Unrepairable treb got repaired

Started 4 Jun 2021
by Eoril
in Resolved Issues
We were trying to retake Hibernian-owned Boldiam. Treb was taken down to 7% life so it wouldn't be usable. Suddenly it was at 32% life again and someone was trebbing the albs. Treb was destroyed afterwards.
The treb respawned after a while, got taken down to 10% and then got repaired miraculously again to functional percentage.
Did not see it happen on Beno (next fight), might be because it was a different keep or because the necessary class was not present anymore.

Test on own realm palintone was conducted if we were missing something about the repair being possible after all with following results:
direct heal won't work
life transfer (cabalist) won't work
repair with sufficient wood in the backpack won't work

It was not possible to check Hibernian spells like mentalist HoT or animist AE heal as we're Albs. Maybe some spell fell through the cracks when making keep siege items unrepairable.

Issue Timeline

4 Jun 2021 Eoril created this issue
25 Jun 2021 gruenesschaf triaged this issue
25 Jun 2021 gruenesschaf changed the status of this issue from new to resolved
Fri 4 Jun 2021 4:36 PM by Forlornhope
Eoril wrote:
Fri 4 Jun 2021 12:14 PM
We were trying to retake Hibernian-owned Boldiam. Treb was taken down to 7% life so it wouldn't be usable. Suddenly it was at 32% life again and someone was trebbing the albs. Treb was destroyed afterwards.
The treb respawned after a while, got taken down to 10% and then got repaired miraculously again to functional percentage.
Did not see it happen on Beno (next fight), might be because it was a different keep or because the necessary class was not present anymore.

Test on own realm palintone was conducted if we were missing something about the repair being possible after all with following results:
direct heal won't work
life transfer (cabalist) won't work
repair with sufficient wood in the backpack won't work

It was not possible to check Hibernian spells like mentalist HoT or animist AE heal as we're Albs. Maybe some spell fell through the cracks when making keep siege items unrepairable.

Pallintones can be healed, same thing should be the case with Trebs on tops of towers. I've done it multiple times on my druid and aug healer.
Fri 4 Jun 2021 5:41 PM by Bradekes
If you can heal a sylvan you should be able to heal siege machines if you think about it.
Fri 4 Jun 2021 6:00 PM by Astaa
Forlornhope wrote:
Fri 4 Jun 2021 4:36 PM
Eoril wrote:
Fri 4 Jun 2021 12:14 PM
We were trying to retake Hibernian-owned Boldiam. Treb was taken down to 7% life so it wouldn't be usable. Suddenly it was at 32% life again and someone was trebbing the albs. Treb was destroyed afterwards.
The treb respawned after a while, got taken down to 10% and then got repaired miraculously again to functional percentage.
Did not see it happen on Beno (next fight), might be because it was a different keep or because the necessary class was not present anymore.

Test on own realm palintone was conducted if we were missing something about the repair being possible after all with following results:
direct heal won't work
life transfer (cabalist) won't work
repair with sufficient wood in the backpack won't work

It was not possible to check Hibernian spells like mentalist HoT or animist AE heal as we're Albs. Maybe some spell fell through the cracks when making keep siege items unrepairable.

Pallintones can be healed, same thing should be the case with Trebs on tops of towers. I've done it multiple times on my druid and aug healer.

Used to be the case. Now you can just get them to 5% or whatever and ignore them, regardless of how long the keep is active.*

*unless it is now not broken.
Fri 4 Jun 2021 6:04 PM by DJ2000
Bradekes wrote:
Fri 4 Jun 2021 5:41 PM
If you can heal a sylvan you should be able to heal siege machines if you think about it.
Sylvans don't Heal, they regrow....

The culprit is the Mentalist's HoT Spell. They can heal with that spell Siege.
As far as i know, it's the only spell that is currently able to "heal" any and all siege.
Fri 4 Jun 2021 7:23 PM by Bradekes
What if our catapults are made of sylvan?
Wed 9 Jun 2021 12:52 PM by Lynee
Since this is still going on here proof for the culprit:

I created a mentalist, leveled it to 9 to receive the first HoT in mana line, ported to frontiers, found a low-life treb on top of nGed and applied HoT (Curative Trance). After repeating this for a time (it is a lvl 9 spell after all) the treb was healed substantially, as seen in the time stamp. This also works on palintones.

April 21, 2021 patch notes said "siege weapons can no longer be healed, previously it was only disabled for rams", so this needs to be addressed as it is clearly getting abused now.



Also tested with Friggs on Mid, Friggs hat no effect on neiter treb nor palintone.
Wed 9 Jun 2021 1:15 PM by DJ2000
Yep. can confirm.

The difference between the Sham Frigg and the Menta HoT:

Menta HoT
- Heal over Time; it adds a HP value to the target, not really a Heal in that sense (no aggro/combat timer).
- Unaffected by Disease, again...as the Spell is not actually "healing".
- As long as a Player/Object has HP, where HP can be added, the HoT spell will work. (as of now)

Sham Frigg
- It increases the base HP Regeneration Rate of a player by a listed amount of the Spell
- Objects that have no inherent HP Regeneration get nothing out of this Spell (ex. siege)
- A Disease stops all Regeneration period, no matter the added value of a Frigg.
Wed 9 Jun 2021 6:57 PM by Kwall0311
Confirmed works on catas too.

Return to Resolved Issues or the latest topics