Community Class Descriptions for Noobs

Started 14 Jan 2019
by stavica
in Tavern
Hi folks. Due to a lack of big class forums, new players such as myself who don't quite know what they want or ought to play are going to feel lost. On the forums and on reddit there'll be folks making one-off posts asking for class recommendations. Can we have a single place for all of that information to go?

I'd like to offer a newbie olive branch to the community and see if we can make posts, or replies to this post, offering your descriptions of classes you feel are worth playing.

So please, if you can, pick a class (or classes) and describe them for fresh eyes!

Recommended Baseline Details (koodos Terrence)

Class name:
Realm:


[list=]Role:
  • Their tasks in groups (pve, rvr, small-gang vs. large-scale pvp):
  • Brief description of class abilities and specs:
  • Any additional details, tips, fun facts (incl. what to train when leveling)
  • [/list]
    If this gets big enough, I'll try to make either a doc, or new forum post collating everyone's posts.

    What inspired me to make this was the lack of any good subforum to find these answers, as well as a reddit post where some commenters went into recommending classes for people. I'll copy-paste some text boxes.

    The Bard
    User r3ign_b3au https://www.reddit.com/r/MMORPG/comments/afgkjy/thoughts_on_daoc_from_a_noob/edzmk8l/
    Welcome to the wonderful realm of Hibernia! You may enjoy your life as a Bard. While bards cant solo..pretty much anything (even with the pet you can charm), cool off in the shade with your group killing Water Beetles and providing all of the realm's hip new buffs, heals, and ressurects to your team mates. Everyone is sure to love you with your group movespeed songs and SoS, making team leveling a breeze. Sure it is a tough class and the skillcap in weaving songs is quite high, once you get to RvR you will know why youve worked this hard leveling.

    You have now evolved into the shot caller, congrats! Leading the group train as the #1 aoe mezzer (one of the biggest things in rvr) you ensure victory from the front lines (before promptly moving to safety) as a support class. Watch your faithful teammates hurl their bodies in front of damage aimed at you, because with you dead - everyone else is too!


    Wizard/Runemaster/Eldricht
    Same user.
    They are the main dps casters amd always welcome in groups. They get unique spells called 'bolts', highest damage spells with longest range in game, but can occasionally be blocked by shields. Youll be 2 shotting people in no time, with some backup utility.

    Edit: This is critically important in RvR (large scale pvp) because of the crowd control system. There are generally only a few people putting large groups to sleep. We need you to snipe them


    Overview of Pet Classes
    Same user.
    https://www.reddit.com/r/MMORPG/comments/afgkjy/thoughts_on_daoc_from_a_noob/edznfv8/
    So there's really 3 tiers of pet classes in DAoC:

    Traditional pet classes: Enchanter, Cabalist, Spiritmaster

    These are classes with a pet more as a utility. They still have a full array of spells they learn and cast themselves, and their various pets have their own (chanter has a pet that heals, a pet that nukes, etc). You control who and if the pet attacks, guards, etc but do not choose when they use abilities (theyre usually just on timers). These classes get 1 pet.

    Specialty pet classes: Animist, Bonedancer, Theurgist

    So these all have their own style.

    Animist has a main pet that follows them around and performs similar to the traditional. However, they do have a few spells that they case and instead of coming from you, they channel through the pet. YOU spend the cast time, not the pet. However, Animist's shining feature are their short term pets. Animists can create stationary 'fire and forget' turrets. They last 2 minutes, do different things depending on your spec (roots, damage, debuffs) and attack anything close. You can also stack these. Im not sure about this server, but they used to be unlimited number..they probably capped it to a reasonable 10 at a time. This is the most mana hungry class in the game.

