Some of this is covered in the FAQs or other pages but those visiting here should know these things and a bit of an example with them to fully get how things work here, please add things I've missed :
/train brings up your trainer screen, you must respec at them physically though
You can be all crafts on one character. Your title you can choose is only from the craft guild you join, which you can walk up to a master and change anytime.
If you craft you will want /craftqueue 30/50/100 (choose one number for the parameter, I chose 50 and 100 and just moved my feet to stop)
This lets you go do other things and your character will keep crafting. When bags are full they fall on the ground. If you fail, it does not count to the 100, it will keep going until you make 100.
Stat-buffing pots scale to your level. Heal/Power/Invig/PowRegens are still levelled and have higher values at 10/20/30/40
The alch drops from Frontier mobs do nothing any longer, just vendor them. The different names for the stat buffing potions mean amount of charges, there's the default (i forget what its called now for some reason) which is 10 charges, Potion of Strength is 30 charges, then there's a draught which is like barrels, they are 100. The later ones require feather drops usually for 100.
At level 5 you get 1 point for realm skills spending, I chose tireless even on my casters so I can always run and casting eats away at it. Serenity instead hardly helped at lv 1 in comparison. It will save you especially early from resists or many bad rounds against a mob and you can tactfully retreat. .
You can 5.5 OC with any quality gems. However, until you break 900 skill there is a chance it can still blow up. Also, even at 1100SC+, you still get "Spellcraft Failed!" This just means put it back up for trade again and try again. Higher skill gems make it easier but not worth crafting all 99% gems, just put it up again for trade once or twice more.
Crafting is much faster here, you can get a set of crafting armor from your main city. The same guy will give quests at different levels. The gear lowers craft times and increases your carry weight very much. At level 30 I could do the first 3 quests, eventually a full set drastically helps the craft times.
Salvaging for DF has been fixed, and there is about a 2 second craft time on them but with smaller results, seems evened out a lot with high ROG % drop rates
There is an omni buff potion after LGM alch that instead of having your last bag and a half full of pots you can just have 1 omnibuff pot for all stats, there's another for all the regens/tics like invig/regen/healregen
If you need a GM, try /appeal and you will see all possible commands. Give them some time for a reply. If it is really urgent, try reaching a GM via Discord. : https://discord.gg/Bttzb8k
Frontier mobs (all FZ zones including DF) drop Tinderboxes, which are usable items which drop a campfire. Anyone close to it, out of combat, regens tics of hp/pow/endo like the fonts from TOA. They last 5 minutes, they stack in your inventory but do not stack effects of the pulse if you drop more than 1, and seem usable everywhere. Mobs in FZ/DF are great for getting these also because they check many multiple boxes when killing (for the new task system of kills like kill 25 animals/undead/dungeon mobs). A rat in DF counts as an animal, a frontier mob and a dungeon mob.
Use phoenix eggs whenever you stop back in town/near trainer. Saving them does not help you unless you are saving them because you don't want to go over a killtask turn-in min level and waste that huge exp. When you don't have any of those and are in a lull turn them all in. At lv 45 a yellow mob drops 45 of them. At level 3 a yellow mob drops 3, so saving for later is bad.
There are realm tasks later on for pve like keep takes/defenses. There is a minimum range (I forget what exactly now) you must get into it to hit the "Participation Zone". These are on a timer or until the condition is met, like take the keep, the defense has a timer. If you are on the way there and don't get into the Participation zone, well then you get nothing, and good day sir. But if you get there at the end, you get the same bonus you would have gotten if you were there for 45 minutes. This may rustle some jimmies but this is how the system works, don't be a dbag but if you're a staff friar or 2h pally nobody wants to add to a group I won't vex you greatly for getting there late and getting some points for abilities you desperately want. Note, you usually have to get a "tick" of the defense mode by being in the PZ for awhile, that means you are on that list ; the tick happens about every 30 or 60 seconds and tells you "you get 10rps!". For taking the keep and it was defended by 3fg mids vs me running up with my torch on, I would get credit when they came up to me and played me the song of their people, or alone with no defenders i attacked and died to guards. I could then go back to crafting and at some point when the task ended and a new one appeared, I'd get the quest complete popup and a bunch of RPs for Lifter IV and more mastery of water. If you log out or crash though, you fell off the list. Zoning is no prob.
