Thank you for the xp gain changes, the way it promotes grouping together is nothing short of awesome.
I also would like to compliment you on communication and level of transparency. This really makes Phoenix stand apart from other freeshards.
I have 2 questions :
1. You shared the xp for killing a yellow with 1,2...8 players and the % base xp decrease. Is it possible to extend this with a table to explain what would be the xp a 2,3,4,5,6,7,8 man group would earn killing orange / red / purple? I understand that at certain level there is low, medium and high orange, so maybe an average would be good reference.
2. Also we have noticed the /challenge mode. Explanations given so far are : push the base xp cap above 100% per player in the group. Reinforce mobs and increase loot rate. Would you be able to share a simple explanation table too?
The way I see it, these 2 information would have 2 benefits :
1. Get feedback from the community.
2. Help informed players to convince less informed players to group up strengthening the community.
Thanks in advance!
Hed.
I also would like to compliment you on communication and level of transparency. This really makes Phoenix stand apart from other freeshards.
I have 2 questions :
1. You shared the xp for killing a yellow with 1,2...8 players and the % base xp decrease. Is it possible to extend this with a table to explain what would be the xp a 2,3,4,5,6,7,8 man group would earn killing orange / red / purple? I understand that at certain level there is low, medium and high orange, so maybe an average would be good reference.
2. Also we have noticed the /challenge mode. Explanations given so far are : push the base xp cap above 100% per player in the group. Reinforce mobs and increase loot rate. Would you be able to share a simple explanation table too?
The way I see it, these 2 information would have 2 benefits :
1. Get feedback from the community.
2. Help informed players to convince less informed players to group up strengthening the community.
Thanks in advance!
Hed.