I feel like this is a subject that should still be discussed. This is a major point of contempt I have with this server because I cannot fathom how having a 2 minute timer to craft high level items adds ANYTHING positive to the game. It is of interest to me, as someone who will be leveling with a guild that will be ahead of the curve, that crafting is not completely aids.
Speed is a barrier to crafting on top of the high cost for it. Is the high cost to do trades (other than tailoring) not enough? If crafting is cheap that is a GOOD thing. No one should have to pay 12 plat for armor and then 6 plat for spellcrafting. Nor should they have to spend 16-20 hours of in game time mindlessly buying materials and setting a craft queue. The more accessible crafting is, the better it is for the server. The whole queue and purchasing system was a great step forward but then you took two steps back by increasing the crafting timer.
Long craft times do not benefit anyone. If you are trying to amass 6 mansions in 2 months as a crafter because there are so few, sure a long time to craft benefits you. These people are not even 1% of your population and having that .1% happy merchant population doesn't matter when your server won't be able to handle the pop it has on release.
That persons market is the solo and the casual. Every guild, even casual zerg guilds, will make crafters of there own because its not worth the trouble. So please do not make us suffer because 5 out of 1500 want to roleplay as a bourgeoisie.
Speed is a barrier to crafting on top of the high cost for it. Is the high cost to do trades (other than tailoring) not enough? If crafting is cheap that is a GOOD thing. No one should have to pay 12 plat for armor and then 6 plat for spellcrafting. Nor should they have to spend 16-20 hours of in game time mindlessly buying materials and setting a craft queue. The more accessible crafting is, the better it is for the server. The whole queue and purchasing system was a great step forward but then you took two steps back by increasing the crafting timer.
Long craft times do not benefit anyone. If you are trying to amass 6 mansions in 2 months as a crafter because there are so few, sure a long time to craft benefits you. These people are not even 1% of your population and having that .1% happy merchant population doesn't matter when your server won't be able to handle the pop it has on release.
That persons market is the solo and the casual. Every guild, even casual zerg guilds, will make crafters of there own because its not worth the trouble. So please do not make us suffer because 5 out of 1500 want to roleplay as a bourgeoisie.