Clarification on "tasks" that people talk about. One is your personal list with /tasks which is just a small boost/bonus for killing certain types of monsters. This will display in your windows that have System messages on in white default text. If you kill something and get credit for it, will say Kill animal creatures 1/25.
There are also "tasks" that people talk about which are item tasks actually. Sometimes you kill a thing and it drops a proper noun item that you can delve and it will give you info about who wants it and where they are. They will accept 10 of them per character, that fall within the min/max level for it. When people say tasks they usually mean these and not your personal one that resets everyday for a whole slew of monsters.
You have to have Phoenix Feathers to buy some uber items later. You need kill credit to spend these on something. Can't buy dragon polearm without killing dragon, etc. LV 56 + df mobs and most epic mobs drop them. Used to be AC(alb) for great farming but they changed this near end of beta - best spot seems to be in DF if you are pugging and don't have a boss kill group. Feathers are used for epic things like omnibuff pots too, not just gear. https://forum.playphoenix.online/viewto ... =20&t=3216
Power penalty for below 50% to regen slower is gone so keep melting faces.
For crafting I took way too long to set up sellbag macros. Near the end when I was pro mode I just bought all my mats and kept them in the first/second tab, and had 3 macros to sell the last tabs 3-5. I made them with /macro BAG 2 /moveitem sell #bag 2 , repeat for bag 3 , 4 , and 5. Be careful until you get the hang of how your crafting goes regularly and where things end up. Not like certain merchants weren't happy I just bought a thousand arcanium and gave it right back to him once or twice. Nope, never happened.
You don't need alchemy kit to do alchemy. It's a total infomercial scam, 0/5 stars, do not buy. Same with those gimmicky smiths hammers and other kits..
ROGs drop frequently up to level 15 and a bit slower after. They are pretty OP early on compared to the tattered cloth robes you'd normally have then. This makes it so that only BG twinks and engamers will require 99%+ gear, so best to save your $$ early on unless you really want to be an LGM crafter of armor/weps. It's great, but don't siphon your important early $$ you could spend on invig pots from an alch so you can level up faster where mobs drop even more $$, etc.
Bind on top of a hastener that has a healer and teleporter all right next to you. The horses are on here so you can get around the realm very fast.
DF seals need reworked to be worth it really. The same plate chest gave me the same or less salvage after spending 35 seals on it when my bag had about 4-6 chests in my bag I got while saving up for the seals just from ROG drops. I'd say save them until devs add something to actually buy with them. Trinketing them was not worth it whatsoever.
The highest $$ drops I ever saw were high utility jewelry. Sometimes we were finding ROGs with over 70 or 80 utility. Not so much for necklace (SI neck is crazy utility too hard to beat) but gems/capes/rings/bracers went for several plats. It is best on end game farming for these to set expectations from my experience. Either let the game decide who got what from the time the game rolled it the first time, or initiate a second roll on it with /random. Do NOT make a farm group and expect someone to see some crazy drop and since no rules were set, to NOT think they will want to rules to be set in ways that they can get their dirty, slimy, saracen hands all over your precious 78.9 utility cape. Not basing this on any personal experience or anything. .
I'll add more if I think of them, the commentary after each mention above is from a mostly pve'er that maxed all crafts and had a few hundred plats during beta. But like all advice, take what applies/helps and ditch the rest accordingly. Feel free to add to this list if you got some good tips.
Edit : BisbyHoughton pointed out something big - there's portable merchants/vaults you can have. There is an account vault with 5 pages, you use this to move things between your alts, some things like Phoenix Eggs cannot go in there or other "soulbound" things. You can summon a portable merchant on long farms everyone can vendor to, very helpful. There is also a personal vault, the classic, 2 page one just for your character usually right next or close to the account vault guy.
Lastly, there's a currency trader. They sell like 50g /100g/250g/1p etc items. These can be put in your account vault and picked up by a new alt and sold for the same cash value, no more trusting people not to rob you blind of your hard earned gold.
