BM is so strong, there's no reason to play anything else in serious rvr group. More damage output than any other hib tank, 9 sec shield slam, etc. . Isnt that throwing the balance out for hib? Should dual wielding hybrids get a 9 sec slam?
Koljar wrote: ↑Wed 28 Nov 2018 7:21 AMAaand: You're claiming that the BM is too strong and want to take away slam from ALL dual wielders. So you want the merc nerfed because the BM is too strong...
Solutions? Well - slam always was like that until I stopped playing and ppl never really cared. Why? Propably because there was no /Switch command. Maybe - even tho it's some real QOL - this is what should be removed?
jm2c
Severa wrote: ↑Sat 1 Dec 2018 2:08 AMwhats the downside ? more class diversity ? There is really no reason to play a hero other than its not a BM
Ceen wrote: ↑Sat 1 Dec 2018 7:38 AMPlayed classic setting for years, hero was in every grp. People didnt notice that they changed to NF RAs I guess.
There is no old RA Prevent flight anymore.
There is no charge.
They have dashing defense which is a key RA for def tank.
They have 50 shield spec.
With Battery + BOF + SOS + AM + DD + PD as passive thats a complete set of def RAs which stops the 1 sec insta kill fights and enhances the need for an actual def tank.
Before a caster was dead anyway.
Falken wrote: ↑Sun 2 Dec 2018 11:14 PMall I can think is devs play light tanks, hence the no differentiation to lowering their slam timer, there really is no reason for them to have easy mode weapon swap with a 9 sec anytime stun. nerf to 5s and let heavy tanks keep 9s stun to let them shine a little brighter
Druth wrote: ↑Mon 3 Dec 2018 8:17 AMIt's what everyone dreams about, nut-jobs supporting your points with conspiracy theories.
I think BM's are this strong because Prince Charles plays BM here, and the MI7 told the devs that it's either keep them strong or end up 10 feet under.
Cadebrennus wrote: ↑Mon 3 Dec 2018 8:23 AMI don't think it's likely here but it actually happened on live. The same patch that they nerfed Archer melee by 30% is the same patch that they removed the minimum distance needed to stealth based on stealth spec. Yup, that's right. They nerfed Cad-dar. The August 2016 patch was specifically aimed at nerfing me and the way that I played, so yes I've seen it happen firsthand. I just hope that Phoenix Devs are better than Broadsword. As a matter of fact I still have some faith that they are.
Druth wrote: ↑Mon 3 Dec 2018 8:31 AMCadebrennus wrote: ↑Mon 3 Dec 2018 8:23 AMI don't think it's likely here but it actually happened on live. The same patch that they nerfed Archer melee by 30% is the same patch that they removed the minimum distance needed to stealth based on stealth spec. Yup, that's right. They nerfed Cad-dar. The August 2016 patch was specifically aimed at nerfing me and the way that I played, so yes I've seen it happen firsthand. I just hope that Phoenix Devs are better than Broadsword. As a matter of fact I still have some faith that they are.
Don't mean to be pedantic (honestly, I love being pedantic), but did they say they were nerfing you, or did you suspect it?
Because unless they came out and said it outright, or that you have actual solid evidence (and evidence is not opinions), then it's a theory (conspir...).
Cadebrennus wrote: ↑Sun 2 Dec 2018 11:16 PMFalken wrote: ↑Sun 2 Dec 2018 11:14 PMall I can think is devs play light tanks, hence the no differentiation to lowering their slam timer, there really is no reason for them to have easy mode weapon swap with a 9 sec anytime stun. nerf to 5s and let heavy tanks keep 9s stun to let them shine a little brighter
That plus the Archery nerf Vs Shields definitely supports your assumption.
I hope they aren't like John at Broadsword. Apparently I stole his lunch money and stuffed him into a locker one too many times while playing my Melee Ranger on live. After that they nerfed Archer melee by a flat 30% (August 2016).
