Feedback on new changes and endurance issues:
It seems like the latest changes will make Albion at a disadvantage when it comes to group set up and choice of set up. Whereas I was of the assumption (and perhaps many others were) – Phoenix had a mission to strive and make some of the classes around the realms more viable – but hopefully not at the expense of causing an imbalance to the realm v. realm content.
I understand the devs preferring us to group with the endurance classes instead of running potions, however, shaman and bard have always been viable in every group set up per their realm. Paladins, on the other hand are still not at that level. I don’t know what is needed. Perhaps stoism, or something?
The recent changes have me concerned for the Albion realm, as it now will streamline the choices of group setup and pushes the choices into a bottle neck, where FIVE of the classes you must run to be viable (and comparable to the other realms) are cleric, cleric, minstrel, sorc, and now paladin. (This doesn’t even cover the lack of full resists that the other realms have access to as well, given by core classes of every group).
TANGENT: (To cover speed, end, mez, heals and buffs)
Hib only needs a druid, druid and bard to start a group and has flexibility thereafter. (3 core classes)
Mid needs healer, healer, shaman, skald to start a group and has flexibility thereafter. (4 core classes)
If this change remains and goes into live/launch – then I would strongly urge the devs to reexamine the paladin as a class itself, and revisit just how else it can be more comparable to shamans and bards, in contrast to the many different KEY abilities that are given to them (IE Mez, demez, disease, base buffs, conc based end, roots and heals – etc).
At the very least, I would also suggest to keep end 4 yellow regen pots as well, if none of the above will be addressed.
Thanks.
-a
It seems like the latest changes will make Albion at a disadvantage when it comes to group set up and choice of set up. Whereas I was of the assumption (and perhaps many others were) – Phoenix had a mission to strive and make some of the classes around the realms more viable – but hopefully not at the expense of causing an imbalance to the realm v. realm content.
I understand the devs preferring us to group with the endurance classes instead of running potions, however, shaman and bard have always been viable in every group set up per their realm. Paladins, on the other hand are still not at that level. I don’t know what is needed. Perhaps stoism, or something?
The recent changes have me concerned for the Albion realm, as it now will streamline the choices of group setup and pushes the choices into a bottle neck, where FIVE of the classes you must run to be viable (and comparable to the other realms) are cleric, cleric, minstrel, sorc, and now paladin. (This doesn’t even cover the lack of full resists that the other realms have access to as well, given by core classes of every group).
TANGENT: (To cover speed, end, mez, heals and buffs)
Hib only needs a druid, druid and bard to start a group and has flexibility thereafter. (3 core classes)
Mid needs healer, healer, shaman, skald to start a group and has flexibility thereafter. (4 core classes)
If this change remains and goes into live/launch – then I would strongly urge the devs to reexamine the paladin as a class itself, and revisit just how else it can be more comparable to shamans and bards, in contrast to the many different KEY abilities that are given to them (IE Mez, demez, disease, base buffs, conc based end, roots and heals – etc).
At the very least, I would also suggest to keep end 4 yellow regen pots as well, if none of the above will be addressed.
Thanks.
-a