Caravans and their rewards

Started 29 Oct 2018
by Kwall0311
in Suggestions
Big fan of the recent caravan changes. The new currency and a few bps adds a bit more to the list of things to go out and do.

I think it would be nice to get a small realm point reward as well, helps the solo/duo or small man who go out and utilize these caravans.

I dunno, just a thought. Split the reward like the bps. maybe anywhere from 200-500 rp. Thoughts?
Wed 31 Oct 2018 3:16 PM by poisonclover
Personally love the idea, Hate the rewards ( stealth lore ).

But seeing a savage and healer duo farm caravans in savage last night was a complete turn off. These have to be made harder to kill then with just 2 people please.
Wed 31 Oct 2018 5:47 PM by defiasbandit
Caravans should have a low % chance to drop a unique or special item. Perhaps a ToA Reskin or other cosmetic item.

The caravans that reach a keep should be lootable by a keep commander. So the keep commander would drop tons of chests based on the keep level. Keep Commander pinata.
Wed 31 Oct 2018 5:56 PM by poisonclover
defiasbandit wrote:
Wed 31 Oct 2018 5:47 PM
Caravans should have a low % chance to drop a unique or special item. Perhaps a ToA Reskin or feather item.

The caravans that reach a keep should be lootable by a keep commander. So the keep commander would drop tons of chests based on the keep level. Keep Commander pinata.

This idea has some legs. I like the idea of the keep commander getting a loot table depending on how many caravans where delivered.
Wed 31 Oct 2018 7:01 PM by defiasbandit
Change the 20 minute potions to 1 hour. A 5% buff potion for 20 minutes seems too weak.

Give bonus RP for killing players attacking Caravans. A defender's bonus. Maybe 50% more RP. If you attack a caravan or heal someone attacking a caravan you are worth extra RP for a minute or so.

Have a personal task for killing enemies attacking caravans. Give a bounty point reward for completing the task.

Add more single buff potions.
Wed 31 Oct 2018 8:08 PM by Bethoc
The additional rewards are great, but they only encourage attacking caravans. I would like to see their defensive aggro behavior changed to aggressive against realm enemies. This would encourage visible solo players to tag along as an escort. Right now, you make yourself incredibly vulnerable by doing so, since the guards won't assist. There is also no personal reward for it. Perhaps the caravan could provide a minor amount of BP based on the time spent within a certain radius around it. Not enough to pull groups away from free roaming or match the reward of attacking, but something tangible.

Overall, I am excited about the potential of this system, since it can serve as a point of conflict when your realm lacks the numbers to contest keeps.
Wed 31 Oct 2018 8:40 PM by defiasbandit
Like Bethoc said, giving players a bonus for escorting them could work.

However, making caravans aggro would have too many downsides.
Wed 31 Oct 2018 11:43 PM by Jax
Similar to how we are "testing the idea" of stealth lore potions, can we "test the idea" of Speed 5 potions or Hastener giving Speed 5? People argued that "stealth groups" needed a counter... well that counter already exists by grouping a stealther. I am arguing that "8 man groups" need a counter... and people will say the counter is that you group with someone who has Speed 5...

So why add stealth lore potions in addition to the already existing counter?

But not Speed 5 alternatives than grouping with one as a counter of 8 man?

I mean - no harm in testing it eh? Guarantee you the small man visible action kicks in and less people play stealthers with Speed 5 caravan pots or Hastener giving Speed 5.

*In before 8 manners cry*
Wed 31 Oct 2018 11:51 PM by Kwall0311
poisonclover wrote:
Wed 31 Oct 2018 3:16 PM
Personally love the idea, Hate the rewards ( stealth lore ).

But seeing a savage and healer duo farm caravans in savage last night was a complete turn off. These have to be made harder to kill then with just 2 people please.

Honestly i think they are fine right now. It takes about an hour of killing caravans to get one each pot if youre duoing, and thats if you have no enemies in the area to worry about. Im not sure if youve actually tested this out yet, but the range of the Stealth lore isnt the best either. It says 1000 but weve used them a few times and honestly it feels like less. Unless you pop it when youre on top of them them, youre not gonna find someone unless you run straight over them. Those were my experiences atleast. I dont think its as such a big hit on the massive stealth community as they may think.