This is pure goldCadebrennus wrote: ↑Mon 3 Dec 2018 8:41 AMDruth wrote: ↑Mon 3 Dec 2018 8:31 AMCadebrennus wrote: ↑Mon 3 Dec 2018 8:23 AMI don't think it's likely here but it actually happened on live. The same patch that they nerfed Archer melee by 30% is the same patch that they removed the minimum distance needed to stealth based on stealth spec. Yup, that's right. They nerfed Cad-dar. The August 2016 patch was specifically aimed at nerfing me and the way that I played, so yes I've seen it happen firsthand. I just hope that Phoenix Devs are better than Broadsword. As a matter of fact I still have some faith that they are.
Don't mean to be pedantic (honestly, I love being pedantic), but did they say they were nerfing you, or did you suspect it?
Because unless they came out and said it outright, or that you have actual solid evidence (and evidence is not opinions), then it's a theory (conspir...).
Actual solid evidence. I was the only person playing low Stealth on live (just like here on Phoenix) and I would spam Stealth on and off until I got the "you are too close to an enemy to stealth!" message. From there I knew that a stealther was within 850 units of me (my minimum range to stealth) and I would do circles until I found them with MOS7. I was literally the only player on the entire server who did this and I was well known as a Stealther hunter because I hated (and still do hate) the stealth zerg.
I was also the hardest hitting player in melee on an Archer because I had maxed melee spec (which is why I had low Stealth) along with maxed everything in melee templated (which also meant that Archery and stealth suffered in template). I was also known for this.
Many people including the inner circle (yes this was a thing) that had the developer's ear constantly complained to the developer that I "wasn't playing an Archer right" and wanted to force that style of play.
The August 2016 patch took care of both issues, one of which (the minimum distance to stealth) is in the patch notes, and the other was not. I discovered the melee nerf on Archers only by extensive testing, same as I do here on Phoenix. The developers were silent on both issues as it was raised in forum.
You made the right choice. Summer 2016 is when a lot of people got fed up with Broadsword and left because they kept changing stuff whilst ignoring feedback. That's what I'm hoping is avoided here on Phoenix.
Druth wrote: ↑Mon 3 Dec 2018 9:14 AMWell the stealth "nerf" kinda seems like fixing a broken system
Using stealth/re-stealth to check if someone is near, seems like abusal of the system.
I'm not one to preach, I run through and do sidestuns etc... but if it was fixed I would not complain, I'd fully understand that they wanted to fix it.
Nerfing melee seems wrong, should be a choice un your spec. You just shouldn't get stealth detect with low stealth, but that fix seems justified.
In regards to you being targeted, if you are the only one doing something you are also bound to be the one hit by a fix.
Sepplord wrote: ↑Mon 3 Dec 2018 3:25 PMwhy did you need "extensive testing" to discover a "30% flat nerf to archer melee"
the more I read stuff from you the more my view is shifting from "this guy really knows what he is talking about" to "this guy really likes to show off what a hotshot he is"
not saying you are straight making it up, but the conclusions you draw are pretentious at best
Druth wrote: ↑Tue 4 Dec 2018 8:57 AMEven with /switch, there are ways to macro/script it.
Even back in 2011 people were using macro to switch weapons from inventory.
But you can say part of their macro policy does include the wording "as well as any other means that allow unattended game-play", so if they remove /switch macroing it would mean ban I guess.
I'm against /switch, but not gonna waste my time trying to change that, to busy debating about slam
I assume because the macro would involve recording mouse movement/clicks and not keyboard presses because you have to drag/drop the weapon from your inventory (for BM or Merc swapping a shield).Sepplord wrote: ↑Wed 5 Dec 2018 3:50 AMDruth wrote: ↑Tue 4 Dec 2018 8:57 AMEven with /switch, there are ways to macro/script it.
Even back in 2011 people were using macro to switch weapons from inventory.
But you can say part of their macro policy does include the wording "as well as any other means that allow unattended game-play", so if they remove /switch macroing it would mean ban I guess.
I'm against /switch, but not gonna waste my time trying to change that, to busy debating about slam
why would someone macroing weaponswitch somehow without switch be banable?
there aren't any delays needed for that right?
macroing multiple actions together onto one button is ok according to their rules as I understood them...why would weaponswitch be an exclusion?
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