Keeping Darkness Falls Neutral

Started 25 Oct 2018
by defiasbandit
in Suggestions
The stealth community on Phoenix is huge. There is a lot of frustration on both sides about stealthers here. This is why DF should stay neutral always. We should give stealthers more options in rvr,

I think DF should be a wild west with the highest feather reward. So you get tons of feathers at the risk of dying. Stealthers love that stuff, and hunting eachother in a dungeon.

Enemy stealthers are always at risk of being killed by your own realms stealthers. You could pay stealth groups on your realm to protect your feather farming group.

You walk in with your farming group, get intel from allied stealthers what spots are safe, and maybe enlist some allied stealthers to guard or escort you.

The stealthers are a big part of the community and its awkward because the stealth game is like a different game all together. DF can sorta be their place.
Thu 25 Oct 2018 9:19 PM by florin
My best times have been stealth hunting in df.
Thu 25 Oct 2018 9:27 PM by defiasbandit
It is about hearts pumping and palms sweating.
Fri 26 Oct 2018 1:14 AM by imissswg
While I enjoyed the occasional running through DF with my inf back in the day, I prefer to keep having to earn access to DF. Then when you kill the interlopers, they can’t come back. 😎

defiasbandit wrote:
Thu 25 Oct 2018 9:27 PM
It is about hearts pumping and palms sweating.

Knees weak, arms are heavy?
Fri 26 Oct 2018 1:38 AM by defiasbandit
imissswg wrote:
Fri 26 Oct 2018 1:14 AM
While I enjoyed the occasional running through DF with my inf back in the day, I prefer to keep having to earn access to DF. Then when you kill the interlopers, they can’t come back. 😎

defiasbandit wrote:
Thu 25 Oct 2018 9:27 PM
It is about hearts pumping and palms sweating.

Knees weak, arms are heavy?

hair spaghetti.
Mon 29 Oct 2018 3:26 PM by Cramit845
Completely disagree. If the stealthers want to have a specific spot to fight, there is plenty of open frontiers many folks won't use. If you want to hunt in dungeons, multiple frontier dungeons. DF should still be something the realms fight for with keep takes. It gives a reason for keeps and it was one of the main things fought over on a daily basis. I would hate to see DF regulated to open for everyone just cause stealthers don't want to have to participate in keep takes.
Mon 29 Oct 2018 3:37 PM by florin
Was in DF testing Pally and got popped by a mid duo...for xp death. I say earn it too.
Mon 29 Oct 2018 4:39 PM by defiasbandit
More options is often better. Keeps don't matter enough here so here is this.


Keep War
[/b]
Holding an enemy keep awards a realmwide 10% RP bonus.


    A realm must own all of their frontier keeps to receive the bonus for holding enemy keeps. This makes border keeps highly contested. (Odin's, Hadrian's, Emain)

    Keep Commanders drop chests that include Claws, bounty points, feathers, and tinderboxes. These chests are the ones the Caravans carry to the keeps.

    Players killed at or near keeps are worth 20% more RP.

    Capturing a keep gives RP to participants. Scale the instant RP bonus based on the number of attackers/defenders or duration since the last keep take.


Earn Keep Points for holding enemy keeps.


    Once one realm amasses a certain total amount of Keep points they are the Keep War winner.

    Think of it like a keep vault that is filled as you hold enemy keeps

    There could be an underdog bonus for capturing and holding keeps if one realm is super far behind in terms of total keep points.

    Winning the Keep War grants the winning realm unique cosmetics, dyes , a special realmwide event, an rp bonus, and a commemoration statue in their Capital City.

1 week break after a realm is declared the victor.

The incentives have to be high. DAOC is about Realm v Realm and keep taking should be at the forefront.

Keep fights should be what bring players to the Frontiers.

Realmwide Announcements for keeps under attack and captured. This way players know where to find the action.