(edit) its 10 claws every 50 mins. so double for what i said duo
Wed 31 Oct 2018 11:52 PM by defiasbandit
Kwall0311 wrote:
Wed 31 Oct 2018 11:51 PM
poisonclover wrote:
Wed 31 Oct 2018 3:16 PM
Personally love the idea, Hate the rewards ( stealth lore ).

But seeing a savage and healer duo farm caravans in savage last night was a complete turn off. These have to be made harder to kill then with just 2 people please.

Honestly i think they are fine right now. It takes about an hour of killing caravans to get one pot each if youre duoing, and thats if you have no enemies in the area to worry about. Im not sure if youve actually tested this out yet, but the range of the Stealth lore isnt the best either. It says 1000 but weve used them a few times and honestly it feels like less. Unless you pop it when youre on top of them them, youre not gonna find someone unless you run straight over them. Those were my experiences atleast. I dont think its as such a big hit on the massive stealth community as they may think.

154% speed potions. Caravans still need some better loot and bonuses.
Wed 31 Oct 2018 11:57 PM by Kwall0311
I would agree there are some new ideas for the claws they could add, speed, etc. I dont think that would be a huge deal. Again, its extremely boring to farm in its current state (farmed them for hours already). I do think the rp rewards should be there, because its arguably helping out the realm more by downgrading keeps, rather than running into a group once for task credit and getting a few thousand rps.
Sun 11 Nov 2018 9:02 PM by defiasbandit
Claw potions should cost 1 claw not 10 claws. Farming claws for 2 hours so you can buy 1 potion is unrewarding.

Right now it is 10 claws for a single 20 minute Bounty Potion 5% buff? It should be like a 15% buff and you should trade in 1 claw per potion, not 10 claws per potion.


    Potion that gives bonus % to feather farming.

    Potion that gives Essence damage.

    Potion that gives Morphing (crocodiles, dogs)


    Add Alchemy material drops to Caravans.


The current Claw rewards could be buffed a bit.

Change the RP and BP 5% bonus from 20 minutes to 1 hour. I would increase the 5% bonus to 10% or 15% for 1 hour. 20 minutes doesn't seem worth it and 5% seems too low.
Mon 12 Nov 2018 4:25 AM by yaru
i actually like the idea alot @defiasbandit for the caravans to drop craftingmaterials. i mean whats their purpose in the first place? to bring supplies to keeps, so weapons can be repaired/crafted and potions brewed to aid the defenders/realmmates that stop buy to repair/stock up before moving on to battle. and wood to repair/upgrade keepgates i guess!
Fri 28 Dec 2018 9:45 AM by Frigzy
I'd like to propose Recharge Stones being available at the Claw merchants.
Thu 7 Mar 2019 3:25 PM by Deathmachine
This new change so that everyone who does dammage to the horse gets a claw i think is a little too much.

Before when one dropped and a random person from the damaging group got it was fine. now every 5mins 8 claws can be farmed. so 8 mans our running around with stealth lore pots.

i seen this last night for the first time really that they have been used. happened a few times vanish. someone pops one and walks over to you from what seems like a million miles away and just pops you. and with vanish mechanic cant even fight back. so free rlps.

speed 6 8 mans running around with easy stealth lore near mile gates or hand in sights is not just bad for the stealth game its horrid. and 5 charges for 1 mins per pot is nuts.

the old way it was working was better so they where fewer and far between.

I also think they should be worth RLps when killed. not that i go out and kill them but making them worth rlps will make them more of a target. and they need to be made more difficult like was said above in a post watching them be duoed is just plain wrong. pretty sure i could solo them on my animist these Mobs should need a fg + to kill.
Thu 7 Mar 2019 4:29 PM by Kwall0311
They are actually pretty easy to solo as well if you wanted. You just have to snare both guards and kite the horse until the guards de aggro. Ive done it a bunch
This topic is locked and you can't reply.

Return to Suggestions or the latest topics