Hello All,
First I'd like to say I think the melee nerf has brought melee and casters back in line about as good as you can. Kudos to the staff for that.
I have two quick suggestions before launch witch I think provide better game mechanics and are logical adjustments.
-The first is that quick cast should be uninterruptible by spells such as amnesia. What is quickcast? According to the herald, "it cannot be interrupted by melee or spells". This would include amnesia. Having a caster be able to cast a single spell every 30 seconds while getting amnesia spammed seems perfectly fair. Trying to quickcast something for it to only be interrupted by a level 2 spell seems unjust. After all, it is only one spell that can be cast. This would require the bard to not just hit their "I Win Mezz" button.
-The second is 9 second slams on light tanks. There are two options to address this. The first is the simple change that light tanks have a reduced slam (perhaps making a large shield do 9sec, medium 6, small 3) to 6 seconds. Right now there are 3 hib classes (Hero, BM, Champ), 3 alb classes (Arms, Pally, Merc), 1 mid class (Warrior) which are group viable and have the 9 second slam ability. This puts Midgard at a huge disadvantage as only one class in most grp setups will have slam, while others will have an absolute minimum of 2, if not 4.
-If we are reluctant to make this change which puts Mid at a more balanced playing field, then perhaps we can make DET reduce duration of melee stuns as well. This would be one way to balance the scales. If you spend all those points in Det9, the slam is still a 4+ second slam and can be effective, but also reducing how strong it is.
Please feel free to discuss and add any other suggestions. I think both of these are legitimate and should be heavily considered.
Thank you Devs for all you have done thus far!
First I'd like to say I think the melee nerf has brought melee and casters back in line about as good as you can. Kudos to the staff for that.
I have two quick suggestions before launch witch I think provide better game mechanics and are logical adjustments.
-The first is that quick cast should be uninterruptible by spells such as amnesia. What is quickcast? According to the herald, "it cannot be interrupted by melee or spells". This would include amnesia. Having a caster be able to cast a single spell every 30 seconds while getting amnesia spammed seems perfectly fair. Trying to quickcast something for it to only be interrupted by a level 2 spell seems unjust. After all, it is only one spell that can be cast. This would require the bard to not just hit their "I Win Mezz" button.
-The second is 9 second slams on light tanks. There are two options to address this. The first is the simple change that light tanks have a reduced slam (perhaps making a large shield do 9sec, medium 6, small 3) to 6 seconds. Right now there are 3 hib classes (Hero, BM, Champ), 3 alb classes (Arms, Pally, Merc), 1 mid class (Warrior) which are group viable and have the 9 second slam ability. This puts Midgard at a huge disadvantage as only one class in most grp setups will have slam, while others will have an absolute minimum of 2, if not 4.
-If we are reluctant to make this change which puts Mid at a more balanced playing field, then perhaps we can make DET reduce duration of melee stuns as well. This would be one way to balance the scales. If you spend all those points in Det9, the slam is still a 4+ second slam and can be effective, but also reducing how strong it is.
Please feel free to discuss and add any other suggestions. I think both of these are legitimate and should be heavily considered.
Thank you Devs for all you have done thus far!