I've toyed with the idea before, but I always saw dragging around the visible warden in a group with no CC causes or cures would be suicide. In the current RAs with as little as 5min purge and determination on the warden, it seems a little more doable.
The warden offers baseline buffs, red body resistance, 6-second PBTs, occasional twisted 1/2-stacking damage add, heals, rez, and ghetto speed. Rangers in particular can add decent self-buffs, interrupts, high damage table ranged damage, and decent melee damage, while nightshades offer burst damage, nukes, and poisons. Looks absolutely awesome versus an Alb stealth group or random commingled Mid stealthers. It's a question of how bad of a sitting duck it's gonna be against a visible group.
I'm probably gonna try to dust off a warden in Cathal and see if I can get any stealthers on board, but when I tried something similar in Caledonia, I didn't get any takers. We're just not used to grouping. I've been in stealth group before and it's annoying as hell just to get everybody moving in the same direction when we can't see each other. Group member map dots helped a lot, but it's not enough. It would be easier to follow the warden and stay visible until we're ready to engage, but it's a style of play that few seem comfortable trying.
The warden offers baseline buffs, red body resistance, 6-second PBTs, occasional twisted 1/2-stacking damage add, heals, rez, and ghetto speed. Rangers in particular can add decent self-buffs, interrupts, high damage table ranged damage, and decent melee damage, while nightshades offer burst damage, nukes, and poisons. Looks absolutely awesome versus an Alb stealth group or random commingled Mid stealthers. It's a question of how bad of a sitting duck it's gonna be against a visible group.
I'm probably gonna try to dust off a warden in Cathal and see if I can get any stealthers on board, but when I tried something similar in Caledonia, I didn't get any takers. We're just not used to grouping. I've been in stealth group before and it's annoying as hell just to get everybody moving in the same direction when we can't see each other. Group member map dots helped a lot, but it's not enough. It would be easier to follow the warden and stay visible until we're ready to engage, but it's a style of play that few seem comfortable trying.