I think it is important that there is a winning realm in the Keep War. It can create realm pride and unite players on a realm to fight for everyone.
Mon 29 Oct 2018 4:44 PM by Cramit845
Personally, I prefer to keep it as close to classic as possible with some QoL updates. Completely reworking major mechanics of the game is not what I would like to see.
Mon 29 Oct 2018 5:16 PM by Tree
Cramit845 wrote:
Mon 29 Oct 2018 4:44 PM
Personally, I prefer to keep it as close to classic as possible with some QoL updates. Completely reworking major mechanics of the game is not what I would like to see.

Yeah. Dont mind desfiasbandit, he makes a new post with mostly the same silly ideas every other day. Thankfully the staff and most players dont care.
Mon 29 Oct 2018 5:17 PM by Cramit845
Tree wrote:
Mon 29 Oct 2018 5:16 PM
Cramit845 wrote:
Mon 29 Oct 2018 4:44 PM
Personally, I prefer to keep it as close to classic as possible with some QoL updates. Completely reworking major mechanics of the game is not what I would like to see.

Yeah. Dont mind desfiasbandit, he makes a new post with mostly the same silly ideas every other day. Thankfully the staff and most players dont care.

Good to see you again Tree, hopefully see you on Hib once again?
Mon 29 Oct 2018 5:20 PM by Tree
Cramit845 wrote:
Mon 29 Oct 2018 5:17 PM
Good to see you again Tree, hopefully see you on Hib once again?

Yeah will probably play an animist again when the server goes live. I hope they get the class bugfree until then. Last time I checked animist had major bugs, but that was a few months ago
Mon 29 Oct 2018 5:29 PM by defiasbandit
The reason for keeping DF neutral is to appeal to the stealth community, by giving them a playground. Keeps can be incentivizes in other ways. If DF stays closed, that can work, but don't think it is enough of an incentive to keep fight. There needs to be more.
Mon 29 Oct 2018 5:31 PM by Cramit845
defiasbandit wrote:
Mon 29 Oct 2018 5:29 PM
The reason for keeping DF neutral is to appeal to the stealth community, by giving them a play ground. Keeps can be incentivizes in other ways. If DF stays closed, that can work, but don't think it is enough of an incentive to keep fight. There needs to be more.

I agree there needs to be more reasons to keep fight but I don't think removing one of the reasons is a good plan to satisfy 1 section of the community which can easily go to already open areas.
Mon 29 Oct 2018 5:53 PM by poisonclover
for this to even be a thing, the rewards in DF need to be near the best drops in game. otherwise its going to be empty except for ganking lowbies. which will put stealthers back at square one and just get them nerfed again.
Mon 29 Oct 2018 5:59 PM by defiasbandit
poisonclover wrote:
Mon 29 Oct 2018 5:53 PM
for this to even be a thing, the rewards in DF need to be near the best drops in game. otherwise its going to be empty except for ganking lowbies. which will put stealthers back at square one and just get them nerfed again.

Well the idea was to make DF by far the best feather farming spot at the risk of PvP. I thought open DF would create an alternative for stealthers to RvR. Some players seem to prefer DF being closed.
Mon 29 Oct 2018 6:02 PM by poisonclover
remove the mob stealth detection and id be more then happy to kill everyone exping in there if that's what I feel like doing. if I prefer to camp a PK or a MG it should be my choice not anyone elses.
Mon 29 Oct 2018 6:29 PM by Joc
I'm all for keeping it open. That being said, I agree there needs to be a bigger focus on keeps in all 3 realms.

Camping mile gates seems popular right now in i50, and to many it's fun, but it's just not my thing since I'm mostly solo.

Whatever keeps people playing the server is good imo.
Mon 29 Oct 2018 6:36 PM by defiasbandit
The focus of the server should be keeps. Not Emain Macha. Read about the Keep War here https://forum.playphoenix.online/viewtopic.php?f=10&t=2748
Mon 29 Oct 2018 7:37 PM by Uthred
poisonclover wrote:
Mon 29 Oct 2018 6:02 PM
remove the mob stealth detection and id be more then happy to kill everyone exping in there if that's what I feel like doing. if I prefer to camp a PK or a MG it should be my choice not anyone elses.

