When the Casual Hits the RR5 RvR Wall

Started 15 Nov 2018
by defiasbandit
in Suggestions
What will happen when many players finish with realm tasks, reach RR5 or RR6, and find their RR gain drastically slow down. We got a bit of a preview with i50. The state of i50 RvR was not pretty.

Sure many of these players will level alts and likely take them through the realm task system, but what about the state of end game RvR beyond RR5. Is it just going to be a discouraging grind for many players?

What suggestions do you have to keep players invested in RvR after they finish realm tasking?
Thu 15 Nov 2018 9:37 PM by Kralin
defiasbandit wrote:
Thu 15 Nov 2018 8:04 PM
What will happen when many players finish with realm tasks, reach RR5 or RR6, and find their RR gain drastically slow down. We got a bit of a preview with i50. The state of i50 RvR was not pretty.

Sure many of these players will level alts and likely take them through the realm task system, but what about the state of end game RvR beyond RR5. Is it just going to be a discouraging grind for many players?

What suggestions do you have to keep players invested in RvR after they finish realm tasking?

For many people, just participating in pvp and rvr is enough to keep them interested in "end game". The search for rps and realm ranks constitute player progression and that is enough. Tasking isn't even on many people's radar (including my own) so I don't even care that tasking ends by RR5. Trying to get higher ranks on the leaderboards/Herald is also important. And so is helping the realm achieve relic bonuses.

I'm not worried what happens after RR5 as the RvR in daoc is fascinating enough to keep me interested. If I get bored with a character, I'll shelve it for awhile and roll an alt.

Daoc does not need any more incentives beyond that. Daoc created an excellent RvR system and that's a very strong incentive to keep playing this game.
Thu 15 Nov 2018 9:40 PM by defiasbandit
Kralin wrote:
Thu 15 Nov 2018 9:37 PM
defiasbandit wrote:
Thu 15 Nov 2018 8:04 PM
What will happen when many players finish with realm tasks, reach RR5 or RR6, and find their RR gain drastically slow down. We got a bit of a preview with i50. The state of i50 RvR was not pretty.

Sure many of these players will level alts and likely take them through the realm task system, but what about the state of end game RvR beyond RR5. Is it just going to be a discouraging grind for many players?

What suggestions do you have to keep players invested in RvR after they finish realm tasking?

For many people, just participating in pvp and rvr is enough to keep them interested in "end game". The search for rps and realm ranks constitute player progression and that is enough. Tasking isn't even on many people's radar (including my own) so I don't even care that tasking ends by RR5. Trying to get higher ranks on the leaderboards/Herald is also important. And so is helping the realm achieve relic bonuses.

I'm not worried what happens after RR5 as the RvR in daoc is fascinating enough to keep me interested. If I get bored with a character, I'll shelve it for awhile and roll an alt.

Daoc does not need any more incentives beyond that. Daoc created an excellent RvR system and that's a very strong incentive to keep playing this game.

You sound like a hardcore. This about the casuals. The ones who do realm tasks as their RvR.
Thu 15 Nov 2018 11:18 PM by Cadebrennus
defiasbandit wrote:
Thu 15 Nov 2018 9:40 PM
Kralin wrote:
Thu 15 Nov 2018 9:37 PM
defiasbandit wrote:
Thu 15 Nov 2018 8:04 PM
What will happen when many players finish with realm tasks, reach RR5 or RR6, and find their RR gain drastically slow down. We got a bit of a preview with i50. The state of i50 RvR was not pretty.

Sure many of these players will level alts and likely take them through the realm task system, but what about the state of end game RvR beyond RR5. Is it just going to be a discouraging grind for many players?

What suggestions do you have to keep players invested in RvR after they finish realm tasking?

For many people, just participating in pvp and rvr is enough to keep them interested in "end game". The search for rps and realm ranks constitute player progression and that is enough. Tasking isn't even on many people's radar (including my own) so I don't even care that tasking ends by RR5. Trying to get higher ranks on the leaderboards/Herald is also important. And so is helping the realm achieve relic bonuses.

I'm not worried what happens after RR5 as the RvR in daoc is fascinating enough to keep me interested. If I get bored with a character, I'll shelve it for awhile and roll an alt.

Daoc does not need any more incentives beyond that. Daoc created an excellent RvR system and that's a very strong incentive to keep playing this game.

You sound like a hardcore. This about the casuals. The ones who do realm tasks as their RvR.

Those sort of people float between frontier tasks, PvE, and zerg surfing. They'll be fine.
Fri 16 Nov 2018 1:03 AM by defiasbandit
Cadebrennus wrote:
Thu 15 Nov 2018 11:18 PM
defiasbandit wrote:
Thu 15 Nov 2018 9:40 PM
Kralin wrote:
Thu 15 Nov 2018 9:37 PM
For many people, just participating in pvp and rvr is enough to keep them interested in "end game". The search for rps and realm ranks constitute player progression and that is enough. Tasking isn't even on many people's radar (including my own) so I don't even care that tasking ends by RR5. Trying to get higher ranks on the leaderboards/Herald is also important. And so is helping the realm achieve relic bonuses.

I'm not worried what happens after RR5 as the RvR in daoc is fascinating enough to keep me interested. If I get bored with a character, I'll shelve it for awhile and roll an alt.

Daoc does not need any more incentives beyond that. Daoc created an excellent RvR system and that's a very strong incentive to keep playing this game.

You sound like a hardcore. This about the casuals. The ones who do realm tasks as their RvR.

Those sort of people float between frontier tasks, PvE, and zerg surfing. They'll be fine.

I am talking about after Realm Rank 5 when frontier tasks don't give RP.

When players hit RR5 here their RR progress slows down a lot. Zerg surfing in Emain is only fun for so long as hinted at by i50.

Casual players are not likely to stick around grinding RP past RR6 in the same zone for long. That is why I am suggesting all these alternative RvR playstyles since they do not place the focus on just RP gain.

Having RvR that encourages rewards outside of just RP gain and RvR for the sake of fun is probably what we need.
Fri 16 Nov 2018 1:16 AM by Takii
Holy shit dude just stop reposting the same thread over and over.
Fri 16 Nov 2018 4:57 AM by Turtle006
RR 5 is a lot of tasks (several hundred) it will take a casual player a long time to get there. By then, they will have other things to do in game.
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