal proc.

As far as Petcast Nuke I think each summoner should get a spell similar to necromancer in-combat lifetap but without the lifetap property and enhanced range seeings the caster is not invulnerable like necro. So when summoner casts the spell it prompts a nuke sourced from the pet. This allows the pet to keep aggro which only makes sense for a summoner class.

Example spell delve

Caster - Hel's Retribution
Level 45
Cast Time 2.80s
Power 27
Range 1500
Target Enemy
Type Pet Spell

Pet - Hel's Retribution
Level 45
Damage 159
Damage Type Spirit
Range 250
Target Enemy

This delve is similar to CharPlan layout

I feel this would make this spelline more effective in PVE with very minor influence on RvR. Summoners should be able to solo too!! The idea in mind, if you spec 50 in a spelline on a class that gets 1.0spec points per level it should mean something!
(side-note) I am unsure whether Effectiveness Buff would affect the Pet Nuke. If it does I would tone down the spells delve dmg for sure!
Wed 16 Jan 2019 8:19 AM by inoeth
interesting overhaul but i doubt they will do that
Wed 16 Jan 2019 11:54 AM by Bradekes
inoeth wrote:
Wed 16 Jan 2019 8:19 AM
interesting overhaul but i doubt they will do that

Thank you! I honestly think it's such a minor change, that with enough support from the community, they would definitely add this. As RvR wise this doesn't change anything because summoners can already baseline nuke while their pet attacks. This change only promotes healthier PVE capabilites with a slightly stronger spec pet that the summon specs needs to actually be effective.

I appreciate any feedback but if someone reads and supports the idea I would like to hear that too even if it's a thumbs up on the OP!
Wed 16 Jan 2019 12:13 PM by inoeth
Bradekes wrote:
Wed 16 Jan 2019 11:54 AM
inoeth wrote:
Wed 16 Jan 2019 8:19 AM
interesting overhaul but i doubt they will do that

Thank you! I honestly think it's such a minor change, that with enough support from the community, they would definitely add this. As RvR wise this doesn't change anything because summoners can already baseline nuke while their pet attacks. This change only promotes healthier PVE capabilites with a slightly stronger pet that the specs needs to actually be effective.

I appreciate any feedback but if someone reads and supports the idea I would like to hear that too even if it's a thumbs up on the OP!

actually raise pet lvl to 45 will have an impact on rvr or do you mean that the high lvl pet is a spec cast with 45 ? like bonedancers on live
Wed 16 Jan 2019 12:34 PM by Bradekes
Exactly, I editted my OP to clarify that a bit better.
Wed 16 Jan 2019 2:58 PM by Zansobar
I think the pet lines should have spells that fully buff your pet and the delves should be higher than the main buffer of your realm. At least that way you could spec those lines to solo well or play without a buffer. As it is if you have a buffer, almost no spells in the pet line are even useful at all. To be clear what I mean is you should have a pet buff of base con, base dex, base str, base af buff that delves for, say 60. Then a spec dex/qui and str/con buff that delves for, say 90. It would also make much more sense if the pet focus shield spell was in the pet buff line as well instead of spread to other lines as it is in a couple realms.
Wed 16 Jan 2019 3:13 PM by Bradekes
Zansobar wrote:
Wed 16 Jan 2019 2:58 PM
As it is if you have a buffer, almost no spells in the pet line are even useful at all.

You pretty much summed up my feelings of this spec right there. There are two parts to this though. I think normal buff delves are okay because it makes the buffer not need to use as much conc on a non-player. Most of that stat increase actually just goes to the pets ABS and nothing else. Str does increase pet dmg however. So if anything just add pet ABS buff and the pet effectiveness buffs will cover dmg increase.
Wed 16 Jan 2019 6:04 PM by Zansobar
Bradekes wrote:
Wed 16 Jan 2019 3:13 PM
Zansobar wrote:
Wed 16 Jan 2019 2:58 PM
As it is if you have a buffer, almost no spells in the pet line are even useful at all.

You pretty much summed up my feelings of this spec right there. There are two parts to this though. I think normal buff delves are okay because it makes the buffer not need to use as much conc on a non-player. Most of that stat increase actually just goes to the pets ABS and nothing else. Str does increase pet dmg however. So if anything just add pet ABS buff and the pet effectiveness buffs will cover dmg increase.

Yes but there is no buff cap on pets, that's why having higher self pet buffs than what a buffer could bring would make this line still useful even if you had a full buff specced buffer in your group.
Wed 16 Jan 2019 6:07 PM by Bradekes
True. I am not arguing honestly. I think these spellines need all the love they can get, but they are going to be wary of changing anything and I don't want to ask for too much at once. Your addition would be welcome!
Sat 19 Jan 2019 11:08 PM by Lhugore
I honestly really like this idea.
Tue 22 Jan 2019 3:14 PM by Bradekes
Thanks! I was hoping this would get more traction, but I understand these classes as a whole don't need help but these spellines were left to die. I'd like to bring them to life and enjoy some variety.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics