Realmwide Rank System

Started 9 Jan 2019
by defiasbandit
in Suggestions
There should be a second rank system in addition to realm ranks.

This way entire realms can progress and unlock points together. The system could use the RvR score (players kills, keeps takes, relic captures etc..) as a metric for ranking up and leveling.

Anyone who participates in RvR and contributes to their realm's RvR score would unlock these points and rank up. So if your realm is Rank 2 Level 1 and then raises their RvR score and reaches Rank 2 Level 2, then anyone on your realm who participated in RvR during that period would earn a point to spend.

This realmwide rvr rank system would encourage players to continue participating in RvR after realm tasks, as they could earn points just by participating.

The points earned from this new system could be spent on % bonus upgrades. (ex. Increased potion buff duration) The top contributors could be ranked on the Phoenix Herald.

The individual realm rank system is great, but having an additional realmwide rank system would be even better. Multiple ways to progress in RvR, and doing so on behalf of your realm.
Wed 9 Jan 2019 9:35 PM by opossum12
defiasbandit wrote:
Wed 9 Jan 2019 8:43 PM
There should be a second rank system in addition to realm ranks.

This way entire realms can progress and unlock points together. The system could use the RvR score (players kills, keeps takes, relic captures etc..) as a metric for ranking up and leveling.

Anyone who participates in RvR and contributes to their realm's RvR score would unlock these points and rank up. So if your realm is Rank 2 Level 1 and then raises their RvR score and reaches Rank 2 Level 2, then anyone on your realm who participated in RvR during that period would earn a point to spend.

This realmwide rvr rank system would encourage players to continue participating in RvR after realm tasks, as they could earn points just by participating.

The points earned from this new system could be spent on % bonus upgrades. (ex. Increased potion buff duration) The top contributors could be ranked on the Phoenix Herald.

The individual realm rank system is great, but having an additional realmwide rank system would be even better. Multiple ways to progress in RvR, and doing so on behalf of your realm.

I don't understand why you always need to find solutions for people to keep playing. You get poitns for killing people. It's a simple system. You want more points? Kill more people.

Adding layers with different points coming from various sources just complexifies the whole RVR system. Just go out, kill people, earn points. You want to earn poitns faster? Do RvR tasks. That's it
Wed 9 Jan 2019 9:51 PM by defiasbandit
opossum12 wrote:
Wed 9 Jan 2019 9:35 PM
defiasbandit wrote:
Wed 9 Jan 2019 8:43 PM
There should be a second rank system in addition to realm ranks.

This way entire realms can progress and unlock points together. The system could use the RvR score (players kills, keeps takes, relic captures etc..) as a metric for ranking up and leveling.

Anyone who participates in RvR and contributes to their realm's RvR score would unlock these points and rank up. So if your realm is Rank 2 Level 1 and then raises their RvR score and reaches Rank 2 Level 2, then anyone on your realm who participated in RvR during that period would earn a point to spend.

This realmwide rvr rank system would encourage players to continue participating in RvR after realm tasks, as they could earn points just by participating.

The points earned from this new system could be spent on % bonus upgrades. (ex. Increased potion buff duration) The top contributors could be ranked on the Phoenix Herald.

The individual realm rank system is great, but having an additional realmwide rank system would be even better. Multiple ways to progress in RvR, and doing so on behalf of your realm.

I don't understand why you always need to find solutions for people to keep playing. You get poitns for killing people. It's a simple system. You want more points? Kill more people.

Adding layers with different points coming from various sources just complexifies the whole RVR system. Just go out, kill people, earn points. You want to earn poitns faster? Do RvR tasks. That's it

Because RvR tasks stop giving much RP after RR5. Progress slows down a lot at later realm ranks. Players mostly RvR for the progression it offers. Having a realmwide rank system that encourages and rewards participation, while giving more customizable character options could be better.
Thu 10 Jan 2019 3:34 AM by orth
I personally liked the game less when they added more sources of progression (TOA, CL, etc). Just go out and fight.
Thu 10 Jan 2019 9:33 AM by jg777
I can appreciate incentivizing RvR participation and creating additional ways players can feel progression and achievements for their characters. However, let’s not create more ways for hardcore players to distance themselves from casuals. That’s one area that Mythic went wrong when a game centers around PvP.

As long as this proposed system keeps points geared towards fluff itemization (titles, cosmetic things, maybe statues with their names) and not something that actually gives increased advantages in game play, then great, go for it.
Thu 10 Jan 2019 11:53 AM by opossum12
defiasbandit wrote:
Wed 9 Jan 2019 9:51 PM
opossum12 wrote:
Wed 9 Jan 2019 9:35 PM
defiasbandit wrote:
Wed 9 Jan 2019 8:43 PM
There should be a second rank system in addition to realm ranks.

This way entire realms can progress and unlock points together. The system could use the RvR score (players kills, keeps takes, relic captures etc..) as a metric for ranking up and leveling.

Anyone who participates in RvR and contributes to their realm's RvR score would unlock these points and rank up. So if your realm is Rank 2 Level 1 and then raises their RvR score and reaches Rank 2 Level 2, then anyone on your realm who participated in RvR during that period would earn a point to spend.

This realmwide rvr rank system would encourage players to continue participating in RvR after realm tasks, as they could earn points just by participating.

The points earned from this new system could be spent on % bonus upgrades. (ex. Increased potion buff duration) The top contributors could be ranked on the Phoenix Herald.

The individual realm rank system is great, but having an additional realmwide rank system would be even better. Multiple ways to progress in RvR, and doing so on behalf of your realm.

I don't understand why you always need to find solutions for people to keep playing. You get poitns for killing people. It's a simple system. You want more points? Kill more people.

Adding layers with different points coming from various sources just complexifies the whole RVR system. Just go out, kill people, earn points. You want to earn poitns faster? Do RvR tasks. That's it

Because RvR tasks stop giving much RP after RR5. Progress slows down a lot at later realm ranks. Players mostly RvR for the progression it offers. Having a realmwide rank system that encourages and rewards participation, while giving more customizable character options could be better.

Like it was said, if you add more sources of RPs you just create s bigger gap between hardcores and casuals. The RP tasks aren’t there to give you a sense of constant progression, they are there to get you to R5 asap so you can get your basic RAs to competenwith higher rank players.

Ywain (live) currently has so many RP bonuses/quests that you go from R1 to R8 in a week. People are R12 in 3-4 months if they p’ay enough.

The goal of the game is to kill people, if that’s not a high enough incentive, why play?
Thu 10 Jan 2019 1:24 PM by Sepplord
opossum12 wrote:
Thu 10 Jan 2019 11:53 AM
The goal of the game is to kill people, if that’s not a high enough incentive, why play?

/thread

i am a reward driven person myself, i like to optimize and i also kind of "like" doing stuff i do not like for a bit if there is a proper reward at the end. But in the end it boils down to having fun in RvR (for me). I had a blast in the i50 betas because i could run around and fight/kill people. Yes, if there wouldn't have been a wipe i would probably have played even more, but not THAT much.
Thu 10 Jan 2019 6:26 PM by defiasbandit
The original idea was to tally up RvR score and create a win condition for the realms, then reward the winning realm with cosmetic and temporary bonuses. Create RvR seasons or campaigns essentially. The devs disregarded this. However, DAOC desperately lacked endgame progression goals.

This system would not reward more RPs. It would be based on the RvR score of your entire realm, so your realm climbs rank together. As long as you participate in RvR at all you would earn the Realwide Points, which you could spend on % bonus upgrades. Players enjoy progression by just participating. Logging on doing some RvR and getting perks.

The point I am making is that there is no progression in endgame outside of Realm Ranks, which become a huge grind at higher ranks. Once players stop progressing in MMOs they often leave.
Thu 10 Jan 2019 8:27 PM by Takii
What you described is literally the same progression as realm ranks but running in parallel. How does that help add more progression? Unless you're RR14, you still have progression left to do.
Thu 10 Jan 2019 8:36 PM by defiasbandit
Because this system allows everyone who participates to share in the bonuses. Think of it like how Realm Tasks work with participation. It allows players to log on and participate and get rewarded, instead of needing to endlessly grind Realm Ranks.

Having Realm Ranks be the sole progression system has always been an issue with the game. Casuals burn out on the grind. Having a realmwide progression system that allows realms to compete against eachother, as well as reward participants could retain the high playerbase longer.
Thu 10 Jan 2019 11:22 PM by jg777
All MMORPG’s suffer from endgame fatigue/boredom. That’s why MMORPGS are always adding new content. Adding more ways to progress your character doesn’t really alleviate that, it just postpones at best. Rather than spend time creating a sub reward/progression system besides Realm Ranks, it may be better to focus on creating an endgame that feels alive and fun. The actual RvR endgame content and activities, that is. Epic sieges, chaotic battles, giving the chance for memorable times that feed players to come back for take two. Players don’t need gold, they don’t need newer gear, they don’t even need more levels to attain or spells/styles to acquire- what they need is an environment that has potential to give them that epic moment they’ll always remember and the feeling that it could happen anytime they log on.
Fri 11 Jan 2019 12:20 AM by defiasbandit
jg777 wrote:
Thu 10 Jan 2019 11:22 PM
All MMORPG’s suffer from endgame fatigue/boredom. That’s why MMORPGS are always adding new content. Adding more ways to progress your character doesn’t really alleviate that, it just postpones at best. Rather than spend time creating a sub reward/progression system besides Realm Ranks, it may be better to focus on creating an endgame that feels alive and fun. The actual RvR endgame content and activities, that is. Epic sieges, chaotic battles, giving the chance for memorable times that feed players to come back for take two. Players don’t need gold, they don’t need newer gear, they don’t even need more levels to attain or spells/styles to acquire- what they need is an environment that has potential to give them that epic moment they’ll always remember and the feeling that it could happen anytime they log on.


The whole point of a Realmwide Rank System is to create stakes. There are little to no stakes in DAOC RvR. It just goes on and on until players burn out. How can you have Epic Sieges and chaotic memorable battles when the only reward/motivation is realm ranks.

The whole point of this suggestion is to provide an alternative progression system for realm RvR. Having a win condition or seasonal type system to RvR is something that can still be explored.
Fri 11 Jan 2019 1:12 AM by Takii
How does it create stakes at all? Maybe I misunderstand what you've described, but it's a totally passive system that just gives more RA points to everyone regardless of their participation.
Fri 11 Jan 2019 1:43 AM by defiasbandit
Takii wrote:
Fri 11 Jan 2019 1:12 AM
How does it create stakes at all? Maybe I misunderstand what you've described, but it's a totally passive system that just gives more RA points to everyone regardless of their participation.


The original idea was to make RvR more competitive by making win conditions in endgame RvR. Have the realms battle over keeps, relics, etc... with one realm essentially tallying the higher score and winning. It would be a seasonal type system that would last a few months or so then reset.

This would provide a competitive element to RvR that is lacking. The Realmwide Rank System is something separate, that would be an additional progression system in RvR, and would allow players to progress simply through participation like with realm tasks. Your realm would unlock Ranks/Levels together by achieving RvR goals and scores.

The only progression as I've stated before is individual Realm Ranks in RvR. I'm not convinced that this is enough to keep many players interested in RvR for the long term.
A significant reason players even RvR is to unlock realm abilities and points, which vastly slows down after RR5. You can grind RvR for months and only unlock a few points for % stats at high RR. It is not a good enough incentive. With new RAs, unlocking realm abilities is even less rewarding since they aren't as powerful. That is something to consider.

