Are you considering balancing SOS? It's horrible.

Started 2 Nov 2018
by MorpheusPheonix
in Ask the Team
Seriously, this is the ONLY RA in the game that is so unblanced and unfair it screams to be changed. Group Purge + cc immunity for 30 seconds regardless of combat state? ?

At the very least, please consider making it like it once was in other iterations of the game where it breaks upon any offensive action? Are you guys considering this? It's just so frustrating.

Thanks for listening. There will be plenty of flamers and "QQ more" stuff, I don't really care. Thank you!
Fri 2 Nov 2018 1:37 AM by Takii
SoS does not give you cc immunity. It temporarily removes the movement restrictions of CC, but the rest of the cc effects apply.

If that's not how it is here then that's a bug.
Fri 2 Nov 2018 8:12 AM by Druth
I duod with a minstrel and we got hit by a fg, he hit sos and we split in opposite directions.
When sos ended I thought I was ld'ing, because everything froze.

Then I noticed it was the mez casted on me that stopped me now that sos ended.
Also explains why I could not use chants while running.


So yes, sos is not CC immunity, only movement restriction immunity.
Fri 2 Nov 2018 9:43 PM by Sepplord
this post is a good example of why devs often decide not to listen to player feedback...because more often than not it is based on completly false information (and i am not excluding my own feedback from being misinformed sometimes or even often). At least here it is very easy to spot.

SOS does not Purge, and it doesn't give you CC immunity, it only lets you move while being CCed


is it very powerful? yes

is it even close to being broken like the OP thinks? nope
Sun 4 Nov 2018 1:16 AM by MorpheusPheonix
Ok, pardonez mois, "immunity to CC effects and a release from cc effects for 30 seconds." Functionally virtually no difference for those 30 seconds. There is no realm ability nearly as powerful as that for the other realms.

Make it break on offensive action, at least then it would have some semblance of balance.
Sun 4 Nov 2018 1:23 AM by Takii
?

If you get mezzed or stunned during SoS, you cannot even take any actions but move.
Sun 4 Nov 2018 9:05 AM by Sei
uthred said they were working on RA i Hope SOS is one that will be reworked.
Sun 4 Nov 2018 9:09 AM by Laadna
MorpheusPheonix wrote:
Sun 4 Nov 2018 1:16 AM
pardonez mois
Pardonnez-moi.
Sun 4 Nov 2018 9:31 AM by MacPrior
SoS is very well-balanced RA in point of total picture. Both, mids an hibs haven Instant AE-Mezz, so SoS is a tool to deal with.
Sun 4 Nov 2018 9:48 AM by Sei
MacPrior wrote:
Sun 4 Nov 2018 9:31 AM
SoS is very well-balanced RA in point of total picture. Both, mids an hibs haven Instant AE-Mezz, so SoS is a tool to deal with.

Demezz counter insta mezz, SOS counter everything in this game .

There is a consensus about this from all the "elitist players" as people on this forum like to say .
Sun 4 Nov 2018 11:31 AM by vitu
MacPrior wrote:
Sun 4 Nov 2018 9:31 AM
SoS is very well-balanced RA in point of total picture. Both, mids an hibs haven Instant AE-Mezz, so SoS is a tool to deal with.

lol. no. sos is an iwinbutton and needs to be changed. It’s ridiculously overpowered.
Sun 4 Nov 2018 12:08 PM by Tydowen
SOS is great but overestimated. On paper this is the most OP RA, in fact, in real... so many times, I saw groups losing, after using it. 50% they use it at wrong moment (fight already lose, or win), 30% everyone run everywhere without any strat.
We used to have a MoC coordinated with debuffer+nuker on genesis hib, to counter it.
In fact SOS need a certain coordination, and need to be use a the right moment. In the worst case, you have 30 min before the next one.
From experience, only time it became an issue it was because these guys were switching minstrel after each sos. but this group already had a team able to win without SOS.
Anyway if Phoenix devs decide to nerf it, I personaly don't mind, I never relied on it to win.
Sun 4 Nov 2018 1:27 PM by Takii
SoS is the best RA in the game yes but because most people don't know how it works, it LOOKS better than it is. If you deal with it properly by not breaking cc on SoS'd targets its somewhat counterable, but it does require a high amount of coordination to do.
Sun 4 Nov 2018 3:21 PM by Sepplord
MorpheusPheonix wrote:
Sun 4 Nov 2018 1:16 AM
Ok, pardonez mois, "immunity to CC effects and a release from cc effects for 30 seconds." Functionally virtually no difference for those 30 seconds. There is no realm ability nearly as powerful as that for the other realms.