    Bonedancers are the only class that gets more than one mobile pet. You summon a commander, and then every 15 levels unlock another pet you summoner that follows him, depending on your spec (healers, casters, archers, etc). A bonedancer with 3 pets is a force to be reckoned with and can eliminate targets incredibly quickly, pvp and pve. Since they do damage, it can be a lower power use class as well to reduce downtime. They also get spells to cast independent of their pets, like the other specialty and traditional - though generally less options than traditionals

    Theurgist summons 'fire and forget' minions as well. They are mobile minions and only focus the target you cast it on, never redirecting, but they can focus down a target incredibly fast. Theurgists do NOT get a pet that follows them like the rest so far, however they get a wider spell array like a traditional pet caster. Their pets do various things by spec, like increase duration, attack ranged and slow, or stun.

    Now, Necromancers. Necromancers are truly their own tier. When you cast your pet, you become an untargetable shade. This is hard untargetable, nothing can reach you..until you pet dies. Then you're back in reality, in ugly armor (why dye it if your pet is always out and youre in shade form?" at 15% health, squishy as the day you were born. All of the Necromancer's spells either a. Are cast by the pet (pet has casting time for them) or b. cast by you in shade form (you cannot move and have casting time, pet can fight and it just channels through). There are instances where you will do both, effectively casting 2 spells at once. This is arguably the best pve class and one of the more difficult pvp classes.

    All melee classes and hybrids have positional styles, so let me know anything specific and I can give an overview.

    I would consider anyone getting serious with the pet classes to check out how pet xp distribution works, google should help out there.


    Mentalist, Sorcerer, Skald
    Same user
    https://www.reddit.com/r/MMORPG/comments/afgkjy/thoughts_on_daoc_from_a_noob/edzob3u/
    Keeping within your caster and backup healer role, look into playing a Mentalist if Hibernia. They have powerful DoT's to damage, and arent necessarily made to solo but can. It is a jack of all trades class; can charm a pet, has the most wanted thing in game (crack aka PoM aka power regen) as well as health regen (HoT), can heal, has baseline nukes and the Hib op stun. I won't lie and say it isn't a tough class though.

    A sorcerer would be a more offensive approach to this, in Albion. They have devastating lifetaps and fill an interesting role: aoe crowd control but not on a healer. Their aoe mez can be cast very quickly since they are, in fact, casters. They can charm a pet and can also spec power regen spells. Edit: They also have group movespeed buff, beit lesser than Skald/Minstrel/Bard

    Midgard would forefront the adventurous with the Skald. Not a caster, the Skald has midgard's best group move speed and some great group buffs in the form of chants. Power regen is NOT one of them, however, but they have health regen for downtime reduction. Skald pair best with melee teammates, but they are purely a single target class offensively. They have some minor crowd control, are great in PvP and PvE, but can be overpopulated at times (historically in classic, may be different here i guess)

    Edit: The Minstrel is also an odd beast of a class. Stealth (basic, not really focused on usually), insta stun, weapons styles, instruments (power, health, movespeed, etc), some instant DD's, AoE mez, chain armor..lord - almost forgot about this one

    Bonus Links
    'Choosing your Albion Class' by Kuado on Uth: https://www.uthgard.net/forum/viewtopic.php?f=60&t=38412
    Mon 14 Jan 2019 9:19 AM by Terrence
    Good initiative but you need a very clear structure that all descriptions have to adhere to:

    Class name
    Realm
  • Role
  • Tasks in group (pve, rvr)
  • Brief description of class abilities and specs

    Example:

  • Druid, Hibernia
  • Support class
  • Healing, buffs, secondary crowd control (cc)
  • Essential to any group, the Druid is the primary healer and buffer in Hibernia. In full groups there are often two druids, one specializing in healing (..) and the other in buffs (Nurture). Nature druids get a strong pet and damage over time, and are effective solo or in small groups, but are less desired in full groups. In RvR, druids stay out of harms way and ensure that all group members are in full health, help disrupt enemy healers or casters with their pet or root (immobilize) enemy players.