This is a huge concern of mine and has been since I've arrived here. The entire endgame on this server is RvR, not PvE. Let's be honest, and if thats the case, then well you need more incentives for players to RvR other than just grind RR points. Relics do not matter like they did in Classic DAOC. They have been heavily nerfed. There is no purpose to endgame RvR in DAOC, because it only ends when players get bored and quit.
Fri 11 Jan 2019 2:18 AM by Ragnox
This is an excellent idea! Seasonal rewards for realms that have the greatest cumulative RPs, It can be cosmetic or titles or it could also be a surprise to make it more suspenseful.
Fri 11 Jan 2019 2:55 AM by jg777
If you’re trying to get people to RvR by creating incentives for them to, and not creating an environment for a fantastic experience, then you’re just trying to bribe people into it essentially and you’ll have to keep bribing them. If people don’t like RvR because it’s not fun for them, then why play the game at all? It’s what DAoC is all about after all, and there are a multitude of other MMORPG’s to try if it’s not to a player’s tastes.

There’s a reason old games like this have stuck around- a significant player base likes, if not loves, the actual game. They don’t need to be bribed to participate. Rather, and what I think Phoenix staff has correctly been honing in on, the solution for a healthy population server is to make participation more easy and accessible for players to participate. Reduce the grindfests to level up and aquire necessary items to compete, and let them easily test and correct their mistakes (spec and respecing). More players RvR’ing means more epic battles, sieges, and hopefully for many memorable and enjoyable experiences for the players. It’s not bribing them, it’s creating an accessible environment for them to come and enjoy the game.

However, I fully support your idea of Campaigns with live events and ongoing story arcs- that is the direction Phoenix staff should pursue if they have the resources/volenteers to. Because it focuses on the player experience. I’d like to hear more on that.
Fri 11 Jan 2019 3:53 AM by defiasbandit
jg777 wrote:
Fri 11 Jan 2019 2:55 AM
If you’re trying to get people to RvR by creating incentives for them to, and not creating an environment for a fantastic experience, then you’re just trying to bribe people into it essentially and you’ll have to keep bribing them. If people don’t like RvR because it’s not fun for them, then why play the game at all? It’s what DAoC is all about after all, and there are a multitude of other MMORPG’s to try if it’s not to a player’s tastes.

There’s a reason old games like this have stuck around- a significant player base likes, if not loves, the actual game. They don’t need to be bribed to participate. Rather, and what I think Phoenix staff has correctly been honing in on, the solution for a healthy population server is to make participation more easy and accessible for players to participate. Reduce the grindfests to level up and aquire necessary items to compete, and let them easily test and correct their mistakes (spec and respecing). More players RvR’ing means more epic battles, sieges, and hopefully for many memorable and enjoyable experiences for the players. It’s not bribing them, it’s creating an accessible environment for them to come and enjoy the game.

However, I fully support your idea of Campaigns with live events and ongoing story arcs- that is the direction Phoenix staff should pursue if they have the resources/volenteers to. Because it focuses on the player experience. I’d like to hear more on that.

I agree strongly about having campaigns, events, story arcs that relate to RvR. I am just convinced that most players do not RvR for the sake of RvR. They do so in order to achieve progress. Progression is what MMOs are about. I think there are different additions the devs can make to the RvR system to achieve this goal and keep players interested. A lot of the nostalgia of Classic DAOC like Relic Raids will likely not be replicated here, especially considering how nerfed relics are here. Creating an alterantive system that allows for competition and win conditions between the realms could go a long way.
Fri 11 Jan 2019 4:03 AM by jg777
Well that’s not true at all, people play RvR for the sake of it all the time- it’s why some played exclusively in BG’s where they could easily compete with others without the grinding and have fun. There have been and continue to be many superior PvE games out there compared to DAoC, but people still play DAoC because it still manages to be one of the best PvP games available. I think you underestimate the amount of people who play DAoC to PvP, for the sake of PvP in DAoC- not to “progress”. Many people play FPS games, little progression in most. They just like the game.
Fri 11 Jan 2019 4:15 AM by Takii
defiasbandit wrote:
Fri 11 Jan 2019 3:53 AM
I am just convinced that most players do not RvR for the sake of RvR.