..
/train brings up your trainer screen, you must respec at them physically though
You can be all crafts on one character. Your title you can choose is only from the craft guild you join, which you can walk up to a master and change anytime.
If you craft you will want /craftqueue 30/50/100 (choose one number for the parameter, I chose 50 and 100 and just moved my feet to stop)
This lets you go do other things and your character will keep crafting. When bags are full they fall on the ground. If you fail, it does not count to the 100, it will keep going until you make 100.
Stat-buffing pots scale to your level. Heal/Power/Invig/PowRegens are still levelled and have higher values at 10/20/30/40
The alch drops from Frontier mobs do nothing any longer, just vendor them. The different names for the stat buffing potions mean amount of charges, there's the default (i forget what its called now for some reason) which is 10 charges, Potion of Strength is 30 charges, then there's a draught which is like barrels, they are 100. The later ones require feather drops usually for 100.
At level 5 you get 1 point for realm skills spending, I chose tireless even on my casters so I can always run and casting eats away at it. Serenity instead hardly helped at lv 1 in comparison. It will save you especially early from resists or many bad rounds against a mob and you can tactfully retreat. .
You can 5.5 OC with any quality gems. However, until you break 900 skill there is a chance it can still blow up. Also, even at 1100SC+, you still get "Spellcraft Failed!" This just means put it back up for trade again and try again. Higher skill gems make it easier but not worth crafting all 99% gems, just put it up again for trade once or twice more.
Crafting is much faster here, you can get a set of crafting armor from your main city. The same guy will give quests at different levels. The gear lowers craft times and increases your carry weight very much. At level 30 I could do the first 3 quests, eventually a full set drastically helps the craft times.
Salvaging for DF has been fixed, and there is about a 2 second craft time on them but with smaller results, seems evened out a lot with high ROG % drop rates
There is an omni buff potion after LGM alch that instead of having your last bag and a half full of pots you can just have 1 omnibuff pot for all stats, there's another for all the regens/tics like invig/regen/healregen
If you need a GM, try /appeal and you will see all possible commands. Give them some time for a reply. If it is really urgent, try reaching a GM via Discord. : https://discord.gg/Bttzb8k
Frontier mobs (all FZ zones including DF) drop Tinderboxes, which are usable items which drop a campfire. Anyone close to it, out of combat, regens tics of hp/pow/endo like the fonts from TOA. They last 5 minutes, they stack in your inventory but do not stack effects of the pulse if you drop more than 1, and seem usable everywhere. Mobs in FZ/DF are great for getting these also because they check many multiple boxes when killing (for the new task system of kills like kill 25 animals/undead/dungeon mobs). A rat in DF counts as an animal, a frontier mob and a dungeon mob.
Use phoenix eggs whenever you stop back in town/near trainer. Saving them does not help you unless you are saving them because you don't want to go over a killtask turn-in min level and waste that huge exp. When you don't have any of those and are in a lull turn them all in. At lv 45 a yellow mob drops 45 of them. At level 3 a yellow mob drops 3, so saving for later is bad.
There are realm tasks later on for pve like keep takes/defenses. There is a minimum range (I forget what exactly now) you must get into it to hit the "Participation Zone". These are on a timer or until the condition is met, like take the keep, the defense has a timer. If you are on the way there and don't get into the Participation zone, well then you get nothing, and good day sir. But if you get there at the end, you get the same bonus you would have gotten if you were there for 45 minutes. This may rustle some jimmies but this is how the system works, don't be a dbag but if you're a staff friar or 2h pally nobody wants to add to a group I won't vex you greatly for getting there late and getting some points for abilities you desperately want. Note, you usually have to get a "tick" of the defense mode by being in the PZ for awhile, that means you are on that list ; the tick happens about every 30 or 60 seconds and tells you "you get 10rps!". For taking the keep and it was defended by 3fg mids vs me running up with my torch on, I would get credit when they came up to me and played me the song of their people, or alone with no defenders i attacked and died to guards. I could then go back to crafting and at some point when the task ended and a new one appeared, I'd get the quest complete popup and a bunch of RPs for Lifter IV and more mastery of water. If you log out or crash though, you fell off the list. Zoning is no prob.