Maybe you didnt know yet, but there is at this point NO mob ingame, that has stealth detection.


Referring to the topic of this thread, dont forget the following:

Uthred wrote:
Mon 29 Oct 2018 7:40 PM
Said it a hundred times before, prolly will have to say it a hundred times after:

DF will only be neutral for the first 4 weeks after launch to give all realms an equal start. After 4 weeks the realm owning the most keeps will have access to DF. This is not going to change.
Tue 30 Oct 2018 1:34 PM by poisonclover
Uthred wrote:
Mon 29 Oct 2018 7:37 PM
poisonclover wrote:
Mon 29 Oct 2018 6:02 PM
remove the mob stealth detection and id be more then happy to kill everyone exping in there if that's what I feel like doing. if I prefer to camp a PK or a MG it should be my choice not anyone elses.

Maybe you didnt know yet, but there is at this point NO mob ingame, that has stealth detection.


Referring to the topic of this thread, dont forget the following:

Uthred wrote:
Mon 29 Oct 2018 7:40 PM
Said it a hundred times before, prolly will have to say it a hundred times after:

DF will only be neutral for the first 4 weeks after launch to give all realms an equal start. After 4 weeks the realm owning the most keeps will have access to DF. This is not going to change.

I just remember running past a drinker and it going right to me as if I didn't have any stealth that was awhile ago though, ill have to go check it out in df. Thanks for info!
Tue 30 Oct 2018 2:02 PM by Birdlaw
Uthred wrote:
Mon 29 Oct 2018 7:37 PM
Said it a hundred times before, prolly will have to say it a hundred times after:

DF will only be neutral for the first 4 weeks after launch to give all realms an equal start. After 4 weeks the realm owning the most keeps will have access to DF. This is not going to change.

Not sure if there'd be unintended consequences, but in the event that realms held an equal number of keeps (ie: hib and alb both held 9 each) could DF be open to both of those realms? Or all 3, if they all held an equal number of keeps? Rather than just the realm that most recently had the largest number of keeps.

This way there is still the opportunity for multiple realms to have access beyond the 15 minute flip timer, and even the possibility for all 3 realms to have access if the frontiers are in a stalemate.

Always seemed a little silly to me that whatever realm was previously holding access to DF retains sole access even when another realm caps enough keeps to match them, and I'm of the opinion that the more opportunities for RvR competition in DF (while still being based on frontier status) the better.
Wed 31 Oct 2018 3:35 PM by Gnarrg
Birdlaw wrote:
Tue 30 Oct 2018 2:02 PM
Uthred wrote:
Mon 29 Oct 2018 7:37 PM
Said it a hundred times before, prolly will have to say it a hundred times after:

DF will only be neutral for the first 4 weeks after launch to give all realms an equal start. After 4 weeks the realm owning the most keeps will have access to DF. This is not going to change.

Not sure if there'd be unintended consequences, but in the event that realms held an equal number of keeps (ie: hib and alb both held 9 each) could DF be open to both of those realms? Or all 3, if they all held an equal number of keeps? Rather than just the realm that most recently had the largest number of keeps.

This way there is still the opportunity for multiple realms to have access beyond the 15 minute flip timer, and even the possibility for all 3 realms to have access if the frontiers are in a stalemate.

Always seemed a little silly to me that whatever realm was previously holding access to DF retains sole access even when another realm caps enough keeps to match them, and I'm of the opinion that the more opportunities for RvR competition in DF (while still being based on frontier status) the better.

That seems like a great compromise.
Thu 1 Nov 2018 5:37 AM by Cadebrennus
What about keeping DF neutral but having another boon from holding a majority of keeps?

What if drops (gold, seals and feathers) were doubled for the realm that held the most keeps?
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