You don't know much about this game then...
Fri 11 Jan 2019 5:07 AM by defiasbandit
Takii wrote:
Fri 11 Jan 2019 4:15 AM
defiasbandit wrote:
Fri 11 Jan 2019 3:53 AM
I am just convinced that most players do not RvR for the sake of RvR.

You don't know much about this game then...


I know that the only progression in endgame is individual Realm Ranks, hence I am suggesting other options for players to progress. I know you want to act as though a lot of players would RvR if their were no Realm Ranks or progression, but the reality is that many players are incentivized by that.
Fri 11 Jan 2019 7:50 AM by Sepplord
how would this progression system actually keep players entertained longer if it works parallel to RealmRanks...

You claim that the grind in realmranks gets too big at higher ranks...But wouldn't people also progress through the "small grinds" of this new progression system at the same time they progress through the small grinds of realmranks?
When they arrive at a point where realmrank grinding becomes too slow, then they would also be at that point in the alternative progression system.

i don't really see the benefit you are apparently seeing in such a system...and as you said, there is already the realmtask system where everyone in the realm is participating and benefitting permanently from
Fri 11 Jan 2019 7:55 AM by defiasbandit
Sepplord wrote:
Fri 11 Jan 2019 7:50 AM
how would this progression system actually keep players entertained longer if it works parallel to RealmRanks...

You claim that the grind in realmranks gets too big at higher ranks...But wouldn't people also progress through the "small grinds" of this new progression system at the same time they progress through the small grinds of realmranks?
When they arrive at a point where realmrank grinding becomes too slow, then they would also be at that point in the alternative progression system.

i don't really see the benefit you are apparently seeing in such a system...and as you said, there is already the realmtask system where everyone in the realm is participating and benefitting permanently from


They would earn ranks in this new system just by participating. They wouldn't have to do the full grind by themselves, since the entire realm would unlock the ranks. So as long as you participated in RvR you'd be unlocking ranks and earning points alongside your realm. With the Realm Rank system, individuals are fully responsible for raising rank.

This alternate system would let players log on, participate in RvR, and be eligible for rank points when the next realm rank level is reached by the entire realm.
Fri 11 Jan 2019 8:04 AM by Sepplord
defiasbandit wrote:
Fri 11 Jan 2019 7:55 AM
They would earn ranks in this new system just by participating. They wouldn't have to do the full grind by themselves, since the entire realm would unlock the ranks. So as long as you participated in RvR you'd be unlocking ranks and earning points alongside your realm. With the Realm Rank system, individuals are fully responsible for raising rank.

This alternate system would let players log on, participate in RvR, and be eligible for rank points when the next realm rank level is reached by the entire realm.

i still don't get what you mean...you are claiming people just have to participate to get points. The same points that everyone else gets. So far clear. The realm itself increases its realm-realmrank and everyone participating gets a share. But what about the people that didn't participate for the first 5ranks (for example). Then they come and participate. What do they get? Everything that had been accumulated before and they are now on the same rewards-level as someone who had participated for all the ranks before? Or do they only get Points for the current step? But wouldn't that again be an individual grind similar to realmranks but with different rewards?


You are using very vague descriptions and imo they all fit the current realmrank system too. You don't need to kill someone in RvR yourself to get points, you just need to participate in the kill to get points. You don't need to kill the keeplord or even be at the lord to get rewards for a keepraid. You just have to participate in the activity. etc...
Fri 11 Jan 2019 9:34 AM by jg777
defiasbandit wrote:
Fri 11 Jan 2019 5:07 AM
Takii wrote:
Fri 11 Jan 2019 4:15 AM
defiasbandit wrote:
Fri 11 Jan 2019 3:53 AM
I am just convinced that most players do not RvR for the sake of RvR.

You don't know much about this game then...


I know that the only progression in endgame is individual Realm Ranks, hence I am suggesting other options for players to progress. I know you want to act as though a lot of players would RvR if their were no Realm Ranks or progression, but the reality is that many players are incentivized by that.

