I'm sorry if this has been discussed before, a search for "/switch" didn't work because the word was too common.
I think /switch is a very nice QOL change for Merc and BMs so they can easily switch to shield and slam, even if it lowers the skill bar a bit, it allows a lot of people that wouldn't dream of manually swapping in and out a shield to do so.
However, I've played an assassin on a freeshard before with /switch (which iirc was NEVER in real DAoC) and it just makes the game stupid. There isn't any reason you don't carry 8+ weapons and switch after each swing to effectively add a poison proc damage to every swing. I think I only carried 6 or 8 at the time and that was only because the potion situation was far more restrictive. In your rules "It is allowed to bind multiple actions to a key" which means I can easily set up my mouse to press a single button to switch both weapons and attack, and I have a lot of buttons to cover each pair of weapons and poison combinations if they purge.
This probably isn't a popular opinion for most assassin characters but I think it will make the game more fun and balanced. This isn't something you want to take a away post-launch because it will be seen as a nerf of real characters and as a unfair benefit for early characters that got to use it for however long by newer players.
I think /switch is a very nice QOL change for Merc and BMs so they can easily switch to shield and slam, even if it lowers the skill bar a bit, it allows a lot of people that wouldn't dream of manually swapping in and out a shield to do so.
However, I've played an assassin on a freeshard before with /switch (which iirc was NEVER in real DAoC) and it just makes the game stupid. There isn't any reason you don't carry 8+ weapons and switch after each swing to effectively add a poison proc damage to every swing. I think I only carried 6 or 8 at the time and that was only because the potion situation was far more restrictive. In your rules "It is allowed to bind multiple actions to a key" which means I can easily set up my mouse to press a single button to switch both weapons and attack, and I have a lot of buttons to cover each pair of weapons and poison combinations if they purge.
This probably isn't a popular opinion for most assassin characters but I think it will make the game more fun and balanced. This isn't something you want to take a away post-launch because it will be seen as a nerf of real characters and as a unfair benefit for early characters that got to use it for however long by newer players.