poisonclover wrote: ↑Fri 9 Nov 2018 9:55 PM
Ok, ill explain in greater detail how its done just so you can quite possibly understand.
Disease is what 9% -str?
Weakening envenom -48 str ?
which equates to loss of weapon skill in its self.
weaponskill/con envenom debuff ~
Speccing DW shouldn't increase a mercs Weapon skill as much as speccing 50 in a weapon type.
Attack speed debuff on garrote/achilles chain = evade % goes up
7 seconds stun from evade chain, rear LA Chain.. level 50 style has a DD proc~
And if you honestly think reactionaries aren't skill your out of your mind, most people play with 1 main bar one secondary bar with timers on it.
I have bars specifically set up for certain classes, IE you can only evade stun him once in a fight, after that I no longer use that evade chain due to damage not being the most optimal and the defense penalty attached to those styles. I switch to Critical strike evade chain. loaded with bleeds that also stack with the DoTs.
2 weapons that both proc the equivalent of a level 40 poison DoT that stacks with the envenom poison DoT~
also had red str/con dex/quick and spec af charges up.
Maybe he didn't?
so many factors honestly that might of made this possible but to listen to you spew that an assassin shouldn't be able to go toe to toe with another class is arguable depending on whos at the keys my friend.
You do realise that DW, although not shown, has its own WS right)? But anyhow, even if factoring in 39+15 compared to 50+15, the to hit difference is minute and is unlikely to have had an impact in the scenario you described. Your point on WS and spec is still moot.
Calling reactionaries skill is just laughable. Pulling them off is one of the most basic things of playing this game and made even easier due to queuing. Being able to use them is not skill (chain or not), not being able to use them is just a very poor player.
I am not, and have not said, an assassin shouldnt be able to go toe to toe with just another class. Its much more specific than your misleading false equivocation. Its specifically about an assassin should not be able to go toe to toe with a light tank/tank and expect a reasonable chance to win. Thats according to original game design! You are supposed to be relatively squishy in comparison in this scenario, but what you have indicated is that is not the case currently, which indicates a balance issue regarding this specific circumstance (light tank VS assassins toe to toe). Your argument is like a caster taking a full PA chain to the face because they gave the opportunity to do so, while still expecting a chance to not only survive, but a reasonable chance to win. They obviously shouldnt, but neither should you going toe to toe with a light tank, because, again, this should be their domain of domination, not yours! None of your mighty "skillz" you mentioned should change this, so again, this indicates a balance issue. I have explained the circumstance and tactic in which you should have a reasonable chance to win vs this type of opponent that is not balance breaking (due to risk factor and higher level of skill required to pull off) but you have chosen to simply ignore this.
No matter what you would like to think, your reactionaries (chain or not) are not skill, your using all the poisons is not skill, and choosing to go toe to toe with a light tank as an assassin (not to mention without a pa opener), while expecting a reasonable chance to win, is certainly not skill. You are just taking advantage of game mechanics in a totally unremarkable, mundane, way, yet you expect to be rewarded for doing so against a target you are supposed to be weak against (by design) in a balance breaking fashion. Your whole assassins should be able to assassinate anyone argument is just ignorant of what the class is about and your "mah skillz" argument, is quite frankly, absurd.
As I said before, you should really be concerned regarding PD and should not be (accidentally) highlighting another imbalance.