Maybe, or diswaded by it. How many times have casuals not continued endgame RvR or never really tried because the gap between the established player base and them coming in was perceived to be to high? Why did the Live servers begin to hyper drive people’s progression, even Realm Rank? Why are Realm Tasks here on Phoenix specifically to assist lower Realm Rank players earn RP’s?

Again, why are FPS games so popular when many have little to no progression? It’s play game map scenario 1.2,3 rinse repeat? Many people just like PvP, they don’t necessarily need reward incentives to participate. And, incentives that can create additional character advantages can sometimes become a barrier for more participation and new players long term. Mythic kind of showed us what happens when you create a continual steeper curve to compete in endgame RvR, just look at the population as time went on with the game.

I think you’re going to be surprised to see how many come here just to RvR because RvR is fun for them and they feel the threshold to compete has been reset and/or lower over all- specifically more casuals/time constrained players.

Lastly, count me as one who couldn’t care less about Rp’s and Realm Ranks. I just want to compete in RvR/PvP- will enjoy BG’s and Frontiers doing it. Because DAoC PvP was just awesome to me, better than other PvP games I’ve played (such as the now defunct Warhammer as an example). The less barriers (“progression of characters”) in the way of me having to surmount before able to compete the more appealing to me to participate. I’ll guarantee I am and will not be the only one who feels that way. But we’ll see soon enough!
Fri 11 Jan 2019 10:33 AM by Ceen
jg777 wrote:
Fri 11 Jan 2019 9:34 AM
defiasbandit wrote:
Fri 11 Jan 2019 5:07 AM
Takii wrote:
Fri 11 Jan 2019 4:15 AM
You don't know much about this game then...


I know that the only progression in endgame is individual Realm Ranks, hence I am suggesting other options for players to progress. I know you want to act as though a lot of players would RvR if their were no Realm Ranks or progression, but the reality is that many players are incentivized by that.

Maybe, or diswaded by it. How many times have casuals not continued endgame RvR or never really tried because the gap between the established player base and them coming in was perceived to be to high? Why did the Live servers begin to hyper drive people’s progression, even Realm Rank? Why are Realm Tasks here on Phoenix specifically to assist lower Realm Rank players earn RP’s?

Again, why are FPS games so popular when many have little to no progression? It’s play game map scenario 1.2,3 rinse repeat? Many people just like PvP, they don’t necessarily need reward incentives to participate. And, incentives that can create additional character advantages can sometimes become a barrier for more participation and new players long term. Mythic kind of showed us what happens when you create a continual steeper curve to compete in endgame RvR, just look at the population as time went on with the game.

I think you’re going to be surprised to see how many come here just to RvR because RvR is fun for them and they feel the threshold to compete has been reset and/or lower over all- specifically more casuals/time constrained players.

Lastly, count me as one who couldn’t care less about Rp’s and Realm Ranks. I just want to compete in RvR/PvP- will enjoy BG’s and Frontiers doing it. Because DAoC PvP was just awesome to me, better than other PvP games I’ve played (such as the now defunct Warhammer as an example). The less barriers (“progression of characters”) in the way of me having to surmount before able to compete the more appealing to me to participate. I’ll guarantee I am and will not be the only one who feels that way. But we’ll see soon enough!
Why is none playing insta 50 shards if the majority just wants pvp. Individual char progression matters.
Fri 11 Jan 2019 10:49 AM by Sepplord
why did uthgard die, when progression was so much longer?

it's not a black and white topic. Balance between overcomable grinds and realistic goals VS instant gratification is waht is needed, and we just don't know the "best".