    Just a suggestion, this would make it much easier for new players to have a quick overview.
  • Mon 14 Jan 2019 3:36 PM by Calconious
    -Valewalker
    -Hibernia
    -Melee dps with ability to cast lifetaps/disease at range
    -Role - Interrupting, Peeling, Melee dps, Ranged casted dps

    Valewalkers are a cloth wearing melee/casting hybrid with high evade rate. They are the only class in the game that can use the Scythe weapon. They have many buffs to aid them in combat including abs, AF, disease proc, ablative proc, and celerity. In RvR a Valewalker's role will vary depending on the group make up. They will be able to peel for support/casters and interrupt from range while also being able to join into a melee assist train if needed. Scythe also has several unique styles with root, stun from back and side, very high dmg DD procs, and even a style that will block arrows if used correctly!


    I've played on Live DAOC for a very very long time ( and currently ).... I can probably do one of these for almost every class if people are interested.
    Mon 14 Jan 2019 3:41 PM by Lefthanded
    Troll Berzerker if possible,Many thanks in advance.

    New in DAoC.
    Mon 14 Jan 2019 4:03 PM by Calconious
    -Berserker
    -Midgard
    -Melee dps with ability to go into a Berserker rage increasing dmg and causing all hits to critically strike.
    -Role - Melee dps, Peeling

    A Berserker is a studded wearing high damage "Light Tank". They have the ability to dual wield weapons and use a 2h ( Most choose to dual wield for the most dps ). They rely on high evade rate and parry for defense and have advance evade at higher levels to evade from all angles. Berserker's have the ability to go into a Berserker rage changing form and causing all weapon strikes to deal more dmg and always critical strike for a short duration. In RvR a Berserker's role is to do damage to enemy support/casters and make sure there is nobody free casting on your grp. In full melee groups you may be asked to be the main assist for the other tanks in your grp. Berserkers also have several abilitys to keep themselves in combat and close to the target with Charge realm ability (speed + immunity to CC), Prevent Flight ( snare proc ), and Stoicism (reduces CC duration)
    Mon 14 Jan 2019 5:33 PM by stavica
    Terrence wrote:
    Mon 14 Jan 2019 9:19 AM
    Good initiative but you need a very clear structure that all descriptions have to adhere to:

    Class name
    Realm
  • Role
  • Tasks in group (pve, rvr)
  • Brief description of class abilities and specs

    Example:

  • Druid, Hibernia
  • Support class
  • Healing, buffs, secondary crowd control (cc)
  • Essential to any group, the Druid is the primary healer and buffer in Hibernia. In full groups there are often two druids, one specializing in healing (..) and the other in buffs (Nurture). Nature druids get a strong pet and damage over time, and are effective solo or in small groups, but are less desired in full groups. In RvR, druids stay out of harms way and ensure that all group members are in full health, help disrupt enemy healers or casters with their pet or root (immobilize) enemy players.

    Just a suggestion, this would make it much easier for new players to have a quick overview.

  • That's a good idea, I'm going to put all of the text fluff below the most absolute goal of the forum post on the top of the post, followed by your suggested list. However I will probably still add an optional section for "How does it feel like to play them?", because I think that kind of fluffy text is useful.
    Mon 14 Jan 2019 7:42 PM by Seigmoraig
    Necromancer
    Albion
  • Pet Caster
  • Solo oriented Deathsight line, group focus puller Death Servant line.
  • The Necromancer is a unique class in DAoC due to the fact that the player becomes a shade and controls his Necroservant, in effect having his spirit and his body split. The Necromancer is one of the best solo classes with the Deathsight line, he has access to a long cast power drain and lifedrain, an instant speed lifedrain that can be spammed in combat and can make a valuable addition to any caster focused group with his power transfer spells.
    The Death Servant line serves as a focus puller that can be a great addition to a specialized group but is not as effective as the Cabalist in this regard.
    In PvP the Necromancer suffers from the fact that his pet does not have any innate resistances to spells making his succeptible to various forms of CC. However that being said, the custom changes on Phoenix at least give the Necromancer a fighting chance as the demez/poison/disease removal spells and healing spell can be targeted on the shade from the group window and will automatically transfer to the Necroservant.
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