I have to imagine the current design of the CTF mechanic was to provide group versus group content in a dedicated zone with rewards. Which is great. Except the way it is now only forces people to zerg to each flag in a ball, while the other zerg takes the flag on the other side. Think musical chairs where the zerg rarely fights each other but maybe once near the end of the task. Outside of that its the zerg mowing down the few visible guys who decided to come guard a flag, and stealthers waiting to recap the flag.
We can safely say this wasnt the design intent. So what can be done?
1. Make the flags static. Meaning they are always up. Put 2-3 in each of the zones, Penn Mt, jartland mt, and Brief. The number of flags matters here, and could be adjusted based on server population.
2. Make it so that the reward does not happen until ALL OF THE FLAGS ARE HELD BY A SINGLE REALM. Now it gets interesting right. You want the reward bonus? Now you have to split the zerg. Now you have to form those 8 man groups and send them to different areas. Now you get your desired small man/8 man fights at a flag and not a zerg. It would be impossible for the zerg to take them all. Not only that, there also will need to be defenders. Giving our stealther friends something to do.
3. Make the reward increase in tier the longer the flags are held. The first bonus should come when all are taken. Then say every 10-30 minutes another tick happens which opens up new rewards or increases the current rewards. This promotes the realm that holds the flags to defend them and not just abandon the area. The fight will continue.
This also means the task would basically always have to be on, and not a rotating side. Which I dont think a lot of people would complain about.
This task requires full realm cooperation, team work, small group, stealther, and 8 man play. Every single play style criteria is met.
We can safely say this wasnt the design intent. So what can be done?
1. Make the flags static. Meaning they are always up. Put 2-3 in each of the zones, Penn Mt, jartland mt, and Brief. The number of flags matters here, and could be adjusted based on server population.
2. Make it so that the reward does not happen until ALL OF THE FLAGS ARE HELD BY A SINGLE REALM. Now it gets interesting right. You want the reward bonus? Now you have to split the zerg. Now you have to form those 8 man groups and send them to different areas. Now you get your desired small man/8 man fights at a flag and not a zerg. It would be impossible for the zerg to take them all. Not only that, there also will need to be defenders. Giving our stealther friends something to do.
3. Make the reward increase in tier the longer the flags are held. The first bonus should come when all are taken. Then say every 10-30 minutes another tick happens which opens up new rewards or increases the current rewards. This promotes the realm that holds the flags to defend them and not just abandon the area. The fight will continue.
This also means the task would basically always have to be on, and not a rotating side. Which I dont think a lot of people would complain about.
This task requires full realm cooperation, team work, small group, stealther, and 8 man play. Every single play style criteria is met.