You want to have players attached to their character, while at the same time not making it too overwhelming to start new/start late because others are "too far away"

at some point having too many parallel progression systems doesn't really lure people to have specific goals but feels like, there is so much happening, rather than working towards a specific goal i just do random stuff and check what i got in the end.
Fri 11 Jan 2019 11:20 AM by Mac
I feel that Phoenix doesn't need and shouldn't have YAPTS (Yet Another Participation Trophy System. We already have many ways of gaining RPs without killing enemy players. Too many? That all depends on the play style people prefer, some would say, yes it's too many already; others would say it seems about right so as to support multiple play styles. Time will tell.
Fri 11 Jan 2019 12:57 PM by jg777
Ceen wrote:
Fri 11 Jan 2019 10:33 AM
jg777 wrote:
Fri 11 Jan 2019 9:34 AM
defiasbandit wrote:
Fri 11 Jan 2019 5:07 AM
I know that the only progression in endgame is individual Realm Ranks, hence I am suggesting other options for players to progress. I know you want to act as though a lot of players would RvR if their were no Realm Ranks or progression, but the reality is that many players are incentivized by that.

Maybe, or diswaded by it. How many times have casuals not continued endgame RvR or never really tried because the gap between the established player base and them coming in was perceived to be to high? Why did the Live servers begin to hyper drive people’s progression, even Realm Rank? Why are Realm Tasks here on Phoenix specifically to assist lower Realm Rank players earn RP’s?

Again, why are FPS games so popular when many have little to no progression? It’s play game map scenario 1.2,3 rinse repeat? Many people just like PvP, they don’t necessarily need reward incentives to participate. And, incentives that can create additional character advantages can sometimes become a barrier for more participation and new players long term. Mythic kind of showed us what happens when you create a continual steeper curve to compete in endgame RvR, just look at the population as time went on with the game.

I think you’re going to be surprised to see how many come here just to RvR because RvR is fun for them and they feel the threshold to compete has been reset and/or lower over all- specifically more casuals/time constrained players.

Lastly, count me as one who couldn’t care less about Rp’s and Realm Ranks. I just want to compete in RvR/PvP- will enjoy BG’s and Frontiers doing it. Because DAoC PvP was just awesome to me, better than other PvP games I’ve played (such as the now defunct Warhammer as an example). The less barriers (“progression of characters”) in the way of me having to surmount before able to compete the more appealing to me to participate. I’ll guarantee I am and will not be the only one who feels that way. But we’ll see soon enough!
Why is none playing insta 50 shards if the majority just wants pvp. Individual char progression matters.

I’ve no idea any such thing existed/exists. If so, was a poll ever conducted why people didn’t like it? How was it run? Was it like the i50 Phoenix server had several months back? Was it open frontiers, working/balanced classes and RA’s? Did you ever try it personally? I’m curious.
Fri 11 Jan 2019 2:12 PM by Tree
Why so much discussion on this? The idea is obviously defiasbandit!
Fri 11 Jan 2019 5:07 PM by defiasbandit
Most players play MMOs for progression. DAOC was no different. The reality is that grinding realm ranks after Rank 5 becomes less rewarding and more time consuming.

What I suggested was having a second system that uses ranks that are unlocked by an entire realm. If your realm is Rank 2.1 and earns enough points to reach Rank 2.2, then any player on the realm that participated in RvR during the climb from 2.1 to 2.2 will earn a point. Players who join after the system started would only start earning points when they participate. There would be a cap on how many points players earn, so new players would eventually be able to catch up with players who already had been earning points. Lets say the cap is 100 points, the realm would continue ranking up beyond Rank 11, but points would be capped at 100 for each player.

The whole point of this is to actually have a cumulative RvR score and progression that is Realmwide. It gives more meaning to the efforts of your realm in RvR. it allows players to earn points they can spend by just participating in RvR.
Fri 11 Jan 2019 5:58 PM by opossum12
I think you should just repeat your original post again. The unanimous answers to your suggestion really highlight an interest frlm the community
Sat 12 Jan 2019 1:13 AM by Takii
It's the same in every thread he posts really. He has a savior complex and thinks he has to save DAoC from itself because everyone is going to instantly quit once they reach RR5.
Sat 12 Jan 2019 1:34 AM by chryso
That is my plan.
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