We're changing the Realm Ability base patch level from 1.65 / old frontiers to the current live New New Frontiers.
Base patch level means just that though, it's the basis and not the final state.
The next update will include NNF RAs with these changes:
- charge is gone as an RA, OF charge (free sprint) will for now remain as base ability for merc / bm
- duelist's reflexes (offhand hit chance for alb / hib, second hand damge for mid) remains as passive
- mastery of arts/arms/archery/arcane remains for now
- tireless, long wind remain as they were since the last update
- no RR5 abilities for now
- serenity remains as it is
- necromancer RAs are more caster like
Things that will happen over the next updates:
- rescaling all actives with absolute damage / heal values to correspond to our current non toa / non cl HP amounts
- decimation trap
- juggernaut
- proper vanish mechanics
- reflex attack
Things that are still actively being discussed
- removing charge entirely or giving zerk the OF charge ability too
- RR5: keeping them gone, adding them as they are or giving people an exclusive choice (can only take 1 from a couple per class archetype)
- reintroducing wild arcana
- PD, either removal or reduction of effectiveness
- moc
Please note that the implementation of the active realm abilities started just last friday (2nd november), expect a noticeable amount of bugs and please report them. Especially the stacking / interaction between different realm abilities.
To find the correct behavior please test it on the official pendragon test server.
Base patch level means just that though, it's the basis and not the final state.
The next update will include NNF RAs with these changes:
- charge is gone as an RA, OF charge (free sprint) will for now remain as base ability for merc / bm
- duelist's reflexes (offhand hit chance for alb / hib, second hand damge for mid) remains as passive
- mastery of arts/arms/archery/arcane remains for now
- tireless, long wind remain as they were since the last update
- no RR5 abilities for now
- serenity remains as it is
- necromancer RAs are more caster like
Things that will happen over the next updates:
- rescaling all actives with absolute damage / heal values to correspond to our current non toa / non cl HP amounts
- decimation trap
- juggernaut
- proper vanish mechanics
- reflex attack
Things that are still actively being discussed
- removing charge entirely or giving zerk the OF charge ability too
- RR5: keeping them gone, adding them as they are or giving people an exclusive choice (can only take 1 from a couple per class archetype)
- reintroducing wild arcana
- PD, either removal or reduction of effectiveness
- moc
Please note that the implementation of the active realm abilities started just last friday (2nd november), expect a noticeable amount of bugs and please report them. Especially the stacking / interaction between different realm abilities.
To find the correct behavior please test it on the official pendragon test server.