Make it break on offensive action, at least then it would have some semblance of balance.

And you still get it wrong...what is so hard about actually researching a topic before you complain about it?
Especially if you have already complained wrongly, been called out for.

pardonez mois

doesn't feel sincere at all


I can live with SOS being nerfed, if everything else is nerfed accordingly too to keep the big picture balanced too.


Countering SOS effectively requires a lot of coordination....but using it effectively also requires that.
Using grouppurge effectively requires no coordination at all
Sun 4 Nov 2018 3:41 PM by Laadna
Why people thinking [insert feature] is overpowered do not just switch to that realm/character instead of showing off their forum warriors' skills ? That will be a lot of omfgnerfoverpowered minstrels, and they'll realize on their own that, well, it's not so powerful. And go back to their previous character and start complaining about something else being overpowered and clearly unbalanced.

Quite an interesting way of using free time, probably less painful for people around than complaining about stuff they don't even know the basic mechanics if you ask me. To be honest, it's a bit disturbing to find out that people who feel like arguing about SoS being too powerful in 2018 didn't know that SoS doesn't break cc's (it's overlapping them for 30 sec, basically : if mez are broken during an SoS look for your mates and enemy mez curers, not SoS).
Sun 4 Nov 2018 4:00 PM by Druth
SoS is strong, and visual.
GP is strong and discrete.


Been debated before, my opinion is that Albion needs something like SoS because their opening CC is weak, and they are way to dependant on using cloth casters in groups.
Sun 4 Nov 2018 9:36 PM by Sepplord
Laadna wrote:
Sun 4 Nov 2018 3:41 PM
Why people thinking [insert feature] is overpowered do not just switch to that realm/character instead of showing off their forum warriors' skills ? That will be a lot of omfgnerfoverpowered minstrels, and they'll realize on their own that, well, it's not so powerful. And go back to their previous character and start complaining about something else being overpowered and clearly unbalanced.

Quite an interesting way of using free time, probably less painful for people around than complaining about stuff they don't even know the basic mechanics if you ask me. To be honest, it's a bit disturbing to find out that people who feel like arguing about SoS being too powerful in 2018 didn't know that SoS doesn't break cc's (it's overlapping them for 30 sec, basically : if mez are broken during an SoS look for your mates and enemy mez curers, not SoS).

/thread

Seriously, it`s I50...just try it out
Mon 5 Nov 2018 4:42 AM by Dariussdars
Druth wrote:
Sun 4 Nov 2018 4:00 PM
SoS is strong, and visual.
GP is strong and discrete.


Been debated before, my opinion is that Albion needs something like SoS because their opening CC is weak, and they are way to dependant on using cloth casters in groups.

Yeah, that bolt range AE mez is extremely weak. The fact it is on a class with quick cast makes it even weaker.
Mon 5 Nov 2018 6:04 AM by Kaziera
Instant mez/stun > qc and/ or boltrange mez.

After playing mid pac for a few evenings, i know now why ppl have such problems. Its lack of skill and coordination.

All you need is a good call for RA beeing used and a call to respect cc.

Skald goes for sorc, tanks run alongside their targets and me as pac look for ppl raising their hands. Its so easy its ridiculous.

There is only two sos that gives me headache. And that is the one that is used to close the gap in a melee alb grp and a sos that is used in a alb caster grp to kill a overextended tank that ohterwise has all other timers.

In all other times its just 30s waiting and coordinated cc. Because when a alb grp uses sos, when they are in trouble, Just keep calm then, play your cards right and its gg.

When they use it for engage, keep your speed and if you dropped it allready as pac or bard, keep ccing and tell your healers.
Mon 5 Nov 2018 11:04 AM by Druth
Dariussdars wrote:
Mon 5 Nov 2018 4:42 AM
Yeah, that bolt range AE mez is extremely weak. The fact it is on a class with quick cast makes it even weaker.

I've seen the sorcs that try to QC mez on direct inc, and I avoid them in groups because it always means we are 1 char down on inc and have no sorc.

Later in fight the bolt range mez is nice though.
Mon 5 Nov 2018 12:21 PM by Druth
I also think it says a lot about SoS, and the misconceptions, that OP managed to get the RA mechanics wrong twice.
I can imagine he first thought it was someone speed-hacking, but got corrected in /advice.
Mon 5 Nov 2018 1:26 PM by Oranius
If they touch something to sos not a grp charge like genesis one yes ! think about GP / ichor 15min/ PR too many strong RA here we are lucky they are every 30 min !
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