I might be a pessimist, well I am a pessimist lets not deny facts
The following is from my point of view, and is highly biased...
The last weeks saw a lot of debate regarding stealther limit, and strong opposition to limiting in any way what people want to play. This limit was strongly opposed despite that this is BETA and Albion had a 50%+ stealth population at time. Even when i50 launched and we had 400+ pop in Frontier, the limit was still affecting people, which means 25%+ were playing stealthers.
I don't see stealthers as a problem, I see MANY stealthers as a problem. My view on stealthers are they are a kind of dimension-travelers, in that they can exist in a dimension where only other dimension travelers can interact with them, only when they enter "normal" dimension can normal characters (visible characters) interact with them.
And this is not a problem if they are; weak compared to visible characters unless they open with their from stealth move and/or there are few of them.
But assassins are in no way weak without PA, and stealthers are in no way few. Aagain, the first is my view, but the second is facts, that does not necesarily make them a problem because that is my definition of a problem.
So back to 25%+ stealthers, which I think are a problem because they are both strong and many, AND near invulnarable to interaction from visibles.
Despite this, people still complain about a 25% cap in BETA.
And that leads me to the end... that if people gets this worked up over staff limiting them in BETA, they will go bonkers in Live.
I see it as logic, that 25%+ stealthers is an issue and for me it's frustrating to have conversations with stealthers who group and gank soloers, and listen to their reason for being stealther that: "fg's ganked my solo visible". It just baffles me people can't see they are pissing their pants.
Any nerf, limit or buff to visibles, will be seen as an attack on stealthers way of wanting to play the game, and will result in massive outcry. And I don't think the staff wants this, because they're really trying to make a server with happy people and the vocal majority gets the vote.
Stealthers wont be hard to level here, or equip. Xp-items and general high xp bonuses makes sure of that, and feather system means you need 1 raid and then feather farm 1-2 days to have Top Tier items.
So... I personally think a stealthers will be numerous, and from what I've seen they will group up and grief solo/smallman, in the same way fg's do, only they will do so with the comfort of picking fights. And of course the xp ganking, where you will be xp'ing and eat a perf to the face, which for old timers is norm, but is a major turn-off for casuals.
So, yeah pessimist, but I personally lost interest in the project because I can't see Live being nothing but 8mans and stealth groups, with the occasional zerg fest.
QQ, sure, whine and cheese, sure, but I don't think I am the only one.
And there are sensible stealthers, with sensible arguments, but to me the majority are hypocrits who just wants ease-mode DaoC.
The following is from my point of view, and is highly biased...
The last weeks saw a lot of debate regarding stealther limit, and strong opposition to limiting in any way what people want to play. This limit was strongly opposed despite that this is BETA and Albion had a 50%+ stealth population at time. Even when i50 launched and we had 400+ pop in Frontier, the limit was still affecting people, which means 25%+ were playing stealthers.
I don't see stealthers as a problem, I see MANY stealthers as a problem. My view on stealthers are they are a kind of dimension-travelers, in that they can exist in a dimension where only other dimension travelers can interact with them, only when they enter "normal" dimension can normal characters (visible characters) interact with them.
And this is not a problem if they are; weak compared to visible characters unless they open with their from stealth move and/or there are few of them.
But assassins are in no way weak without PA, and stealthers are in no way few. Aagain, the first is my view, but the second is facts, that does not necesarily make them a problem because that is my definition of a problem.
So back to 25%+ stealthers, which I think are a problem because they are both strong and many, AND near invulnarable to interaction from visibles.
Despite this, people still complain about a 25% cap in BETA.
And that leads me to the end... that if people gets this worked up over staff limiting them in BETA, they will go bonkers in Live.
I see it as logic, that 25%+ stealthers is an issue and for me it's frustrating to have conversations with stealthers who group and gank soloers, and listen to their reason for being stealther that: "fg's ganked my solo visible". It just baffles me people can't see they are pissing their pants.
Any nerf, limit or buff to visibles, will be seen as an attack on stealthers way of wanting to play the game, and will result in massive outcry. And I don't think the staff wants this, because they're really trying to make a server with happy people and the vocal majority gets the vote.
Stealthers wont be hard to level here, or equip. Xp-items and general high xp bonuses makes sure of that, and feather system means you need 1 raid and then feather farm 1-2 days to have Top Tier items.
So... I personally think a stealthers will be numerous, and from what I've seen they will group up and grief solo/smallman, in the same way fg's do, only they will do so with the comfort of picking fights. And of course the xp ganking, where you will be xp'ing and eat a perf to the face, which for old timers is norm, but is a major turn-off for casuals.
So, yeah pessimist, but I personally lost interest in the project because I can't see Live being nothing but 8mans and stealth groups, with the occasional zerg fest.
QQ, sure, whine and cheese, sure, but I don't think I am the only one.
And there are sensible stealthers, with sensible arguments, but to me the majority are hypocrits who just wants ease-mode DaoC.