Keep War
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One thing that DAOC has always lacked was a way for realms to actually win. Trading keeps and relics is nice and all, but what if there was a system that allowed one realm to claim victory over the other? It could be based on the realm who holds Darkness Falls the longest over a period of time. So lets say the realm that holds DF for the longest amount of time over the course of 2-3 months is the winner. These are some ideas.
Increased Rewards for Keep Lords and Darkness Falls
Earn Keep Points for controlling Darkness Falls.
Keep fights are part of the greater Keep War.
1 week break after a realm is declared the victor.
The incentives have to be high. DAOC is about Realm v Realm and keep taking should be at the forefront.
Keep fights should be what bring players to the Frontiers.
Realmwide Announcements for keeps under attack and captured. This way players know where to find the action.
I think it is important that there is a winning realm in the Keep War. It can create realm pride and unite players on a realm to fight for everyone.
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One thing that DAOC has always lacked was a way for realms to actually win. Trading keeps and relics is nice and all, but what if there was a system that allowed one realm to claim victory over the other? It could be based on the realm who holds Darkness Falls the longest over a period of time. So lets say the realm that holds DF for the longest amount of time over the course of 2-3 months is the winner. These are some ideas.
Increased Rewards for Keep Lords and Darkness Falls
- Keep Commanders drop chests that include Claws, bounty points, feathers, tinderboxes, and one rare low drop % item. These chests are the ones the Caravans carry to the keeps. Higher level keeps drop more chests.
- Capturing a keep gives more RP and feathers to participants. Scale the RP reward based on the keep level. Higher keep level the higher the RP reward. The RP can be in the keep chests. Right now the feather amount is very low for taking a keep.
- Unique rewards only attainable in Darkness Falls. Special Reskin merchant for seals.
Earn Keep Points for controlling Darkness Falls.
- Once one realm amasses a certain amount of Keep points they are the Keep War winner.
- Think of it like a keep vault that is filled as you hold enemy keeps
- There could be an underdog bonus for capturing and holding keeps if one realm is super far behind in terms of total keep points.
- Winning the Keep War grants the winning realm unique cosmetics, dyes, a special realmwide event, an rp bonus, and a commemoration statue in their Capital City.
Keep fights are part of the greater Keep War.
1 week break after a realm is declared the victor.
The incentives have to be high. DAOC is about Realm v Realm and keep taking should be at the forefront.
Keep fights should be what bring players to the Frontiers.
Realmwide Announcements for keeps under attack and captured. This way players know where to find the action.
I think it is important that there is a winning realm in the Keep War. It can create realm pride and unite players on a realm to fight for everyone.