Clarification on "tasks" that people talk about. One is your personal list with /tasks which is just a small boost/bonus for killing certain types of monsters. This will display in your windows that have System messages on in white default text. If you kill something and get credit for it, will say Kill animal creatures 1/25.
There are also "tasks" that people talk about which are item tasks actually. Sometimes you kill a thing and it drops a proper noun item that you can delve and it will give you info about who wants it and where they are. They will accept 10 of them per character, that fall within the min/max level for it. When people say tasks they usually mean these and not your personal one that resets everyday for a whole slew of monsters.
You have to have Phoenix Feathers to buy some uber items later. You need kill credit to spend these on something. Can't buy dragon polearm without killing dragon, etc. LV 56 + df mobs and most epic mobs drop them. Used to be AC(alb) for great farming but they changed this near end of beta - best spot seems to be in DF if you are pugging and don't have a boss kill group. Feathers are used for epic things like omnibuff pots too, not just gear. https://forum.playphoenix.online/viewto ... =20&t=3216
Power penalty for below 50% to regen slower is gone so keep melting faces.
For crafting I took way too long to set up sellbag macros. Near the end when I was pro mode I just bought all my mats and kept them in the first/second tab, and had 3 macros to sell the last tabs 3-5. I made them with /macro BAG 2 /moveitem sell #bag 2 , repeat for bag 3 , 4 , and 5. Be careful until you get the hang of how your crafting goes regularly and where things end up. Not like certain merchants weren't happy I just bought a thousand arcanium and gave it right back to him once or twice. Nope, never happened.
You don't need alchemy kit to do alchemy. It's a total infomercial scam, 0/5 stars, do not buy. Same with those gimmicky smiths hammers and other kits..
ROGs drop frequently up to level 15 and a bit slower after. They are pretty OP early on compared to the tattered cloth robes you'd normally have then. This makes it so that only BG twinks and engamers will require 99%+ gear, so best to save your $$ early on unless you really want to be an LGM crafter of armor/weps. It's great, but don't siphon your important early $$ you could spend on invig pots from an alch so you can level up faster where mobs drop even more $$, etc.
Bind on top of a hastener that has a healer and teleporter all right next to you. The horses are on here so you can get around the realm very fast.
DF seals need reworked to be worth it really. The same plate chest gave me the same or less salvage after spending 35 seals on it when my bag had about 4-6 chests in my bag I got while saving up for the seals just from ROG drops. I'd say save them until devs add something to actually buy with them. Trinketing them was not worth it whatsoever.
The highest $$ drops I ever saw were high utility jewelry. Sometimes we were finding ROGs with over 70 or 80 utility. Not so much for necklace (SI neck is crazy utility too hard to beat) but gems/capes/rings/bracers went for several plats. It is best on end game farming for these to set expectations from my experience. Either let the game decide who got what from the time the game rolled it the first time, or initiate a second roll on it with /random. Do NOT make a farm group and expect someone to see some crazy drop and since no rules were set, to NOT think they will want to rules to be set in ways that they can get their dirty, slimy, saracen hands all over your precious 78.9 utility cape. Not basing this on any personal experience or anything. .
I'll add more if I think of them, the commentary after each mention above is from a mostly pve'er that maxed all crafts and had a few hundred plats during beta. But like all advice, take what applies/helps and ditch the rest accordingly. Feel free to add to this list if you got some good tips.
Edit : BisbyHoughton pointed out something big - there's portable merchants/vaults you can have. There is an account vault with 5 pages, you use this to move things between your alts, some things like Phoenix Eggs cannot go in there or other "soulbound" things. You can summon a portable merchant on long farms everyone can vendor to, very helpful. There is also a personal vault, the classic, 2 page one just for your character usually right next or close to the account vault guy.
Lastly, there's a currency trader. They sell like 50g /100g/250g/1p etc items. These can be put in your account vault and picked up by a new alt and sold for the same cash value, no more trusting people not to rob you blind of your hard earned gold.
..