The next update will include the basics of our relic bonuses.
Relics will be charging up their bonuses over 10 days. Picking up a relic will reset the bonus, so even if your relic attack fails but you manage to pick it up you will have damaged your enemy / reset their bonus (reset on pickup will be a slightly later update, next update will only have the charge mechanic on capture).
Bonus for Enemy Strength Relics:
+5% Melee Damage after 10 days, does not affect cap damage
+10% Craft Speed Bonus after 10 days
+10% Feather Drop after 10 days
Bonus for Enemy Magic Relics
+5% Magic Damage after 10 days, does not affect cap damage
+5% Heal after 10 days
+10% Craft Speed Bonus after 10 days
+10% Feather Drop after 10 days
The charging works like this:
For 5% bonuses:
1% for day 1 and 2
2% for day 3 and 4
3% for day 5 and 6
4% for day 7, 8 and 9
5% for day 10+
For 10% bonuses:
1% for day 1
2% for day 2
3% for day 3
4% for day 4
5% for day 5
6% for day 6
7% for day 7
8% for day 8
9% for day 9
10% for day 10+
Relics will be charging up their bonuses over 10 days. Picking up a relic will reset the bonus, so even if your relic attack fails but you manage to pick it up you will have damaged your enemy / reset their bonus (reset on pickup will be a slightly later update, next update will only have the charge mechanic on capture).
Bonus for Enemy Strength Relics:
+5% Melee Damage after 10 days, does not affect cap damage
+10% Craft Speed Bonus after 10 days
+10% Feather Drop after 10 days
Bonus for Enemy Magic Relics
+5% Magic Damage after 10 days, does not affect cap damage
+5% Heal after 10 days
+10% Craft Speed Bonus after 10 days
+10% Feather Drop after 10 days
The charging works like this:
For 5% bonuses:
1% for day 1 and 2
2% for day 3 and 4
3% for day 5 and 6
4% for day 7, 8 and 9
5% for day 10+
For 10% bonuses:
1% for day 1
2% for day 2
3% for day 3
4% for day 4
5% for day 5
6% for day 6
7% for day 7
8% for day 8
9% for day 9
10% for day 10+